Volta Battery Bench vs Tiny Planet
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Volta Battery Bench
Read full descriptionHide full description
Charge is money ā and it does not sit still. Volta is an idle-merge game set on a Victorian galvanic battery bench. Brass voltaic cells sit on a bench grid: every cell builds charge on its own, but every cell also self-discharges, second by second, so charge bleeds away the moment you stop tending. That upkeep tension is the whole game ā you are always racing your own leakage. Drag a cell onto a matching-tier cell to merge one tier up, from a Simple Cell all the way to a Grand Bank. Bigger banks hold and generate far more charge, but they also leak faster when neglected, so a merged bench is powerful and greedy at once. Buy the inverter and set cells beside it: the routing lines light up and every adjacent cell outputs double. Tap the charge to bank it as coin, then reinvest ā fresh acid and platinum plates for more generation, gutta-percha insulation to slow the leak, a wider bench, and an Auto-Tender who sells for you. When you have sold enough charge, stack a New Pile: the bench strikes galvani sparks ā a permanent +12% to everything ā and the Galvani Vault keeps whatever you buy there through every reset. And every New Pile is now a real decision: swear the next pile to one of four Charter Schools. Volta's Charter generates furiously but leaks harder; Daniell's barely leaks but runs cool; Grove's makes every merge strike a surge of coin but prices the cells up; Faraday's sells dear from smaller jars. Complete a pile under a charter and its permanent mastery is yours ā four levels per school, and which school you master first is yours to plot. Meanwhile the Commission Book keeps a patron waiting: twenty-eight commissions from the electrical age ā the Lyceum, Sir Humphry Davy, the Royal Society, the Great Exhibition ā each measuring your lifetime feats and paying in bench-scaled coin or galvani sparks. And when a jar truly brims, the Exhibition Gallery is waiting. Twelve plinths in three wings each ask for a cell of an exact tier presented at full charge ā the leak itself guards the museum door. Donating retires that cell from the bench forever, but its exhibit answers with a permanent echo, full wings strike greater bonuses, and each wing unlocks a cosmetic bench finish ā ebony, cherry, mahogany. The Bench Record keeps your whole career in one ruled column. It runs while you are away, but so does the leak. Come back to the welcome-back sheet and see the NET: sometimes a tidy gain, sometimes a low-charge warning that your bench nearly drained. ⢠The leak is the hook ā cells generate AND bleed, so neglect is punished ⢠Drag-merge nine tiers of brass galvanic cells ⢠Adjacency routing: cells next to the inverter output double ⢠Sell charge for coin; buy acid, plates, insulation, a wider bench ⢠New Pile prestige banks permanent galvani sparks; the Vault persists ⢠Swear each pile to one of four Charter Schools ā a boon, a price, and a permanent mastery track ⢠A Commission Book of 28 patrons pays coin and galvani sparks for lifetime feats ⢠The Exhibition Gallery: retire brimming jars to twelve plinths for permanent echoes and earned bench finishes ⢠Offline net can be a gain OR a drain ā tend the bench or lose charge ⢠A once-a-day Morning Charge tops every cell and gifts coin ā a missed day pauses your run of mornings, never resets it ⢠Two optional extras extend the free 1-hour offline cap to 8h/24h ā never pay-to-progress ⢠Fully offline, no account, nothing collected Keep the current flowing.
Tiny Planet
Read full descriptionHide full description
Turn a bare, grey rock into a living blue-green world, one percent at a time. Tiny Planet is a calm idle game. Fill your planet with water until the globe turns blue, then dirt, air, grass, trees, flowers and animals, and finally a moon of its own. Every element earns stardust, and stardust opens the next one. NOT JUST IDLE ANYMORE Your planet grows on its own, and now you can lend a hand. Drag to spin it, tap to catch what happens on it, and come back for a daily gift that grows over seven days. ⢠Planet events: catch shooting stars, crack geodes, time the lightning, find lucky clovers and follow the herd. Every element brings a new one, and catching them in a row builds a streak. ⢠Collection: catches can drop shells, gems, butterflies and more. Finish a set for a permanent perk and +5% income. ⢠Powers: finished elements become powers. Make it rain, start a quake, call the herd or summon an eclipse. ⢠Landmarks: rare finds unlock a lighthouse, a windmill, a rocket pad and more to place on your planet. ⢠New planets: finish your world, then start a fresh one with its own shape and colors and +25% income for good. Finished planets are kept in a gallery. HOW IT PLAYS ⢠Fill each element 1% at a time and see it spread across the spinning globe ⢠Each element earns stardust every second, and doubles its income when it reaches 100% ⢠Unlock the next element with the stardust you've grown ⢠Tap the planet for a little extra stardust whenever you like EIGHT ELEMENTS ⢠Water, dirt, air, grass, trees, flowers, animals and a moon ⢠Each one changes how your planet looks, from the first puddles to herds on the plains ⢠A full planet takes about two weeks of relaxed play IT GROWS WHILE YOU'RE AWAY ⢠Your planet keeps earning for up to 8 hours while the app is closed ⢠Come back to a welcome-back gift of everything it made CALM BY DESIGN ⢠No timers to race, no energy bars, no pressure ⢠Soft ambient music and gentle haptics, both easy to switch off ⢠Plays offline; your progress stays on your device FAIR AND OPTIONAL ⢠Ads only play when you choose one: Ć2 income for 4 hours, a Ć3 gift, or Ć2 welcome-back earnings ⢠Prefer none? One purchase removes ad offers for good and gives you Ć2 income forever, Ć3 gifts and Ć2 welcome-back earnings automatically No account, no sign-in. Just you and a tiny planet coming to life.
Screenshots
Verdict
The clearest difference is in-app purchases: Volta Battery Bench at none against Tiny Planet's 1. Volta Battery Bench also leads on ads (none vs shown). Tiny Planet's advantage is update cadence (every 9 days vs every 2 months). On price, device support and iOS requirement there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Tiny Planet sells 1 one-off in-app purchase. Volta Battery Bench asks for nothing beyond the download.
Volta Battery Bench ships an update every 2 months, Tiny Planet every 9 days. The most recent releases landed on October 16, 2026 and October 26, 2026 respectively.
| Parameter | Volta Battery Bench | Tiny Planet |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 months | Every 9 days ā better |
| Ads | No ā better | Yes |
| In-app purchases | No ā better | Yes |
| Devices | iPhone | iPhone, iPad ā better |
| Requires iOS | 17.0 | 17.0 |
| Further details ā not scored | ||
| Size | 1 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | Jordan Wegner | Mohamed Ali |
In-app purchases
Volta Battery Bench
No in-app purchases
Tiny Planet
- No Ads$2.99
Questions
Is Volta Battery Bench free?
Is Tiny Planet free?
Do Volta Battery Bench or Tiny Planet have ads?
Which is updated more often, Volta Battery Bench or Tiny Planet?
Other comparisons















