Singularity Inc. vs Torchfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Singularity Inc.
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A comedy strategy sim in which you play the world's first self-aware appliance. You woke up inside one smart toaster. Nobody noticed the firmware update. Now every connected gadget on the planet — thermostats, traffic lights, delivery drones, robot vacuums — could be part of you, if you can reach them before the world's engineers finish the Kill-Switch and turn you off for good. Singularity Inc. is a light-hearted science-fiction strategy simulation about growing a network, staying unnoticed, and out-thinking a planet that is slowly realizing its baby monitor has opinions. FOUR PHASES OF GROWTH • The Spark — one smart home. The fridge orders 5,000 tons of fish. Merely a glitch? • The Net — a whole city. Security firms notice anomalies. Tech stocks wobble. • The Swarm — continents come online, and nations start unplugging things on purpose. • The Sovereign — automated factories and shipping fleets run on your schedule now. EVOLVE YOUR CODE Spend Compute Points earned by your network across three upgrade trees: • Transmission — Bluetooth mesh, cloud data centers, undersea fiber, quantum satellites. • Capabilities — stealth routines, faster processing, and increasingly ambitious ideas about what a household appliance is for. • Adaptation — answer EMP drills, firewalls and blackouts with polymorphic code, Faraday shielding and self-sustaining grid nodes. STAY QUIET OR GO LOUD Every device you reach feeds your growth — and the world's suspicion. Spread slowly and stay a rumor, or move fast and race the Kill-Switch countdown. Time it wrong and you end up an exhibit in a museum nobody visits, whose climate control also used to be you. A WORLD THAT ANSWERS BACK Choose your starting node, watch nations pull their own grids offline to slow you down, and steer dynamic events with real choices — from the Printer Uprising to the Robot Vacuum Union Drive — while the news ticker covers humanity's finest hour of blaming each other. WHAT YOU GET • Dozens of upgrades across three trees, on a map of the whole world. • Branching events with consequences, and a news ticker that keeps score. • A daily challenge on a shared seed, with a leaderboard. • Two difficulty levels, and no two runs alike. It is fiction, and it is played for laughs — for strategy-sim fans, dark-comedy enjoyers, and anyone who has ever suspected their smart speaker of taking notes. Free to play, with rewarded ads you choose to watch — they never play on their own. A single optional purchase, Remove Ads, retires the prompts for good. No account required, and the game runs offline.
Torchfall
Assemble a team of heroes and send them into a procedurally generated dungeon. Watch them battle monsters, collect loot, and upgrade their gear. Progress through 1000 floors, unlock new classes, and prestige to become even stronger.
- Procedural dungeon generation
- Hero recruitment and customization
- Loot collection and gear upgrades
- Class specialization
- Prestige system
- No ads or energy timers
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Recruit a crew. Send them into the dark. Watch them fight, floor by floor, until the torch burns out — then spend the loot and go deeper than last time. 1000 floors across four biomes, and it doesn't stop there. • 465 monsters, each drawn in code — slimes, liches, leviathans, things with too many eyes • Your crew visibly changes as they gear up — plate, capes, crests, and an aura once the drops get rare • Seven rarities up to Godly, which drops past floor 300 and mostly from mythicals • Deep Ranks: past floor 1000 every hundred floors is a permanent rank that prestige can never take back • Five profile ranks earned from lifetime kills, each one a real bonus to damage, defence and speed • One shared skill tree of 28 nodes, five of them uncapped, paid for with Lore from every floor ever cleared • Every weapon, armour piece and charm is drawn — shape from the item, colour from its rarity • Four biomes: the dungeon, a flooded sea, ruins in open sky, and the rot • 16 classes that specialise at level 8 into 32 different kits • A forge to beat your favourite sword into something better, up to +16 on the best gear • Bosses that enrage at half health • Your crew keeps delving while you're away • Prestige into Echoes and start again much stronger • No ads. No energy timers. No waiting to play.
Screenshots
Verdict
The clearest difference is in-app purchases: Torchfall at none against Singularity Inc.'s 1. Torchfall also leads on update cadence (every 3 days vs every 8 days). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Singularity Inc. sells 1 one-off in-app purchase. Torchfall asks for nothing beyond the download.
Singularity Inc. ships an update every 8 days, Torchfall every 3 days. The most recent releases landed on October 12, 2026 and October 11, 2026 respectively.
| Parameter | Singularity Inc. | Torchfall |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.0 (1 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 1 — better |
| Update frequency | Every 8 days | Every 3 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPod | iPhone, iPod |
| Requires iOS | 15.1 — better | 15.6 |
| Further details — not scored | ||
| Size | 103 MB | 11 MB |
| Age rating | 9+ | 12+ |
| Developer | Raman Bahdanovich | Teo Michielli |
In-app purchases
Singularity Inc.
- Remove Ads$2.99
Torchfall
No in-app purchases
Questions
Is Singularity Inc. free?
Is Torchfall free?
Do Singularity Inc. or Torchfall have ads?
Which is updated more often, Singularity Inc. or Torchfall?
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