Comparison

Stillsky vs Tomb Architect

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Stillsky

Features
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Several decades years ago, the world learned our sun wasn't going to be the only one anymore. Humanity built giants towers meant defy gravity. Not all of them made it online in time. Now you walk on Earth, under a sky like you've never seen before. - Survive gravity storms that drag massive objects without warning - Stay in the shadows, or the light of three suns will burn you alive - Face long and freezing deep nights - Explore Earth reshaped by decades of climate collapse - Find towers and solve physics orbit puzzles - Recover lost archives scattered across the world, and piece together how it all led to this moment No one is coming. Just keep walking in this atmospheric exploration game. Stillsky is a single-player offline game. Terms and privacy: https://latentlake.com/termspolicy/stillsky-policy

About

Tomb Architect

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You are the architect. You are also the intruder. Tomb Architect gives you a plot of desert and lets you carve whatever you like into it โ€” corridors, halls, stairwells, tunnels, a sarcophagus, a treasury, a room that appears on no drawing. Then it does the thing no building game does: it puts you inside your own plan and asks whether you can get back out. If your tomb is easy, that is your fault. The rating says so. WHAT YOU DO โ€ข Break ground on a gridless desert plot โ€” rooms go anywhere, and the plan links them with ancient architectural lines on its own โ€ข Raise ten kinds of chamber, from a plain corridor to an eye chamber, each rising out of the sand as you place it โ€ข Arm six mechanical traps: a falling capstone, a pressure floor that starts a chain, a rotating chamber, a sand shaft, a hidden blade, a door carved to lead nowhere โ€ข Assemble the machinery yourself in the Mechanism Engineer โ€” lever, gear, chain, counterweight, gate โ€” and watch it run inside a cutaway of the wall โ€ข Set four kinds of riddle and play every one of them: steer a sunbeam through mirrors, chain hieroglyphs in the order the wall demands, throw a shadow onto a carving, route water through ancient sluices โ€ข Enter the tomb. The camera drops through the sand and you walk the plan by hand, torch first โ€ข Survive Escape mode, where the tomb wakes on a clock: systems open, routes shift, doors drop, and the dunes start coming in โ€ข Listen for the hollow rooms โ€” some chambers are only found by sound, light, or shadow โ€ข Watch the Time Shift turn your work from new to ancient to ruin to almost entirely buried โ€ข Take a verdict on seven axes โ€” Complexity, Exploration, Puzzle Quality, Trap Design, Navigation, Secrets, Difficulty โ€” and a rating from one to five scarabs โ€ข Replay your own descent as a glowing route line and see exactly where you gave yourself away โ€ข Recover relics into an underground museum you walk through, where every object turns, zooms, and comes apart in your hands โ€ข Take a new commission every day, carved on a stone tablet: twelve chambers only, three false paths, a route that turns on a light riddle HOW IT FEELS No tab bar, no lists, no flat menus. The main screen is one enormous tomb floating over the desert that you turn with your finger, and its parts are the way in. Screens do not appear โ€” the interface crumbles into sand, a stone wall collapses in front of you, hieroglyphs light and join into a portal, a shadow crosses and leaves you somewhere else, or the camera simply dives underground with the sand rushing past. EVERYTHING IS YOURS AND LOCAL Every plan, relic, rating and setting is stored on your device. No account, no sign-in, no servers, no ads, no analytics, no AI. Play it on a plane. Sigils are earned by delving. Nothing costs real money, and every chamber, trap and riddle in the game is reachable by playing it. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Screenshots

Stillsky4 screens
Tomb Architect4 screens

Verdict

The call

The clearest difference is price: Tomb Architect at Free against Stillsky's $1.99. On update cadence, ads, in-app purchases and device support there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Tomb Architect is free to download; Stillsky costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Stillsky ships an update every 6 days, Tomb Architect weekly. The most recent releases landed on October 13, 2026 and October 15, 2026 respectively.

Scorecard1 real difference ยท 5 level
Stillsky versus Tomb Architect: the parameters behind the verdict, then further details
ParameterStillskyTomb Architect
Price$1.99Free โ€” better
Update frequencyEvery 6 days โ€” betterWeekly
AdsNoNo
In-app purchasesNoNo
DevicesiPhone, iPadiPhone, iPad, iPod โ€” better
Requires iOS17.016 โ€” better
Further details โ€” not scored
Size416 MB8 MB
Age rating12+17+
DeveloperEmanuele DelirioRattan Lal

In-app purchases

None

Stillsky

No in-app purchases

None

Tomb Architect

No in-app purchases

Questions

Is Stillsky free?
Stillsky costs $1.99, with no in-app purchases.
Is Tomb Architect free?
Tomb Architect is free to download, with no in-app purchases.
Do Stillsky or Tomb Architect have ads?
Neither Stillsky nor Tomb Architect shows ads.
Which is updated more often, Stillsky or Tomb Architect?
Stillsky ships an update every 6 days, and Tomb Architect weekly. Most recently, Stillsky was updated on October 13, 2026 and Tomb Architect on October 15, 2026.

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