Volta Battery Bench vs Ship It
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Volta Battery Bench
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Charge is money — and it does not sit still. Volta is an idle-merge game set on a Victorian galvanic battery bench. Brass voltaic cells sit on a bench grid: every cell builds charge on its own, but every cell also self-discharges, second by second, so charge bleeds away the moment you stop tending. That upkeep tension is the whole game — you are always racing your own leakage. Drag a cell onto a matching-tier cell to merge one tier up, from a Simple Cell all the way to a Grand Bank. Bigger banks hold and generate far more charge, but they also leak faster when neglected, so a merged bench is powerful and greedy at once. Buy the inverter and set cells beside it: the routing lines light up and every adjacent cell outputs double. Tap the charge to bank it as coin, then reinvest — fresh acid and platinum plates for more generation, gutta-percha insulation to slow the leak, a wider bench, and an Auto-Tender who sells for you. When you have sold enough charge, stack a New Pile: the bench strikes galvani sparks — a permanent +12% to everything — and the Galvani Vault keeps whatever you buy there through every reset. And every New Pile is now a real decision: swear the next pile to one of four Charter Schools. Volta's Charter generates furiously but leaks harder; Daniell's barely leaks but runs cool; Grove's makes every merge strike a surge of coin but prices the cells up; Faraday's sells dear from smaller jars. Complete a pile under a charter and its permanent mastery is yours — four levels per school, and which school you master first is yours to plot. Meanwhile the Commission Book keeps a patron waiting: twenty-eight commissions from the electrical age — the Lyceum, Sir Humphry Davy, the Royal Society, the Great Exhibition — each measuring your lifetime feats and paying in bench-scaled coin or galvani sparks. And when a jar truly brims, the Exhibition Gallery is waiting. Twelve plinths in three wings each ask for a cell of an exact tier presented at full charge — the leak itself guards the museum door. Donating retires that cell from the bench forever, but its exhibit answers with a permanent echo, full wings strike greater bonuses, and each wing unlocks a cosmetic bench finish — ebony, cherry, mahogany. The Bench Record keeps your whole career in one ruled column. It runs while you are away, but so does the leak. Come back to the welcome-back sheet and see the NET: sometimes a tidy gain, sometimes a low-charge warning that your bench nearly drained. • The leak is the hook — cells generate AND bleed, so neglect is punished • Drag-merge nine tiers of brass galvanic cells • Adjacency routing: cells next to the inverter output double • Sell charge for coin; buy acid, plates, insulation, a wider bench • New Pile prestige banks permanent galvani sparks; the Vault persists • Swear each pile to one of four Charter Schools — a boon, a price, and a permanent mastery track • A Commission Book of 28 patrons pays coin and galvani sparks for lifetime feats • The Exhibition Gallery: retire brimming jars to twelve plinths for permanent echoes and earned bench finishes • Offline net can be a gain OR a drain — tend the bench or lose charge • A once-a-day Morning Charge tops every cell and gifts coin — a missed day pauses your run of mornings, never resets it • Two optional extras extend the free 1-hour offline cap to 8h/24h — never pay-to-progress • Fully offline, no account, nothing collected Keep the current flowing.
Ship It
Build a virtual app development empire from a small studio to a large business. Manage tech debt, handle app store reviews, and hire advisors to optimize your growth. Make strategic exits to gain permanent benefits for future runs.
