Radioactive vs Doomsday
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Radioactive
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Radioactive is an immersive nuclear-warfare sandbox — not another static blast-radius calculator. Every strike is a living event you launch, fly, and watch play out on a real satellite map of Earth. REAL WEAPONS, REAL DELIVERY Choose from a catalog of real-world weapons with their accurate yields — from Little Boy to the 50-megaton Tsar Bomba — and deliver them the way they were actually fielded: silo-launched ICBMs, submarine-launched ballistic missiles, ship-launched cruise missiles, or gravity bombs dropped from era-correct strategic bombers that fly the full sortie: ingress, release, loop-around, and return to base. REALISTIC FLIGHT, YOUR CLOCK Flights take realistic travel times — an intercontinental shot really takes half an hour. A universal simulation clock (Day 1, 11:36 AM…) runs the whole world, and you control it: watch in real time or fast-forward at up to 100×. Queue up an entire salvo and release it one strike at a time, or all at once. CASUALTIES THAT UNFOLD, NOT A PRELOADED NUMBER Built on a full offline population grid of the entire planet (8+ billion people), casualty tolls play out over simulated days, not as an instant statistic: the immediate blast, delayed trauma, firestorms, and radiation each take their toll on their own realistic timelines. The injured can succumb. The dead stay dead — strike the same city twice and the second blast finds only survivors. WEATHER-DRIVEN FALLOUT Groundbursts loft fallout that rides the wind — and the wind changes day to day. A plume that drifts north today can fan east tomorrow, painting realistic multi-day contamination footprints across the land. Airbursts maximize blast but leave little fallout, just like the real physics. Contaminated ground stays contaminated. INSPECT THE AFTERMATH Tap any city for a live census: pre-war population, killed, injured, the share of land rendered uninhabitable, and who's still alive. Track national tolls as percentages of each country's real population. Drill into every detonation for its full breakdown — death waves, injury types, and ongoing effects like firestorms and radiation exposure. BUILT NATIVE Pure SwiftUI and MapKit on a real 3D satellite globe. No accounts, no ads, no data collection — everything runs on your device, and your session persists exactly where you left it. All effects are approximations derived from public, declassified scaling-law physics (Glasstone & Dolan, 1977) and public population data. Radioactive is a simulation for entertainment and education — not a targeting or civil-defense tool.
Doomsday
Engage in intense nuclear strategy, from 1v1 ICBM duels to full-scale global warfare. Build nations, manage economies, and wage war with a vast arsenal of devastating weapons in a dynamic, living world.
- 1v1 ICBM duels
- Full-scale global war simulation
- Dynamic living world with AI nations
- Extensive arsenal of 16 weapons
- Detailed economy and logistics management
- Realistic destruction effects
- Offline play
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Doomsday: M.A.D. (Mutually Assured Destruction) is a nuclear strategy game: a 1v1 ICBM duel, a full war from DEFCON 5 to DEFCON 1, and a living world where nations are born, trade, arm themselves and go to war on their own. THE DUEL Two nations share a generated map. Each one has a headquarters, silos, rocket batteries, missile defences, a radar and tank factories. Raze the enemy HQ or bring its population under 15% to win, and saturate their missile defences before the big strikes. WAR MODE A crisis that builds from DEFCON 5 to DEFCON 1, each level clearing more weapons. Industry, oil and uranium, strategic sites to take, bases to build. Raise battalions, build tanks and artillery, send fighters, attack aircraft, bombers and drones, build a shipyard and its fleet: destroyers, cruisers, battleships, missile ships, submarines, carriers. Select and give orders with a finger. Or watch two AIs wage a full war. THE LIVING WORLD Two to eight nations on untouched land, each with its own name, tongue and ruler. They found towns that grow district by district, live off their food, wood, ore, oil and uranium, govern with their ministers, lay railways, trade, make alliances, go through crises and fight real wars: mobilisation, fronts, trenches, supply, landings, war fleets, peace treaties. Their towns judge their rulers: leaders, uprisings, coups, revolutions, dynasties. Industrial, atomic and orbital eras; the bomb leaves dead land and a nuclear winter. Every system can be turned on or off in the rules of the world, and you choose which units, defences and weapons the nations may use. Watch, or play god: volcano, tsunami, meteor, found a nation, stir up a province, change a ruler's temper, ring for war or for peace. • 16 weapons: tactical salvo, cluster munitions, napalm, thermobaric, hypersonic glider, ICBM, MIRV, bunker buster, neutron bomb, EMP, Tsar Bomba, tungsten rod, orbital beam, antimatter, black hole, tectonic quake. • Destruction you can read: blast fronts that knock buildings over, craters, districts on fire, flattened forests, sinking ships. • Nine maps (island, archipelago, valley, desert, arctic, continents, inner sea, thousand isles, coast and isles) in five sizes, up to 24 km across. ECONOMY AND LOGISTICS Farms, sawmills, mines, oil wells and uranium mines on real deposits; steelworks, refineries, munitions and arms factories, enrichment plants: a nation that owns its production chain pays half price for its weapons, and one that loses it pays double. Trucks, warehouses, double-track railways with stations, viaducts and tunnels, shipping lines: blow up a bridge or sink a tanker and the goods are lost. A Logistics map shows what is well linked. THE SOUND Real recorded sounds, air-raid sirens, blasts that arrive at the speed of sound, ambience that follows the camera and music that follows the tension. Best with headphones. Plays offline. Free, with the Full Arsenal as a one-time purchase: neutron bomb, Tsar Bomba, antimatter, black hole and the other wildest weapons, for good.
Screenshots
Verdict
The clearest difference is in-app purchases: Radioactive at none against Doomsday's 1. On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Doomsday sells 1 one-off in-app purchase. Radioactive asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Radioactive against 5.0 for Doomsday. Both are backed by a comparable volume of ratings — 8 and 8 respectively.
| Parameter | Radioactive | Doomsday |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (8 ratings) | 5.0 (8 ratings) |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 8 | 8 |
| Update frequency | — | Every 2 days |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad | iPhone, iPad, Mac — better |
| Requires iOS | 17.0 | 17.0 |
| Further details — not scored | ||
| Size | 16 MB | 55 MB |
| Age rating | 12+ | 12+ |
| Developer | REGGIE LEE SLABA | BPA SOLUTIONS |
In-app purchases
Radioactive
No in-app purchases
Doomsday
- Full Arsenal$3.99








