Path Weaver vs Tomb Architect
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Path Weaver
Guide a moving arrow through a dynamic network of interconnected rings by adjusting their sizes. Create the perfect route to lead the arrow from start to finish in this unique puzzle adventure. Experiment with creative problem-solving on increasingly intricate layouts.
- Dynamic ring resizing
- Arrow path creation
- Interconnected ring network
- Creative problem-solving
- Smooth real-time visuals
- Multiple color themes
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Description Welcome to Path Weaver, a unique puzzle adventure where every circle becomes part of a living path. Guide a moving arrow through a network of interconnected rings by changing the size of the circle it travels on. As rings expand and shrink, new intersections appear, allowing the arrow to jump seamlessly from one orbit to the next. Your goal is to create the perfect route and lead the arrow from the starting ring to the final destination. As you progress, you'll encounter larger maps, more interconnected rings, and increasingly intricate layouts that encourage experimentation and creative problem-solving. How to Play The arrow continuously moves around the edge of its current ring. Drag up or down to increase or decrease the size of the active ring. Expand or shrink rings until they intersect with neighboring circles. When the moving arrow reaches an intersection, it automatically transfers onto the connected ring. Continue adjusting ring sizes and guiding the arrow until it reaches the goal. Helpful Visual Experience Every movement happens smoothly in real time, allowing you to clearly observe how circles connect and separate. Watch the arrow orbit naturally as new paths appear through changing ring sizes. The clean visual design makes every intersection easy to understand while helping you focus entirely on solving the puzzle. Multiple color themes let you enjoy the game in the style you like best. Why You'll Love It Path Weaver offers a completely fresh take on puzzle games by combining moving arrows, dynamic circles, and elegant geometry into one relaxing experience. Instead of simply finding a path, you create the path yourself. Every adjustment changes the puzzle, every connection opens a new possibility, and every successful transfer feels rewarding. Whether you're looking for a peaceful brain teaser or a unique logic challenge, Path Weaver delivers satisfying puzzles that are easy to learn and endlessly enjoyable to master.
Tomb Architect
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You are the architect. You are also the intruder. Tomb Architect gives you a plot of desert and lets you carve whatever you like into it — corridors, halls, stairwells, tunnels, a sarcophagus, a treasury, a room that appears on no drawing. Then it does the thing no building game does: it puts you inside your own plan and asks whether you can get back out. If your tomb is easy, that is your fault. The rating says so. WHAT YOU DO • Break ground on a gridless desert plot — rooms go anywhere, and the plan links them with ancient architectural lines on its own • Raise ten kinds of chamber, from a plain corridor to an eye chamber, each rising out of the sand as you place it • Arm six mechanical traps: a falling capstone, a pressure floor that starts a chain, a rotating chamber, a sand shaft, a hidden blade, a door carved to lead nowhere • Assemble the machinery yourself in the Mechanism Engineer — lever, gear, chain, counterweight, gate — and watch it run inside a cutaway of the wall • Set four kinds of riddle and play every one of them: steer a sunbeam through mirrors, chain hieroglyphs in the order the wall demands, throw a shadow onto a carving, route water through ancient sluices • Enter the tomb. The camera drops through the sand and you walk the plan by hand, torch first • Survive Escape mode, where the tomb wakes on a clock: systems open, routes shift, doors drop, and the dunes start coming in • Listen for the hollow rooms — some chambers are only found by sound, light, or shadow • Watch the Time Shift turn your work from new to ancient to ruin to almost entirely buried • Take a verdict on seven axes — Complexity, Exploration, Puzzle Quality, Trap Design, Navigation, Secrets, Difficulty — and a rating from one to five scarabs • Replay your own descent as a glowing route line and see exactly where you gave yourself away • Recover relics into an underground museum you walk through, where every object turns, zooms, and comes apart in your hands • Take a new commission every day, carved on a stone tablet: twelve chambers only, three false paths, a route that turns on a light riddle HOW IT FEELS No tab bar, no lists, no flat menus. The main screen is one enormous tomb floating over the desert that you turn with your finger, and its parts are the way in. Screens do not appear — the interface crumbles into sand, a stone wall collapses in front of you, hieroglyphs light and join into a portal, a shadow crosses and leaves you somewhere else, or the camera simply dives underground with the sand rushing past. EVERYTHING IS YOURS AND LOCAL Every plan, relic, rating and setting is stored on your device. No account, no sign-in, no servers, no ads, no analytics, no AI. Play it on a plane. Sigils are earned by delving. Nothing costs real money, and every chamber, trap and riddle in the game is reachable by playing it. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is ads: Tomb Architect at none against Path Weaver's shown. On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Path Weaver ships an update every 9 days, Tomb Architect weekly. The most recent releases landed on October 13, 2026 and October 15, 2026 respectively.
| Parameter | Path Weaver | Tomb Architect |
|---|---|---|
| Price | Free | Free |
| Rating | 3.3 (3 ratings) — better | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 9 days | Weekly — better |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.6 — better | 16 |
| Further details — not scored | ||
| Size | 302 MB | 8 MB |
| Age rating | 17+ | 17+ |
| Developer | EMIRI OKAMOTO | Rattan Lal |
In-app purchases
Path Weaver
No in-app purchases
Tomb Architect
No in-app purchases
Questions
Is Path Weaver free?
Is Tomb Architect free?
Do Path Weaver or Tomb Architect have ads?
Which is updated more often, Path Weaver or Tomb Architect?
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