Marmot Run vs KITAUT
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Marmot Run
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An endless 8-bit retro side-scrolling action game starring a running marmot! Tap the screen — that's all it takes. Jump on enemies to stomp them out. Jumping, stomping, and taking damage all fill your Rage Gauge. Once it's full, tap the button at the bottom of the screen to unleash a mighty shout that blasts every enemy on screen — one satisfying, decisive blow. ■ Features - Simple one-tap controls - The scroll speed ramps up the longer you survive - Share your run with a screenshot Fall down a hole or get taken out by an enemy, and it's game over — but you can always try again. How far can you run? Beat your personal best!
KITAUT
Experience a physics-based climbing game where you swing between ropes, build momentum, and time your jumps to ascend from city rooftops towards space. Every rope can snap, requiring precise timing and quick reflexes to catch the next one and continue your endless climb. Enjoy instant restarts and a unique 1-bit pixel-art world.
- Physics-based swinging
- Endless climb to space
- Snapping ropes
- Fast rope-to-rope routes
- Instant restarts
- 1-bit pixel-art world
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KITAUT is a physics-based rope runner. Swing between ropes, build momentum and time your jumps as you climb from city rooftops toward space. Every rope can snap. Swing. Jump. Repeat. Catch the next rope before yours snaps KITAUT is a physics-driven arcade game about climbing from a sleeping city to outer space. Tap to build momentum, then swipe to release. The controls take seconds to learn, but every catch changes your next jump: grab high for a fast, twitchy swing or low for a longer arc There are no levels to memorize. Read the motion, find the rhythm, and choose when to let go. Miss, fall, restart instantly—and try once more. As your timing improves, new routes appear. Skip the swing. Leap straight from rope to rope. Chain clean catches and speedrun the climb while the city drops away beneath you. FEATURES • Physics-based swinging built around timing and momentum • An endless climb from city rooftops through the sky and into space • Snapping ropes that keep every run moving • Fast rope-to-rope routes for skilled players • Instant restarts for one more try • Game Center leaderboard • Shareable records • Haptics, reactive sound, and control options • A distinctive 1-bit pixel-art world How far can you climb before the rope snaps?
Screenshots
Verdict
The clearest difference is in-app purchases: Marmot Run at none against KITAUT's 10. KITAUT's advantage is update cadence (every 3 days vs every 3 weeks). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. KITAUT sells 10 one-off in-app purchases. Marmot Run asks for nothing beyond the download.
Marmot Run ships an update every 3 weeks, KITAUT every 3 days. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.
| Parameter | Marmot Run | KITAUT |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.8 (35 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 35 — better |
| Update frequency | Every 3 weeks | Every 3 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 94 MB | 111 MB |
| Age rating | 12+ | 12+ |
| Developer | jun matsuura | Ilia Zhemaitis |
In-app purchases
Marmot Run
No in-app purchases
KITAUT
- SRAK$0.49
- TABYCAT$0.49
- HULE-GULE$0.79
Show 7 moreShow fewer
- RUSOMAHA$0.99
- MOKS$0.99
- SCUFARD$0.99
- COLOBOK$0.99
- TAKBLET$0.99
- MOVEIT$0.99
- Remove Ads$2.99









