Radioactive vs Geometry War RTS
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Radioactive
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Radioactive is an immersive nuclear-warfare sandbox โ not another static blast-radius calculator. Every strike is a living event you launch, fly, and watch play out on a real satellite map of Earth. REAL WEAPONS, REAL DELIVERY Choose from a catalog of real-world weapons with their accurate yields โ from Little Boy to the 50-megaton Tsar Bomba โ and deliver them the way they were actually fielded: silo-launched ICBMs, submarine-launched ballistic missiles, ship-launched cruise missiles, or gravity bombs dropped from era-correct strategic bombers that fly the full sortie: ingress, release, loop-around, and return to base. REALISTIC FLIGHT, YOUR CLOCK Flights take realistic travel times โ an intercontinental shot really takes half an hour. A universal simulation clock (Day 1, 11:36 AMโฆ) runs the whole world, and you control it: watch in real time or fast-forward at up to 100ร. Queue up an entire salvo and release it one strike at a time, or all at once. CASUALTIES THAT UNFOLD, NOT A PRELOADED NUMBER Built on a full offline population grid of the entire planet (8+ billion people), casualty tolls play out over simulated days, not as an instant statistic: the immediate blast, delayed trauma, firestorms, and radiation each take their toll on their own realistic timelines. The injured can succumb. The dead stay dead โ strike the same city twice and the second blast finds only survivors. WEATHER-DRIVEN FALLOUT Groundbursts loft fallout that rides the wind โ and the wind changes day to day. A plume that drifts north today can fan east tomorrow, painting realistic multi-day contamination footprints across the land. Airbursts maximize blast but leave little fallout, just like the real physics. Contaminated ground stays contaminated. INSPECT THE AFTERMATH Tap any city for a live census: pre-war population, killed, injured, the share of land rendered uninhabitable, and who's still alive. Track national tolls as percentages of each country's real population. Drill into every detonation for its full breakdown โ death waves, injury types, and ongoing effects like firestorms and radiation exposure. BUILT NATIVE Pure SwiftUI and MapKit on a real 3D satellite globe. No accounts, no ads, no data collection โ everything runs on your device, and your session persists exactly where you left it. All effects are approximations derived from public, declassified scaling-law physics (Glasstone & Dolan, 1977) and public population data. Radioactive is a simulation for entertainment and education โ not a targeting or civil-defense tool.
Geometry War RTS
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A whole realtime strategy game drawn in pencil and ink. Mine gold, train an army, and knock down the enemy base โ the classic RTS loop, rebuilt for one hand and a phone screen. No menus full of currencies, no timers asking you to come back tomorrow. Just a map, a river, and someone on the other side trying to do to you what you are trying to do to them. BUILD Workers mine gold and put up your buildings. Barracks makes infantry and rocket soldiers, the factory makes tanks and lasers, the hangar makes aircraft. Houses raise your population, towers hold ground, and a second base near a rich mine pays for itself. FIGHT Tanks shell buildings and lob shells that splash. Rocket soldiers scatter fire over a crowd. Lasers charge for two seconds and then cut through anything at range. Aircraft ignore walls and water entirely. Send everything at once, or press and hold to pick one type. THE OPPONENT The computer player was trained, not scripted โ thousands of games against itself, and against a copy of how the developer actually plays. It expands, researches, raids your miners, retreats when it is losing a fight, and comes back with more. Four difficulties from Easy to Brutal; Brutal is the same brain that never stops thinking. MODES โข Skirmish โ one map, one enemy, no mercy โข Survival โ hold off endless waves, and get your name on the world board โข Multiplayer โ share a five-letter code and play a friend anywhere Portrait. One hand. No ads, no purchases, no account needed.
Screenshots
Verdict
Radioactive and Geometry War RTS are too close to call on the numbers: across 5 compared parameters โ price, ads, in-app purchases and device support among them โ neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Radioactive | Geometry War RTS |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.0 | 17.0 |
| Further details โ not scored | ||
| Size | 16 MB | 29 MB |
| Age rating | 12+ | 9+ |
| Developer | REGGIE LEE SLABA | Pretty Motion LLC |
In-app purchases
Radioactive
No in-app purchases
Geometry War RTS
No in-app purchases
Questions
Is Radioactive free?
Is Geometry War RTS free?
Do Radioactive or Geometry War RTS have ads?
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