GateFire vs Eagle Cross
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
GateFire
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Dodge, blast, and upgrade your way through an endless neon gauntlet. GateFire is a fast, one-thumb arcade shooter built for quick runs โ no tutorials, no waiting, just tap in and see how long you last. YOUR SHIP FIRES ITSELF. YOU JUST HAVE TO SURVIVE. Drag anywhere to move. Your ship auto-fires at everything in its path, so your only job is positioning โ weave through incoming obstacles while lining up shots on the gates worth chasing. EVERY GATE IS A CHOICE Obstacles come from the right. Upgrade gates come in pairs from the left, and you only get one: a flat stat boost or a multiplier, more damage or faster fire rate. Shoot down the gate you want before it scrolls past โ the one you skip is gone for good. THE SWARM NEVER LETS UP Difficulty ramps in real time. Obstacles get faster and denser at fixed milestones, and a bouncing threat keeps you honest between waves. The longer you survive, the harder GateFire pushes back. FEATURES โข One-thumb drag controls โ auto-fire means you never touch a button โข Risk/reward upgrade gates with real stat trade-offs โข Escalating difficulty that never plateaus โข Multiple selectable starfighters, picked before every run โข Game Center leaderboard โ climb the ranks and compare your best run โข Runs built for a spare minute or ten โ jump in anywhere How far can you make it before the gates run out?
Eagle Cross
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Hard, but never unfair. An old-school vertical shoot-em-up: your ship goes up, everything else comes down, and your finger never leaves the glass. Drag to move โ the ship fires by itself, there is no fire button. The whole game is dodging and positioning. TEN WORLDS, TEN BOSSES Asteroid field. Ship graveyard. Cyber city. Sea of dunes. Enemy station. Orbital shipyard. Dry dock. Assembly line. Turbine hall. And the heart of the fortress. Every stage brings a new setting, new enemies and new music, and ends with something too big to fit on screen. FIVE WEAPON LEVELS Your gun powers up when you clear a whole formation. And it drops when you get hit: every death costs firepower, not just a life. If you suddenly can't kill anything, check your weapon level before blaming the stage. DYING DOESN'T SEND YOU BACK TO THE START Three lives per run, but stages unlock as you reach them. Fall on stage eight and the next run starts on stage eight โ with the firepower that stage expects, not stage one's. WHAT'S WAITING FOR YOU Cannon fodder that comes down in formation and never shoots: it's there so your gun can level up. Gunners that aim where you are, not where they're facing. Tanks that soak up damage and fire slow, fat shells. Kamikazes that don't shoot: they just come straight at you. Turrets that spin on the spot throwing blades. And in every stage, something you cannot destroy: asteroids, scrap, dock plating. You don't shoot those. You dodge them. YOU FEEL IT IN YOUR HAND Every hit, every explosion and every death has its own haptic. With the phone on silent, the game still tells you what's happening. NINETIES SOUND Dirty guitar over a running beat, the way shoot-em-ups sounded back then. And if you already had music playing, the game won't cut it off. NOTHING ELSE No ads. No in-app purchases. No accounts, no sign-up. No internet connection. It collects no data: your high score and unlocked stages live on your iPhone only, and they go with the app if you delete it. In Spanish and English.
Screenshots
Verdict
The clearest difference is device support: GateFire at 3 against Eagle Cross's 1. On price, ads, in-app purchases and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | GateFire | Eagle Cross |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Every 2 weeks |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod โ better | iPhone |
| Requires iOS | 15.6 โ better | 16.0 |
| Further details โ not scored | ||
| Size | 134 MB | 7 MB |
| Age rating | 4+ | 12+ |
| Developer | Santiago Morel | ROBERTO BLANCO GOMEZ |
In-app purchases
GateFire
No in-app purchases
Eagle Cross
No in-app purchases








