Two Thrones vs Moon Thief
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Two Thrones
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Two thrones, one battlefield. Two Thrones is a real-time battle game fought on a single lane between two facing thrones. Summon units, push the front line, and bring down the enemy throne within 4 minutes. When time runs out, sudden death begins — the first hit on a throne wins. ■ 4-minute matches, dense real-time combat - Ground units form a front line on a single lane; flying units pass over it - Skip anti-air and the sky breaks you; stack anti-air and the ground caves in - Thrones fight back, striking enemies in range with magic bolts - Your king rises from the throne to cheer, buffing your whole army ■ A 6-card deck, chess-like unit control - Pick 6 from 20 units (Common, Elite, Hero) — save up to 3 decks - Only one of each unit on the field. It must fall before you redeploy — every piece matters - One Hero per deck: Knight King, Shadow Reaper, or Dragon Lord - Bank mana for one big push, or bleed your opponent with cheap trades ■ Skills are cast by hand - All 20 units carry a unique skill — the timing is entirely yours - Piercing snipe, meteor, taunt, shadow-step assassination, carpet of flame... - The same deck plays a completely different game in different hands ■ Winning doesn't make you stronger. It makes you wider - Earn gold from victories and daily rewards to unlock new units - No stat advantages, ever — the same unit performs identically for everyone - No card levels, no random boxes. Unlocks only widen your options - No in-app purchases. There is nothing in this game money can buy ■ The daily loop - Daily login rewards and 3 rotating daily missions - Ranked trophies — win to climb, lose to fall - New player protection: early defeats cost you no trophies ■ Easy to start - Jump in as a guest — no sign-up required - Link email or Google to keep your account safe (optional) - A 5-step tutorial teaches the rules in live combat - 5 rotating battlefield backdrops (plains, snow, desert, misty forest, volcano) - Korean, English, Japanese / landscape only Cartoon-style fantasy combat — no graphic violence. New units and content are on the way. Take your throne. The other one is yours to break.
Moon Thief
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The Moon is gone, and night and day have lost their turns; monsters spill onto the steppe. Only you can still walk between the worlds: call your heroes and track down the Moon's thief. Moon Thief is an idle RPG and auto battler born from Turkish mythology. The battle runs on its own; the strategy and the moment are yours. It plays offline, no Wi-Fi needed. LINE UP YOUR HEROES 17 heroes of the Sky, Earth, Underworld and Water lineages: Warriors, Mystics, Archers and Guardians. The front row meets the enemy, the back row strikes. Heroes of the same lineage are stronger together. When an ambush is coming, put a Guardian in your back row. Clearing levels brings shards, and one by one more heroes join your ranks; stars make them stronger still. THE MOMENT IS YOURS When the moon strike is charged, tap a foe. Strike a boss with the moon while it winds up and you break its blow. If a Kut caravan passes, catch it before it flees. DAY AND NIGHT Waves turn between day and night. By day the Sky lineage grows stronger, by night the Underworld; your foes too. A BOON BETWEEN WAVES From Sword Oath to Full Moon Strike, choose a boon for the wave ahead. THE HEARTH BURNS WHILE YOU'RE AWAY Your heroes gather Kut while you're away. Come back, collect it, make your heroes stronger. If you like, Aycık tells you when the hearth is full: at most once a day, never at night. FIVE REALMS Tepegöz on the Steppe Border, the Alkarısı Queen in the Altai Mountains, Erlik's Daughter in the Underworld Caves, seven-headed Yelbegen on the Caspian Shores... and the story's last secret in the Golden Palace. When the story ends, the realms return in harder rounds. EVERY DAY AT CAMP A supply chest every day; skipping a day never resets the row. Three tasks on the notice board every day. Aycık, a small shard of the Moon, shows you around the camp. THE HEROES' VOICES Alp Er swears every battle is the last one, then asks for one more. Kam Ana says no one falls while she still drums. Demir Kapı keeps it short: None. Shall. Pass. ADS ARE OPTIONAL No ad is ever forced. Watch a short ad to refill the hearth if you want; if not, you play without watching a single ad.
Screenshots
Verdict
Two Thrones and Moon Thief are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Two Thrones | Moon Thief |
|---|---|---|
| Price | Free | Free |
| Update frequency | Monthly | — |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 25 MB | 30 MB |
| Age rating | 9+ | 12+ |
| Developer | SeungDae Bang | ARDEVTEK YAZILIM |
In-app purchases
Two Thrones
No in-app purchases
Moon Thief
No in-app purchases









