Rainbow Balls Loop vs Slingnova
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rainbow Balls Loop
Engage in a satisfying color sorting puzzle where you tap to release balls and group them by color for customers. Navigate challenging levels with unique mechanics, tunnels, and gates. Enjoy offline play and helpful boosters to become the ultimate sorting master.
- Color ball sorting gameplay
- Strategic level challenges
- Satisfying visual feedback
- Hundreds of evolving levels
- Handy in-game boosters
- Offline play support
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Satisfying sorting meets smart strategy. Tap the boxes, release the balls, and sort them by color to serve every customer — one perfect delivery at a time. Sand Up puts a fresh spin on the classic sorting puzzle. Open boxes to send colorful balls rolling into the dock, group them by color, and hand them over to waiting customers. Sounds simple? Tunnels, gates, locks, and gift boxes will make every level a brain-teasing challenge! Why you'll keep playing: - Easy to Learn, Hard to Master: one-tap controls, endless depth. - Oddly Satisfying Sorting: watch the balls roll, click, and fall perfectly into place. - Ever-Evolving Puzzles: hundreds of levels with new mechanics unlocking as you go. - Handy Boosters: stuck on a tricky level? Hammer, Shuffle, and Sweep have your back. - Offline Play: no WiFi needed — perfect for your commute. Plan your moves, serve every customer, and become the ultimate sorting master. Download Rainbow Balls Loop and let the rainbow roll!
Slingnova
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You get a comet and one pull of the sling. Gravity does everything else. Drag anywhere on the field, watch the dotted line trace the first second and a half, and let go. The comet leaves the pad in the opposite direction and starts weaving between dwarf stars. A close pass heats one. At a hundred percent it shudders, melts and goes supernova. From there it is out of your hands. The shock ring does three things at once: it kicks the comet onto a new course, hands neighbouring stars half their heat, and burns the dust in its path — worth more the deeper the chain runs. Neighbours catch, their rings chase the comet, the comet threads between overlapping fronts, and the sector takes itself apart. You do not steer it. You choose where it starts. HOW IT WORKS • A star heats from a close pass — the closer and longer, the faster • At 100% a fuse burns under a second, then the supernova • The shock ring: +30% speed to the comet, +50% heat to neighbours, dust burned at the chain's depth multiplier • Dust lies along the lines between stars — exactly the routes a chain will travel • A dead star no longer pulls, so late in a round the field straightens its own trajectories THREE SHOTS, ONE FIELD The rule the game rests on: the field is NOT reset between shots. Heat never cools, burned-out stars stay burned out, vaporised dust never comes back. The first shot arms, the second finishes. That is why a chain happens even when you aimed roughly both times — and why precise aim turns it into one unbroken cascade. Everything burned out early? The "Enough" button closes the sector right there. WHAT'S INSIDE • Endless campaign: more stars, tighter charge radii, shorter shock rings • Three stars per sector at 35%, 62% and 88% of luminaries gone nova. One star opens the next • Every sector is procedural but always the same one: its seed comes from its number • An eight-knob builder — build a field and see what it can do • A replay code under every result plays back the same round • English and Russian, switched in settings • iPhone and iPad: the field fills the screen, never a phone layout with bars ABOUT ADS Rewarded video is always your choice, and there are two. If the sector isn't cleared — two more shots at the same field: the damage and the score stay. And between shots — the sector hint: a cone that says "roughly there", not an exact angle. Measured: a shot from the hinted sector destroys about a third more luminaries than a random one, while the globally best angle falls inside it only once in eight. The interstitial comes AFTER the result screen, once every three sectors, never mid-round. No in-app purchases, subscriptions, accounts, chat or user content. The game runs fully offline; the network is only for ads.
Screenshots
Verdict
Rainbow Balls Loop and Slingnova are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Rainbow Balls Loop | Slingnova |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (23 ratings) — better | — |
| Number of ratings | 23 — better | — |
| Update frequency | Fortnightly | — |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 14.0 — better |
| Further details — not scored | ||
| Size | 335 MB | 84 MB |
| Age rating | 4+ | 4+ |
| Developer | NewPubCo, Inc | KIRILL LEVANOV |
In-app purchases
Rainbow Balls Loop
No in-app purchases
Slingnova
No in-app purchases
Questions
Is Rainbow Balls Loop free?
Is Slingnova free?
Do Rainbow Balls Loop or Slingnova have ads?
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