Grippe vs Kangaroo Jump
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Grippe
Master daily obstacle courses with rapid speed runs. Learn optimal paths, race against others, and improve your times to climb the leaderboards. Enjoy head-to-head races and the thrill of continuous improvement.
- Daily speed run obstacle courses
- Procedural race courses
- Head-to-head races
- Leaderboards
- Momentum-based movement
- Chasers and challengers
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Master daily speed run obstacle courses. Learn the turns, find a faster line, race and repeat to chase the podium. ALL ABOUT SPEED Run, jump, and swing with perfect timing to carry momentum through procedural race courses. New courses, leaderboards, and challengers appear daily. RACE TOGETHER Join head-to-head races with up to 10 racers. Or chase PRs while searching for a faster line. Grapple. Race. Repeat. One more run.
Kangaroo Jump
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Race your friends in Kangaroo Jump! Make a room, send its code, link or QR code, and up to four kangaroos hop, dodge and throw presents all the way to the finish flag. Roobots fill any empty seat, so a race is always ready. Between races, chase Boss Maggie's magpie gang across Australia through 110 levels of story. MULTIPLAYER • Race a friend online with a four-letter room code, an invite link or a QR code • Up to 4 racers: Roobots fill the empty seats, or race the Roobots on your own • Choose the world, or let it be a surprise • Grab presents on the course: drop a rock, fling a boomerang, send Boss Maggie after the leader, hide under an opal shield, ride an emu or a wild boar, throw fire and ice boomerangs • Gold boxes give every kangaroo a move of its own: a ninja star, a jet pack, a lasso, a frog spell, a shooting star and more • A hit costs time, never a life, so every race stays close to the flag • The winner dances and takes home coins THE MAGPIE HEIST Boss Maggie and her gang stole Roo's lucky boomerang. Follow the chase in comics between the worlds, help the joey along the way, race a world rival every ten levels (Old Wombat, Ruby the emu, the dingo and more) and climb all the way to Maggie's nest. 11 WORLDS, 110 LEVELS Outback, Beach, Snow, Red Centre, Rainforest, Harbour City, Storm Coast, Opal Mine, Night Desert, the Grand Tour and the Karri Canopy. Tap to jump and double jump, hold to glide with your umbrella, belly-slide under icy branches, ride an emu, swing on vines and climb giant karri trees. Every new move comes with a quick lesson the first time you need it. MORE • Earn up to 3 gold boomerangs on every level • Every 15 boomerangs you earn opens a trail gift on the map: coins, extra lives or a new kangaroo • Collect 27 kangaroos with the coins you win, each with its own race move, from Ninja-Roo and the Wizard to Robo-Roo and Astro-Roo • Founder Roo is a free launch gift until 31 December, with a boomerang move that always comes back • A Daily Run that's the same for everyone, with a streak to keep • Take a selfie with a quokka • Break time: between levels Joey asks you to play Pouch Toss: throw Joey into Roo's pouch for coins • Made for iPhone and iPad, in portrait or landscape • Progress saves as you play FREE TO PLAY The game is free with ads. One "Remove ads" purchase turns them off and changes nothing else: levels open one at a time as you beat them, and kangaroos are only ever bought with coins from the game. SAFE RACES Rooms are private: only people with your code, link or QR code can join, and there is no chat. Race names go through a word filter, and any name can be hidden and reported. Children race under a name the game picks for them. PRIVACY No account needed. Ads come from Google AdMob, and the game asks for consent where the law requires it. See the privacy policy for details.
Screenshots
Verdict
The clearest difference is in-app purchases: Grippe at none against Kangaroo Jump's 1. Grippe also leads on ads (none vs shown). Kangaroo Jump's advantage is device support (3 vs 1). On price, update cadence and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Kangaroo Jump sells 1 one-off in-app purchase. Grippe asks for nothing beyond the download.
Grippe ships an update weekly, Kangaroo Jump every 4 days. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.
| Parameter | Grippe | Kangaroo Jump |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (4 ratings) — better | — |
| Number of ratings | 4 — better | — |
| Update frequency | Weekly | Every 4 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone | iPhone, iPad, iPod — better |
| Requires iOS | 16.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 75 MB | 98 MB |
| Age rating | 12+ | 9+ |
| Developer | Brekky Labs, LLC | Matanya Asis |
In-app purchases
Grippe
No in-app purchases
Kangaroo Jump
- Remove ads$2.99









