Almost Dr vs Typeforge
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Almost Dr
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Finish your PhD, you're Almost Dr. ALMOST DR is a turn-based d20 roguelite where your enemies aren't dragons: they're every anxiety that stands between you and "Doctor." Roll the dice, build a broken loadout, and beat your demons. Compete on leaderboards including 'highest hit' and 'most healing done', and see the loadouts others use to set records! ==== ROLL THE D20 ==== Real tabletop combat. Every attack is a d20 roll โ from fumbles to natural-20 crits. Read each boss's intent and raise your Shield before they attack you. Luck gets you in the door; strategy gets you the degree. === FACE 25 BOSSES === Face the Burnout Beast, outwit the Comparison Trap, survive Final Chapter Dread, and stare down THE DEFENSE. Each of 25 hand-crafted bosses is themed on a genuine PhD terror โ learn their patterns and turn your worst fears into loot. === BUILD A UNIQUE LOADOUT === โข 8 classes โ from The Eternal Candidate to The Caffeinated Postdoc, each with its own playstyle โข 5 supervisors who reshape your whole run โข 76 items and 35 relics to draft, stack, and combo โข FUSE two legendaries into one cross-slot monster of an item โ chase the build that shouldn't exist === EVERY RUN IS DIFFERENT === โข 28 run-changing events that force real decisions โข 8 academic seasons rewrite the rules for entirely different run experiences โข Rest, shop, upgrade your items, and gather potions โข Every PhD goes off the rails differently === GO ENDLESS === Cleared the run? Descend into ENDLESS where bosses escalate stacked with elite modifiers. How deep can you go before burnout wins? === EARN INSIGHT, UNLOCK EVERYTHING === Every run earns Insight. Spend it to unlock new classes and supervisors, crack open item cases, and grow your arsenal run after run. Retro CRT visuals. Pixel-pink terminal vibes... The existential dread of academia made fun: you're Almost Dr.
Typeforge
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Typeforge: Twin Cities is a strategic tower defense game built around movable-type fusion. Every tile is more than a resource: combine words into units, fortifications, settlements, and heroes, then shape a defensive civilization of your own. TYPE FUSION, LIVING CIVILIZATION Start with basic type tiles and discover multi-stage recipes. Forge hunters, slingers, granaries, beacon towers, Hero Monuments, and advanced units. Deployment, recall, and fusion upgrades can all change the battle. TWIN-CITY COMPETITION Face an AI rival assembled from rank-appropriate item and equipment loadouts. Both cities defend against synchronized waves, adjust formations, and use tactical items until one city falls. Competitive and cooperative modes are asynchronous AI experiences, not real-time multiplayer. COOPERATIVE DEFENSE Join an AI ally on a shared battlefield. Support fire can cross the central line as both cities face larger waves and powerful bosses. If one city falls, the surviving city must withstand the remaining assault. HEROES OF EAST AND WEST Complete kill, boss, and civilization requirements to ascend a unit along an Eastern or Western legacy. Each hero has distinct skills, levels, signature weapons, and combat effects. ENDLESS CYCLES Enemy types, routes, and bosses evolve over time. Combine area attacks, piercing shots, chain effects, slowing, buffs, naval combat, and fortifications to see how long your civilization can endure. ITEMS AND WEAPONS Active items can turn a critical moment; passive items define long-term strategies. Enemies and bosses may drop weapon fragments for units and heroes. The game supports English, Traditional Chinese, and Simplified Chinese. Optional rewarded ads are available and never block core play. A one-time Permanent Ad-Free Chronicle purchase can skip rewarded videos while preserving all original cooldowns, eligibility rules, and usage limits. Restore Purchases is available in Settings.
Screenshots
Verdict
The clearest difference is ads: Almost Dr at none against Typeforge's shown. Typeforge's advantage is iOS requirement (15.0 vs 17.6). On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Almost Dr ships an update every 3 days, Typeforge every 4 days. The most recent releases landed on October 12, 2026 and October 19, 2026 respectively.
| Parameter | Almost Dr | Typeforge |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 days โ better | Every 4 days |
| Ads | No โ better | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad | iPhone, iPad, iPod โ better |
| Requires iOS | 17.6 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 93 MB | 442 MB |
| Age rating | 12+ | 12+ |
| Developer | Ruben Knehans | Pin Huang |
In-app purchases
Almost Dr
No in-app purchases
Typeforge
No in-app purchases









