GRAZE vs KITAUT
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
GRAZE
Fly through a challenging obstacle course by tapping to control your ascent and release to descend. The closer you get to the edge without touching it, the higher your score. Experience intense gameplay with a unique heat multiplier system and daily challenges.
- One-tap controls
- Edge-skimming gameplay
- Heat multiplier system
- Daily seeded courses
- Endless procedurally generated mode
- Taptic Engine feedback
- Game Center leaderboards
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Score by almost dying. One tap. Hold to rise, let go to fall. The closer you fly to the lethal edges, the faster your multiplier climbs. Play it safe and the run is worth nothing. A NEW WORLD EVERY DAY The course, the colors, the soundtrack, the weather and the day's own name are all generated from the date. Everyone on earth flies the same named world, and it resets at midnight UTC. Every Saturday, a Remix twists the rules. ONE GLOBAL LEADERBOARD Game Center boards for today, yesterday, all-time and daily wins. One winner a day. CHALLENGE YOUR FRIENDS Share a score and it becomes a challenge link. Your friends fly your exact course with your mark to beat, and the winner sends it back. WEEKLY LEAGUES Your daily bests add up every week. Climb from Bronze to Diamond against everyone who plays, and earn Stardust every Monday. DAILY OBJECTIVES Three new objectives every day, the same three for everyone: easy, medium and hard. Hit a score, chain grazes, master an obstacle, or make a comeback after a continue. Finish all three for a check mark next to your name on the daily board. COLLECT HUNDREDS OF ALIENS Finish the day in the top 3 and keep that day's alien forever. Finish all three objectives to meet the day's visitor, and catch the stowaway hiding somewhere on every daily course. Earn more for streaks, wins, big runs and every way you play, and collect holiday aliens from around the world, from Christmas to Day of the Dead to Diwali. Some are secrets you will have to discover. Every alien has its own name, and your favorite pilots every run, launching in its saucer before it becomes the ball. Your favorite evolves as it flies, taking a new form at every one of five stages, from a dragon whelp to a legendary dragon lord with wings of fire, with rare shinies to find. SEASONS AND REWARDS Every four weeks a new Season opens with 30 tiers of rewards and an alien you can only get that season. Every run, objective and perfect day moves you up. Open a chest every fifth run, catch the surprise Happy Hour for double Stardust, and your first run each day pays triple. MAKE IT YOURS Every run earns Stardust to spend in the shop: ball colors, trails and trail upgrades, saucer skins, hats and snacks for your favorite alien, alien eggs that hatch something new, and a golden name on the leaderboard. A weekly stall brings rare items that leave at the end of the week. Unlock new app icons as your collection grows. A weekly recap and a full stats page show how far you have come. SEVENTEEN KINDS OF OBSTACLE Walls, spinning rotors, gated rings, minefields that watch you, canyons, rails, bombs, and currents that push you off your line. Watch for named set pieces, and a world that changes as your Heat climbs. BUILT FOR EVERYONE Optimized for iPhone Duo, folded or open. The same layout and the same course on every iPhone, from the smallest to the biggest. Heat shows as pips as well as color. Larger text, and options to turn off screen shake and flashes. NO NONSENSE Free. Works with no signal. No timers, no lives to wait for, nothing locked behind a paywall. One optional purchase removes the banner ad. Your progress syncs with iCloud. Nine languages. Made by one person.
KITAUT
Experience a physics-based climbing game where you swing between ropes, build momentum, and time your jumps to ascend from city rooftops towards space. Every rope can snap, requiring precise timing and quick reflexes to catch the next one and continue your endless climb. Enjoy instant restarts and a unique 1-bit pixel-art world.
- Physics-based swinging
- Endless climb to space
- Snapping ropes
- Fast rope-to-rope routes
- Instant restarts
- 1-bit pixel-art world
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KITAUT is a physics-based rope runner. Swing between ropes, build momentum and time your jumps as you climb from city rooftops toward space. Every rope can snap. Swing. Jump. Repeat. Catch the next rope before yours snaps KITAUT is a physics-driven arcade game about climbing from a sleeping city to outer space. Tap to build momentum, then swipe to release. The controls take seconds to learn, but every catch changes your next jump: grab high for a fast, twitchy swing or low for a longer arc There are no levels to memorize. Read the motion, find the rhythm, and choose when to let go. Miss, fall, restart instantly—and try once more. As your timing improves, new routes appear. Skip the swing. Leap straight from rope to rope. Chain clean catches and speedrun the climb while the city drops away beneath you. FEATURES • Physics-based swinging built around timing and momentum • An endless climb from city rooftops through the sky and into space • Snapping ropes that keep every run moving • Fast rope-to-rope routes for skilled players • Instant restarts for one more try • Game Center leaderboard • Shareable records • Haptics, reactive sound, and control options • A distinctive 1-bit pixel-art world How far can you climb before the rope snaps?
Screenshots
Verdict
The clearest difference is monetization model: KITAUT at free with in-app purchases against GRAZE's paid. On price, rating, review sentiment and ratings volume there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. GRAZE sells 1 one-off in-app purchase and KITAUT sells 10 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 4.8 for GRAZE against 4.8 for KITAUT. Both are backed by a comparable volume of ratings — 26 and 35 respectively. Written reviews are what separate them: 96% of GRAZE's written reviews are positive against 100% of KITAUT's.
Both ship on a similar rhythm, roughly every 3 days. The most recent releases landed on October 31, 2026 and November 1, 2026 respectively.
| Parameter | GRAZE | KITAUT |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (26 ratings) — better | 4.8 (35 ratings) |
| Positive reviews | 96.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 26 | 35 — better |
| Update frequency | Every 3 days | Every 3 days |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 26 MB | 111 MB |
| Age rating | 4+ | 12+ |
| Developer | Keith Braccia | Ilia Zhemaitis |
Customer experience
GRAZE
KITAUT
In-app purchases
GRAZE
- Supporter · Remove Ads$2.99
KITAUT
- SRAK$0.49
- TABYCAT$0.49
- HULE-GULE$0.79
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- RUSOMAHA$0.99
- MOKS$0.99
- SCUFARD$0.99
- COLOBOK$0.99
- TAKBLET$0.99
- MOVEIT$0.99
- Remove Ads$2.99









