Provincia vs Empire, Inc.
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Provincia
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Take the map. Plant your banner. Provincia is a real-time territory war. No turns, no energy timer — every province produces soldiers at the same rate, and the only question is where you send them. Drag from one province to another and the column starts marching. Drag again while it moves and you split it in two: half holds the front, half takes the empty flank. THE COUNT DECIDES Six soldiers beat five defenders. Always. No hidden defense multiplier, no dice roll, no terrain bonus — you can do the maths before you commit. A province falls when your number is bigger, and not one second earlier. REAL BATTLES, NOT SPREADSHEETS Columns collide in the open field and fight man to man. Wounded soldiers stay wounded — they only recover by marching home. Attackers form a ring around the fort and hammer the gate while the garrison shoots from the walls. SIXTEEN REAL COUNTRIES Iberia, France, the United Kingdom, Germany, Italy, Poland, Türkiye, Persia, India, China, Japan, Argentina, the United States, Mexico, Brazil, South Africa — each campaign is fought on that country's real provinces, and the enemy gets sharper as you go. SMALL ARMY, BIG DECISIONS This is not a game about hoarding two hundred units. It is about where your twelve are, right now, while the enemy is one province away from your base. PROGRESS • Stars for finishing fast, gold for winning • Six upgrade lines: production, garrison cap, march speed, starting troops, critical hits, treasury • Daily missions, victory streaks, achievements, idle income while you are away • Map themes to repaint the world FAIR BY DESIGN • No ads • No energy timers • Power is never sold — gold comes from winning, not from your wallet • Fully offline: no account, no sign-up, nothing leaves your phone
Empire, Inc.
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1895: a valley, a sawmill, a handful of francs. 2055: an empire. Between them, six generations and 160 years of history, and a thousand decisions that will make your dynasty a legend — or a cautionary tale. A SWEEPING INDUSTRIAL SAGA - 30 narrative chapters, from the Belle Époque to the energy of the future. - Each chapter: its map, its objectives, its events, its moral choices. - Wars, crashes, strikes, oil shocks, the digital revolution... live through them. BUILD, PRODUCE, TRANSPORT, SELL - Chain supply lines: 46 goods, ~65 buildings, 8 vehicles (from horse to drone). - Optimize your logistics, factory recipes, prices and research. - Grow living cities that demand your products. RIVALS THAT ACTUALLY PLAY - Competitors that really build, speculate, ally and spy on you. - Pacts, cartels, takeovers, licenses: diplomacy is a weapon. YOUR REPUTATION, YOUR LEGACY - Wages, pollution, ethics: every choice feeds your reputation. - Two endings await: Empire (raw power) or Legacy (a beloved dynasty). HANDCRAFTED, AND HEALTHY - 100% procedural isometric art and period palettes. - No ads, no in-app purchases, no account, no data collection. Offline.
Screenshots
Verdict
The clearest difference is device support: Provincia at 3 against Empire, Inc.'s 1. Provincia also leads on iOS requirement (15.0 vs 17.0). On price, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Provincia | Empire, Inc. |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 22 MB | 6 MB |
| Age rating | 9+ | 4+ |
| Developer | Burak KOZLUCA | Dentagram |
In-app purchases
Provincia
No in-app purchases
Empire, Inc.
No in-app purchases
Questions
Is Provincia free?
Is Empire, Inc. free?
Do Provincia or Empire, Inc. have ads?
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