- Build and improve apps
- Manage tech debt
- Handle app store reviews and incidents
- Hire and upgrade advisors
- Automated builds and idle earnings
- Make strategic studio exits
- Unlock permanent legacy benefits
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Turn taps into apps. Turn a tiny studio into your pocket empire. SHIP IT! is an incremental game about building apps, growing a studio, and making your next big exit. Start small, ship new versions, improve your apps, and put your earnings back into the business. BUILD SOMETHING BIGGER Write code, launch apps, and choose upgrades that move your studio forward. Build a portfolio a buyer wants, unlock automation, and keep shipping new versions. MIND YOUR TECH DEBT New features make an app earn more. Most also add tech debt, which slows its next builds. The Features screen shows exactly how much before you buy. When the debt piles up, refactor: pay a quarter of what those features cost, clear the debt, and keep every feature. THINGS BREAK From your second studio, App Review checks every 25th version. Ship a release with too much debt and it's rejected. The app goes off sale until the fix ships. Design Polish raises the limit, and each app warns you before a release would fail. Incidents keep you on your toes: servers go down, payments wobble, a Friday deploy goes wrong. Spend cash to fix it, send an adviser, or wait it out. Nothing random happens while you're idle or away, and your versions never go down. LEAVE WITH A PLAN Create a Build plan with app-version targets and let your automated builds get to work. Your studio keeps building and earning for up to 8 hours while you're away, and Night Shift stretches that to 24. Stay away longer and the overflow bank keeps earning at a quarter of the rate, for up to the same time again. MEET YOUR UNFAIR EDGE Discover 68 satirical advisers with different abilities. Choose a Power for a timely boost and seat a passive adviser at your Studio desk for an ongoing perk. Every card shows its effect at a glance, and you can swipe through your collection. Find combinations that suit your run, and collect duplicates to improve them. Rotate your team: lean on one adviser too often and they need a longer rest. A COLLECTION THAT GROWS WITH YOU Unlock CI to choose a free first passive adviser. Earn extra expansion cards as you recruit. For dedicated collectors, reaching Rank V with every adviser unlocks the road to Master VI. MAKE YOUR BIG EXIT Sell your studio and carry permanent benefits into the next run. Later, take on optional Exit Goal quests with distinct rules and rewards. Late in the game, their targets grow with your studio, so they stay a real challenge. Complete a quest to retire it from the board, or keep building a normal studio at your own pace. PLAY THE LONG GAME After 18 exits, each of your next 17 Legacy sales adds 13% code speed, compounding, so the late game keeps its pace. Old apps become classics: from v1000, an app earns ×1.5 for every newer app you've launched. Chase 8 badges and 23 tiers in the Hall of Fame, and keep every tier after every sale. Earn Feature Complete to unlock Max out, which buys every feature level you can afford on an app in one tap. Then see how your all-time revenue ranks on the Fortune leaderboard in Game Center. MAKE IT YOUR STUDIO Enjoy a lively pixel-art workspace with an original soundtrack that grows with your career, and big moments that land with stamps, bursts, and count-ups. Dress the studio with neon signs, window views, desk toys and pets, with a new drop every Monday, and fill a trophy cabinet with every exit. Watch your seated adviser join the crew. Play without an account or an internet connection. Optional purchases are available. One more version. One more upgrade. One more big idea. Ship it. Game Center wallet backup is optional. Optional in-app purchases and Founder Club subscriptions are available. All cash and earnings shown in the game are fictional in-game currency. Privacy: https://www.cleardays.co/ship-it/privacy/ Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is in-app purchases: Volta Battery Bench at none against Ship It's 4. Volta Battery Bench also leads on ads (none vs shown). Ship It's advantage is update cadence (daily vs every 2 months). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Ship It sells 4 in-app purchases, starting at $4.99 per month. Volta Battery Bench asks for nothing beyond the download.
Volta Battery Bench ships an update every 2 months, Ship It daily. The most recent releases landed on October 16, 2026 and October 10, 2026 respectively.
| Parameter | Volta Battery Bench | Ship It |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (6 ratings) — better |
| Number of ratings | — | 6 — better |
| Update frequency | Every 2 months | Daily — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone | iPhone |
| Requires iOS | 17.0 | 17.0 |
| Further details — not scored | ||
| Size | 1 MB | 190 MB |
| Age rating | 4+ | 4+ |
| Developer | Jordan Wegner | Hendrik Haandrikman |
In-app purchases
Volta Battery Bench
No in-app purchases
Ship It
- Founder Club$4.991 Month
- Pocket Chips — 30 Chips$0.99
- Stack of Chips — 160 Chips$4.99
- Crate of Chips — 350 Chips$9.99
Questions
Is Volta Battery Bench free?
Is Ship It free?
Do Volta Battery Bench or Ship It have ads?
Which is updated more often, Volta Battery Bench or Ship It?
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