Vault Pole Bar vs Ship It
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Vault Pole Bar
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Most arcade sports games fake the skill. Vault makes you time all three phases of a real pole vault — and the bar keeps rising until you miss. Every attempt is one skill loop, three taps: RUN-UP. Tap to start the sprint. A power meter sweeps up and down — lock it high, but not maxed. Too little and your plant is weak; a full overrun is a foul and a wasted attempt. PLANT. A marker sweeps across the planting box. Tap it inside the window for a clean plant that carries your speed into the pole. SWING & RELEASE. The pole bends. Watch the flex gauge and release at PEAK FLEX — the moment the bowed pole is about to fling you upward. Nail it and your speed becomes height. Clear the crossbar and it rises. Miss three times at one height and the run is over. Your delivered height is a pure function of run-up power, plant timing, release flex and your pole — no random luck, just how well you read the gauges. The whole vault is drawn side-on under stadium floodlights: the runway, the box, the bowing pole, the athlete arcing over, and the bar at its called height. Unlock stiffer poles as you clear higher bars: a higher ceiling, but a tighter release window. Chase your personal record and climb the pole rack. • A three-phase timing skill loop: run-up power, plant window, peak-flex release • A real clearance calculation — no RNG, pure skill • A rising crossbar and a three-miss run: push your personal best • Stiffer poles to unlock: higher ceilings for tighter timing • Side-on stadium art: runway, box, a flexing pole and the athlete over the bar • Fully offline, no account, nothing collected Sprint. Plant. Fly.
Ship It
Build a virtual app development empire from a small studio to a large business. Manage tech debt, handle app store reviews, and hire advisors to optimize your growth. Make strategic exits to gain permanent benefits for future runs.
- Build and improve apps
- Manage tech debt
- Handle app store reviews and incidents
- Hire and upgrade advisors
- Automated builds and idle earnings
- Make strategic studio exits
- Unlock permanent legacy benefits
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Turn taps into apps. Turn a tiny studio into your pocket empire. SHIP IT! is an incremental game about building apps, growing a studio, and making your next big exit. Start small, ship new versions, improve your apps, and put your earnings back into the business. BUILD SOMETHING BIGGER Write code, launch apps, and choose upgrades that move your studio forward. Build a portfolio a buyer wants, unlock automation, and keep shipping new versions. MIND YOUR TECH DEBT New features make an app earn more. Most also add tech debt, which slows its next builds. The Features screen shows exactly how much before you buy. When the debt piles up, refactor: pay a quarter of what those features cost, clear the debt, and keep every feature. THINGS BREAK From your second studio, App Review checks every 25th version. Ship a release with too much debt and it's rejected. The app goes off sale until the fix ships. Design Polish raises the limit, and each app warns you before a release would fail. Incidents keep you on your toes: servers go down, payments wobble, a Friday deploy goes wrong. Spend cash to fix it, send an adviser, or wait it out. Nothing random happens while you're idle or away, and your versions never go down. LEAVE WITH A PLAN Create a Build plan with app-version targets and let your automated builds get to work. Your studio keeps building and earning for up to 8 hours while you're away, and Night Shift stretches that to 24. Stay away longer and the overflow bank keeps earning at a quarter of the rate, for up to the same time again. MEET YOUR UNFAIR EDGE Discover 68 satirical advisers with different abilities. Choose a Power for a timely boost and seat a passive adviser at your Studio desk for an ongoing perk. Every card shows its effect at a glance, and you can swipe through your collection. Find combinations that suit your run, and collect duplicates to improve them. Rotate your team: lean on one adviser too often and they need a longer rest. A COLLECTION THAT GROWS WITH YOU Unlock CI to choose a free first passive adviser. Earn extra expansion cards as you recruit. For dedicated collectors, reaching Rank V with every adviser unlocks the road to Master VI. MAKE YOUR BIG EXIT Sell your studio and carry permanent benefits into the next run. Later, take on optional Exit Goal quests with distinct rules and rewards. Late in the game, their targets grow with your studio, so they stay a real challenge. Complete a quest to retire it from the board, or keep building a normal studio at your own pace. PLAY THE LONG GAME After 18 exits, each of your next 17 Legacy sales adds 13% code speed, compounding, so the late game keeps its pace. Old apps become classics: from v1000, an app earns ×1.5 for every newer app you've launched. Chase 8 badges and 23 tiers in the Hall of Fame, and keep every tier after every sale. Earn Feature Complete to unlock Max out, which buys every feature level you can afford on an app in one tap. Then see how your all-time revenue ranks on the Fortune leaderboard in Game Center. MAKE IT YOUR STUDIO Enjoy a lively pixel-art workspace with an original soundtrack that grows with your career, and big moments that land with stamps, bursts, and count-ups. Dress the studio with neon signs, window views, desk toys and pets, with a new drop every Monday, and fill a trophy cabinet with every exit. Watch your seated adviser join the crew. Play without an account or an internet connection. Optional purchases are available. One more version. One more upgrade. One more big idea. Ship it. Game Center wallet backup is optional. Optional in-app purchases and Founder Club subscriptions are available. All cash and earnings shown in the game are fictional in-game currency. Privacy: https://www.cleardays.co/ship-it/privacy/ Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is in-app purchases: Vault Pole Bar at none against Ship It's 4. Vault Pole Bar also leads on ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Ship It sells 4 in-app purchases, starting at $4.99 per month. Vault Pole Bar asks for nothing beyond the download.
| Parameter | Vault Pole Bar | Ship It |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (6 ratings) — better |
| Number of ratings | — | 6 — better |
| Update frequency | — | Daily |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone | iPhone |
| Requires iOS | 17.0 | 17.0 |
| Further details — not scored | ||
| Size | 1 MB | 190 MB |
| Age rating | 4+ | 4+ |
| Developer | Jordan Wegner | Hendrik Haandrikman |
In-app purchases
Vault Pole Bar
No in-app purchases
Ship It
- Founder Club$4.991 Month
- Pocket Chips — 30 Chips$0.99
- Stack of Chips — 160 Chips$4.99
- Crate of Chips — 350 Chips$9.99









