Two Thrones vs Hoofguard
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Two Thrones
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Two thrones, one battlefield. Two Thrones is a real-time battle game fought on a single lane between two facing thrones. Summon units, push the front line, and bring down the enemy throne within 4 minutes. When time runs out, sudden death begins — the first hit on a throne wins. ■4-minute matches, dense real-time combat - Ground units form a front line on a single lane; flying units pass over it - Skip anti-air and the sky breaks you; stack anti-air and the ground caves in - Thrones fight back, striking enemies in range with magic bolts - Your king rises from the throne to cheer, buffing your whole army ■A 6-card deck, chess-like unit control - Pick 6 from 20 units (Common, Elite, Hero) — save up to 3 decks - Only one of each unit on the field. It must fall before you redeploy — every piece matters - One Hero per deck: Knight King, Shadow Reaper, or Dragon Lord - Bank mana for one big push, or bleed your opponent with cheap trades ■Skills are cast by hand - All 20 units carry a unique skill — the timing is entirely yours - Piercing snipe, meteor, taunt, shadow-step assassination, carpet of flame... - The same deck plays a completely different game in different hands ■Winning doesn't make you stronger. It makes you wider - Earn gold from victories and daily rewards to unlock new units - No stat advantages, ever — the same unit performs identically for everyone - No card levels, no random boxes. Unlocks only widen your options - No in-app purchases. There is nothing in this game money can buy ■The daily loop - Daily login rewards and 3 rotating daily missions - Ranked trophies — win to climb, lose to fall - New player protection: early defeats cost you no trophies ■Easy to start - Jump in as a guest — no sign-up required - Link email or Google to keep your account safe (optional) - A 5-step tutorial teaches the rules in live combat - 5 rotating battlefield backdrops (plains, snow, desert, misty forest, volcano) - Korean, English, Japanese / landscape only Cartoon-style fantasy combat — no graphic violence. New units and content are on the way. Take your throne. The other one is yours to break.
Hoofguard
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You are the king of the last castle in a goblin-burned valley. Saddle up, take your bow and turn a handful of coins into a kingdom that stands against every raid. ONE FINGER TO RIDE Drag anywhere to ride. Your bow fires on its own, even at full gallop. Defeated enemies drop coins — ride close and they fly to you. BUILD BY RIDING Stop on a plot and your coins pour into it until a tower, a wall or a town building rises from the ground. Ride off any time: what you paid is kept. Every building grows level by level, and every level looks different. A KINGDOM THAT GROWS The sawmill, quarry and farm make wood, stone and food. Houses bring the people who work your buildings. The armory, university, market, masons' guild and temple make the whole realm stronger. The castle rises through ten levels and decides how high everything else can grow. HOLD THE ROADS Goblin crowds, shield orcs you have to ride around, battering rams that go straight for your walls — and four warlords, each with a fighting style of their own. Raids start when you sound the horn, never on a timer. Lost one? Rebuild and try again. A STORY OF CHOICES Captain Brenna, the steward, the smith and the rest of your court lead the way. A bread thief, a goblin envoy, refugees at the gate, a marsh fever — you decide, and some choices come back a few raids later. FRIENDS IN BATTLE Biscuit the war dog bites, Lady Buttercup the war goat headbutts goblins off their feet, and Margaret the war goose picks one goblin and chases it to the bitter end. Hero talents and permanent upgrades let you play your way. NO STAGES, NO WAVE COUNTER One kingdom that keeps growing for as long as you play. After the story, the chronicle goes on: new raids, warlords and royal decrees. • Plays offline, no account needed • Reward videos only when you choose one — no ads that interrupt you • Saved automatically, with a copy in your iCloud • Made for iPhone and iPad • English, German, French, Ukrainian, Spanish, Japanese and Portuguese Defend the realm! LEGAL • Privacy Policy: https://vybgss.github.io/hoofguard-docs/privacy-policy.html • Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is in-app purchases: Two Thrones at none against Hoofguard's 7. Two Thrones also leads on iOS requirement (15.0 vs 18.0). Hoofguard's advantage is update cadence (every 11 days vs monthly). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Hoofguard sells 7 one-off in-app purchases. Two Thrones asks for nothing beyond the download.
Two Thrones ships an update monthly, Hoofguard every 11 days. The most recent releases landed on November 10, 2026 and November 13, 2026 respectively.
| Parameter | Two Thrones | Hoofguard |
|---|---|---|
| Price | Free | Free |
| Update frequency | Monthly | Every 11 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 25 MB | 16 MB |
| Age rating | 9+ | 9+ |
| Developer | SeungDae Bang | Volodymyr Sichka |
In-app purchases
Two Thrones
No in-app purchases
Hoofguard
- Pouch of crystals$0.99
- Defender’s chest$1.99
- Crystal mine$3.99
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- Sack of crystals$4.99
- Royal Charter$6.99
- Chest of crystals$9.99
- Royal hoard$19.99









