Comparison

Asteroid Crash vs Dev Idle

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Asteroid Crash

Features
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Asteroid Crash hands you a rim-riding cannon, a well full of spinning gravity, and one rule of the trade: rock only pays when it breaks. The well's gravity direction rotates. The rubble pile you just built tumbles along the wall as "down" sweeps the circle, and your cannon rides the rim above it all. Drag to aim, release to launch a big asteroid into the churn โ€” the harder and cleaner it hits, the more it shatters. Every crush steps the rock DOWN the ladder: Boulder to Rock, Rock to Fragment, Fragment to Ore, Ore to Dust. Dust banks itself as score. Nothing grows. Everything breaks. โ€ข The shatter ladder: five tiers from Boulder to Dust, split by impact speed and angle โ€ข Hazards that change your aim: iron-core asteroids take two clean hits, volatile pockets blow the pile apart, crystal seams pay a precision bonus โ€ข CORE BREACH: crush five asteroids in one revolution and the well itself quakes โ€ข A career, not just a score: climb from Prospector to Surveyor, Foreman, Chief, and Legend across five zones โ€” Rubble Belt to Event Rim โ€ข One daily seeded well, identical for everyone, with trophy tiers and a spoiler-free share card for bragging rights โ€ข One-finger controls: drag anywhere to aim along the rim, release to fire โ€” no timers, instant restarts โ€ข Everything runs on your phone โ€” fully offline, no account, nothing collected The well spins. The rock breaks. Bank the dust before the mouth jams.

About

Dev Idle

Features
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You started by pasting an answer off Stack Overflow. Twelve tiers later you are running an autonomous agent fleet, a server farm and a quantum compiler, and the changelog has started calling the next one The Singularity. Dev Idle is an idle game about being an iOS developer, made by one. Tap to write code, hire the pipeline that writes it for you, then ship a version and do the whole thing again, faster. THE LOOP โ€ข BUILD โ€” Twelve generator tiers, from "Stack Overflow copy-paste" to "The Singularity". Every 10, 25, 50 and 100 you own doubles that tier's output. Forever. There is no last milestone. โ€ข SHIP โ€” Submit a version for App Review, wait out the thirty-minute queue like the rest of us, and bank Reputation for a permanent income multiplier. This wait is the game's clock, and yes, that is the joke. โ€ข LAB โ€” Every ship also pays Commits, which buy permanent upgrades that survive every reset. A bad run still pays. No run is wasted. โ€ข SHOP โ€” Conference Tickets buy time, never content: expedite a review, double an offline haul, or collect eight hours at once. โ€ข PASS โ€” A four-week Sprint Pass season, 50 tiers, earned entirely by playing. THE PART THAT MAKES IT LAST Get big enough and you can IPO. Trade your whole Reputation for Shares, raise the level cap on every permanent upgrade, and watch the forty hours of progress you just gave up come back in four. Then the horizon moves again. BALANCED BY SIMULATION, NOT BY VIBES The economy runs in a harness that plays thousands of prestige cycles before a number ships. Tier 4 inside two minutes. Your first version out the door in about an hour. The Singularity considerably later. THINGS WE CARED ABOUT โ€ข Offline earnings, with a proper "while you were away" report when you come back. โ€ข A Live Activity that counts your App Review down on the Lock Screen and in the Dynamic Island. โ€ข Unlockable editor themes. All of them dark, because it is that kind of game. โ€ข Every number monospaced, so counters tick without jittering. โ€ข No ads. Not between screens, not for a bonus, not ever โ€” there is no ad code in the app at all. โ€ข Plays entirely offline. No account, no sign-up, nothing personal collected โ€” no name, no email, no advertising identifier, no tracking. Your save syncs through your own iCloud. FREE TO PLAY, AND MEANT IT Optional purchases shorten the road. Not one of them unlocks content you cannot reach by playing, because a wall you cannot climb is a game you stop opening. Dev Idle Pro โ€” $4.99 per month with a 7-day free trial: ร—2 income, offline earnings at full rate with double the cap, a bigger daily Ticket bonus, an exclusive editor theme, and every season's premium Sprint Pass track included. Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically unless it is turned off at least 24 hours before the end of the current period, and your account is charged for renewal within 24 hours of the end of that period. Manage or cancel it in Settings โ€บ Apple Account โ€บ Subscriptions. Any unused portion of the free trial is forfeited when you buy the subscription. Terms of Use: https://devidle.petrina.me/terms Privacy Policy: https://devidle.petrina.me/privacy-policy

Screenshots

Asteroid Crash4 screens
Dev Idle4 screens

Verdict

The call

The clearest difference is in-app purchases: Asteroid Crash at none against Dev Idle's 10. Asteroid Crash also leads on iOS requirement (17.0 vs 26.0). On price, update cadence, ads and device support there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Dev Idle sells 10 in-app purchases, starting at $4.99 per month. Asteroid Crash asks for nothing beyond the download.

UpkeepUpdate frequency

Both ship on a similar rhythm, roughly daily. The most recent releases landed on October 1, 2026 and September 19, 2026 respectively.

Scorecard2 real differences ยท 4 level
Asteroid Crash versus Dev Idle: the parameters behind the verdict, then further details
ParameterAsteroid CrashDev Idle
PriceFreeFree
Update frequencyDailyDaily
AdsNoNo
In-app purchasesNo โ€” betterYes
DevicesiPhoneiPhone
Requires iOS17.0 โ€” better26.0
Further details โ€” not scored
Size1 MB6 MB
Age rating4+4+
DeveloperJordan WegnerDavid Petrina

In-app purchases

None

Asteroid Crash

No in-app purchases

10 purchases

Dev Idle

Subscriptions1
  • Dev Idle Pro7 Days trial$4.991 Month
One-time9
  • Hotfix โ€” 100 Tickets$0.99
  • Starter Pack$1.99
  • Sprint Pass Premium Track$2.99
Show 6 more
  • Monthly Card โ€” 40 a Day$3.99
  • Overtime$4.99
  • Sprint โ€” 600 Tickets$4.99
  • Release โ€” 1,400 Tickets$9.99
  • Major Version โ€” 3,200 Tickets$19.99
  • Enterprise โ€” 9,000 Tickets$49.99

Questions

Is Asteroid Crash free?
Asteroid Crash is free to download, with no in-app purchases.
Is Dev Idle free?
Dev Idle is free to download, with in-app purchases available.
Do Asteroid Crash or Dev Idle have ads?
Neither Asteroid Crash nor Dev Idle shows ads.
Which is updated more often, Asteroid Crash or Dev Idle?
Asteroid Crash ships an update daily, and Dev Idle daily. Most recently, Asteroid Crash was updated on October 1, 2026 and Dev Idle on September 19, 2026.

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