Gloom Deep vs Iron Descent
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gloom Deep
Embark on a real-time pixel dungeon crawler where you choose a hero class, explore procedurally generated dungeons, and battle enemies. Loot gear, upgrade skills, and team up with friends in co-op parties or guilds.
- Procedurally generated dungeons
- Four distinct hero classes
- Real-time combat and skill system
- Gear collection and upgrades
- Co-op multiplayer and guilds
- Daily quests and challenges
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Gloom Deep — Descend. Loot. Survive. Gloom Deep is a real-time pixel dungeon crawler built for a spare minute or a long session. Pick a class, drop into a freshly generated dungeon every run, and see how deep you can push before the dark pushes back. CHOOSE YOUR HERO Four classes, four playstyles: • Fighter — front-line bruiser who soaks hits and swings hard • Ranger — strike from range and kite the horde • Rogue — fast and crit-hungry, high risk, high reward • Healer — outlast anything with sustain and support REAL-TIME DUNGEON RUNS Every descent is a new, procedurally built dungeon packed with enemies, loot, and a boss guarding the way down. Combat is fast and hands-on — position, dodge, and time your abilities. SKILLS THAT FIT YOUR BUILD Every class has a pool of six skills. Equip two at a time, upgrade the ones you lean on, and swap your pair for free whenever a run demands something different. LOOT & GROW STRONGER • Hunt gear across six equipment slots — weapon, armor, boots, gauntlets, helm, and amulet • Spend gold at the blacksmith to upgrade your gear • Invest stat points and respec anytime to chase a new build • Push your Dungeon Level (DL) deeper for harder monsters and better loot PLAY WITH FRIENDS • Team up in co-op dungeon parties and brave the depths together • Form or join a guild for shared perks, private chat, and a guild shop • Add friends, send mail, and chat in town ALWAYS SOMETHING TO DO • Daily and weekly quests for steady rewards • A rotating Daily Challenge with its own leaderboard • Trials that put your build under pressure • A town hub with shops that refresh over time Free to play without ads, with optional credit packs — but everything is earnable through play. Grab a class, sharpen your blade, and find out how deep you can go.
Iron Descent
Embark on a roguelike dungeon crawl where each playthrough offers a unique, procedurally generated labyrinth. Choose from distinct hero classes, battle diverse enemies, and gather loot to survive increasingly dangerous depths. Return to town between runs to upgrade and prepare for the ultimate challenge.
- Procedurally generated dungeons
- Three distinct hero classes
- Loot and gear system
- Hub town with shops and quests
- Offline play
- Retro visuals and soundtrack
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Iron Descent is a classic roguelike dungeon crawler for your pocket. Every run drops you into a freshly generated labyrinth where one wrong step can end everything. Choose your hero. Descend into the dark. See how deep you can go. **CHOOSE YOUR CLASS** Three heroes, three ways to play: • Warrior - heavy armor, heavy hits. Wade into the fray and outlast anything. • Rogue - fast, deadly, and dripping with poison. Dual-wield your way through the horde. • Mage - bend the dungeon to your will with a spell book of destruction, restoring mana with every kill. **DESCEND 10 DEADLY FLOORS** The dungeon is never the same twice. Rooms, corridors, traps, and treasure are procedurally generated every run, so no two descents play alike. Explore by torchlight, reveal the map one tile at a time, and never trust an empty room. **FIGHT - OR DIE** Orcs, trolls, goblins, rats, and worse prowl the depths, each with its own behavior. Some hunt you the moment they catch your scent; others lie in wait. That chest in the corner? It might have teeth. Face down the Orc Warlord at the dungeon's midpoint and the Demon Lord waiting at the very bottom. **LOOT, GEAR, AND GLORY** Crack open chests, gather gold, and equip weapons, armor, and rings suited to your class. Sip potions, read scrolls, and pray at shrines for a blessing - or a curse. Every upgrade is another step toward surviving the descent. **RETURN TO TOWN** Between runs, regroup in town. Shop for fresh gear, pay the healer to patch your wounds, and take on quests from the board for extra gold and glory. Then it's back down into the dark. **CLAIM THE DARK CRYSTAL** Deep beneath the earth lies the Dark Crystal. Reach it, seize it, and carry it back to town alive to claim victory. Few will make it. Will you? **FEATURES** • Three distinct classes with unique playstyles • 10 procedurally generated floors - endless replayability • Two epic boss battles • Traps, mimics, shrines, and hidden loot • A hub town with a shop, healer, and quest board • Striking retro dungeon visuals and an atmospheric original soundtrack • Save and continue your run anytime • Fully playable offline Grab a torch. Draw your blade. The descent begins.
Screenshots
Verdict
The clearest difference is in-app purchases: Iron Descent at none against Gloom Deep's 3. Gloom Deep's advantage is ads (none vs shown) and update cadence (every 4 days vs every 3 weeks). On price, rating, ratings volume and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Gloom Deep sells 3 one-off in-app purchases. Iron Descent asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Gloom Deep against 5.0 for Iron Descent. Both are backed by a comparable volume of ratings — 2 and 5 respectively.
Gloom Deep ships an update every 4 days, Iron Descent every 3 weeks. The most recent releases landed on October 25, 2026 and October 24, 2026 respectively.
| Parameter | Gloom Deep | Iron Descent |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (5 ratings) |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 2 | 5 — better |
| Update frequency | Every 4 days — better | Every 3 weeks |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 79 MB | 53 MB |
| Age rating | 12+ | 12+ |
| Developer | ZACHARY G CLEVERSLEY | Pastime Foundry, LLC |
Customer experience
Gloom Deep
Iron Descent
In-app purchases
Gloom Deep
- Small Pack of Credits$0.99
- Medium pack of credits$3.99
- Large Pack of Credits$7.99
Iron Descent
No in-app purchases









