CroupierAcademy vs MathChirp
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
CroupierAcademy
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Croupier Academy is the croupier's gym: the training app for students, casino schools and professionals on the table. No real-money gambling: professional practice only. Train speed and accuracy on table maths, game after game, with a clock breathing down your neck the way the floor does. ROULETTE • Picture Bet: the total of the picture bets, 46 patterns on two levels, with the full chart to study before you play • Complete Bet: the chips and the payout of a complete, including when a neighbour comes out and only the stations are left • Chip Test: paying the chips, on 4 levels • Calculation Bet: chips all of one denomination, multiply and answer • Series: spot Tiers, Orphelins, Voisins du Zéro and Zero Spiel • Racetrack and reverse Racetrack: the numbers on the track • Neighbours: the neighbours of the number on the wheel, 2+2, 3+3, 4+4 and 5+5 • Times tables and reverse times tables: straight-up payouts by heart BLACKJACK • Blackjack payouts: 3:2 and 6:5, half units included • Count the hand: the hand total in seconds BACCARAT • Third card: the punto banco drawing rules (who draws, who stands) • Baccarat 5%: build the Banker payout with the chips, the bet minus 5% POKER • UTH Poker: ANTE, BLIND, PLAY and TRIPS just like the table • Punto Texas: find the winning hand in 15 seconds, 2 to 5 players • Hold'em Count: read the chips and type the total • Minimum raise: the legal minimum, including the short all-in that does not reopen the action • PLO pot raise: what "pot" is really worth when a player calls it CRAPS • Full table simulator: pass line, come, place, buy, lay, field, hardways and proposition bets, with the table guide and the horn cheat sheet REAL SCORES, REAL LEADERBOARDS Every session is validated by the server: no cheating. Leaderboards by nation, by school and worldwide, open to everyone — including players training on the free games. The home screen shows your standing drill by drill, the badges you unlocked and the weak spot to work on. FOR SCHOOLS AND INSTRUCTORS The instructor creates classes, assigns exams and reads the results register. One exam can carry several tables under a single title: they are played one after the other and you must pass them all, with the threshold and the time set by the teacher. If your school has an invite code, enter it when you sign up and join the leaderboard with your classmates. The app is available in Italian, English, French, Spanish, Portuguese and German. Picture Bet and Blackjack payouts are free and complete. The other tables are included in the Premium subscription (weekly, monthly or yearly) or in your school's licence. Terms of use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
MathChirp
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MathChirp turns everyday math practice into a short spoken game your child can play in a few minutes a day. Each question is read aloud and shown on screen. Your child answers by tapping the big number keypad, or simply by saying the answer out loud. Every round ends with a score, a star rating and a burst of confetti. SPACED REPETITION, WORKING QUIETLY MathChirp remembers every fact your child has answered and works out when to ask it again. It is the method behind flashcard apps for adults, hidden inside a game a six-year-old can play. • A fact your child finds hard comes back the same day. One they know comes back tomorrow, then in two days, then four, then a week, then two weeks • Every round automatically mixes facts that are due for review with new ones. Nothing to schedule, nothing to switch on • How quickly your child answers counts too, not just whether they were right, because knowing 7 x 8 means recalling it rather than counting up to it • 7 + 8 and 8 + 7 are treated as one fact, so no practice is wasted ACTIVE RECALL, NOT RECOGNITION A question your child gets wrong comes back a few questions later in the same round. Having to pull the answer out of memory once the moment has passed is what makes it stick, so the app scores that second attempt lower than a fact recalled cold. SEE WHAT IS IMPROVING • Accuracy across recent rounds, drawn as a chart • How many facts have moved from just learned to known well • Accuracy for each operation, so you can see whether division is the sticking point • A practice streak counted in days PRACTICE THE TRICKY ONES One tap starts a round built only from the facts your child gets wrong most often. PRACTICE, NOT PRESSURE • Choose which operations to drill: addition, subtraction, multiplication, division • Set the number range, from 2 up to 100 • Pick how many questions make a round, from 3 to 100 • Allow as much time per question as your child needs, from 30 seconds to 5 minutes • Add a pause between questions so there is room to think out loud ANSWER BY VOICE OR BY TAP • Every question is spoken aloud, so early readers can play too • Tap the microphone and say the answer, or use the oversized keypad • Voice input is optional. Decline the microphone prompt and the app plays exactly the same • Feedback stays encouraging. A wrong answer shows the correct one and moves on FOUR LANGUAGES English, Tiếng Việt, Español, 简体中文 Changing the language switches the interface, the spoken questions and the voice recognition together, so the whole app follows your child's language. WHAT IT COSTS MathChirp is free. You get 10 plays each day and they refill the next day. If your child wants to keep going, you can watch an optional rewarded video for 5 extra plays. There are no in-app purchases and no subscriptions. Ads never interrupt a round: you only ever see one if you choose to watch it. PRIVACY • No account, no sign-up, no profile • Settings, progress and play credits stay on the device, and nothing your child does is uploaded • No tracking prompt and no advertising identifier • Ads are requested with child-directed treatment and limited to general audience content WORKS WITHOUT WI-FI Questions, scoring, the spoken prompts and the whole review schedule run on the device, so a car journey or a waiting room works fine. Only the optional rewarded video needs a connection. Made for the kitchen table, the school run, and the ten minutes before bed.
Screenshots
Verdict
The clearest difference is in-app purchases: MathChirp at none against CroupierAcademy's 3. MathChirp also leads on iOS requirement (15.0 vs 17.0). CroupierAcademy's advantage is ads (none vs shown). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. CroupierAcademy sells 3 in-app purchases, starting at $1.99 per 7 days. MathChirp asks for nothing beyond the download.
| Parameter | CroupierAcademy | MathChirp |
|---|---|---|
| Price | Free | Free |
| Update frequency | Weekly | — |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 16 MB | 22 MB |
| Age rating | 17+ | 4+ |
| Developer | FABIANO DE BEI | nguyen van sang |
In-app purchases
CroupierAcademy
- Premium weekly$1.997 Days
- Premium monthly$5.991 Month
- Premium yearly$59.991 Year
MathChirp
No in-app purchases
Questions
Is CroupierAcademy free?
Is MathChirp free?
Do CroupierAcademy or MathChirp have ads?
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