Chef Loop vs Lantern Deep
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Chef Loop
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Which chef should go next? In Chef Loop, that choice is the start of a food-themed color puzzle. Send chefs onto the conveyor, clear matching-color pixels and think ahead as each board opens up. Pick the right chef Look at the colors on the board and choose your next move. Space on the conveyor is limited, and your chefs have limited capacity. Plan their order to keep the loop moving and work your way through each pixel mosaic. Read the changing board Explore colorful pixel mosaics. Follow the changing shapes as the pixels clear, spot the color you need and decide which chef can help you reach it. The next move is yours to figure out. Complete recipes as you progress As you progress, recipes add another challenge. Complete regular chefs' targets to earn recipe stamps. Collect three stamps in the required order to finish a plate. Keep the recipe in mind while you plan your next chef choice. Give your cafe a personal touch As you progress, cafe decoration adds another reason to keep solving. Step away from the board to make the cafe your own, then return to the next colorful challenge. Chef Loop brings together: - Colorful pixel puzzles with matching-color moves - Conveyor choices shaped by space and chef capacity - Ordered recipe stamps that appear as you progress - Cafe decoration alongside your puzzle journey Take a look at the board. Which chef will you send next?
Lantern Deep
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Carry the light. Survive the dark. You are a diver with a lantern, descending an ocean trench while glowing creatures swarm toward the glow. You only steer. Your abilities fire themselves, so both hands are free to dodge. Survive long enough and the trench sends something enormous after you. The first reef dive calls its boss at five minutes, each stage after it holds out a little longer, and from the tenth stage every dive runs the full twelve. WHAT IS DOWN THERE - Sixty dives through six zones, from the Sunlit Reef to the Abyss, each with its own water, light, creatures and music - Over three hundred creatures that chase, shoal, charge, spit, drift, root themselves and explode, including twenty four elites and twelve bosses - Twenty four special creatures that hunt back with skills of their own: anglerfish that reel you in, rays that open whirlpools, urchins that sow mines, eels that fire beams of light - Sixty eight abilities, each with six levels and an evolved form you unlock by pairing it with the right passive - Fifty one items to find in the water, fifty three relics from treasure chests, and twelve passives - Twelve divers, each starting with a weapon of their own EVERY DIVE IS DIFFERENT Each zone keeps its own roster, so a descent shows you around fifty creatures drawn from hundreds. Two mini bosses are picked at random from four, and the dive ends with one of two possible bosses. You carry six abilities and six passives out of eighty, and the water hands you items as you go. BETWEEN DIVES - Pearls buy thirty two permanent upgrades in the workshop - Every stage you clear adds new weapons to the pool, and seventy five quests unlock more abilities and new divers - A codex fills in as you meet creatures, evolve abilities and find relics - Pressure levels and an endless mode once a dive is cleared MADE IN CODE Every creature, every ripple of light and all two hundred and forty one pieces of music, each zone in its own harmony and every boss fight with its own track, are generated by the game as it runs. There is not one image or sound file inside it, which is why the whole thing is five megabytes. HOW IT PLAYS An ad plays between dives, never during one, and Remove Ads turns it off for good. There are no banner ads. When your light goes out you can watch a short ad to carry on from where you fell, or decline and end the dive. Motes unlock divers: every dive earns them, and packs of them are for sale if you would rather not wait. Motes buy no upgrade, no stat and no advantage inside a dive. No accounts, no sign up, and your progress stays on your device.
Screenshots
Verdict
Chef Loop and Lantern Deep are too close to call on the numbers: across 6 compared parameters โ price, update cadence, ads and in-app purchases among them โ neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Chef Loop sells 7 one-off in-app purchases and Lantern Deep sells 5 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Chef Loop ships an update every 4 days, Lantern Deep every 5 days. Both last shipped on October 31, 2026.
| Parameter | Chef Loop | Lantern Deep |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 4 days โ better | Every 5 days |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Mac โ better |
| Requires iOS | 15.0 | 15.0 |
| Further details โ not scored | ||
| Size | 224 MB | 7 MB |
| Age rating | 12+ | 9+ |
| Developer | MOBOVER DIJITAL HIZMETLER ANONIM SIRKETI | vuong cuong |
In-app purchases
Chef Loop
- 1,000 Coins$1.99
- 45 Gems$2.99
- No Ads$3.99
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- 100 Gems$5.99
- 5,000 Coins$7.99
- 250 Gems$11.99
- 10,000 Coins$14.99
Lantern Deep
- Pocket of Motes$1.99
- Remove Ads$2.99
- Buy Me a Coffee$2.99
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- Satchel of Motes$4.99
- Hoard of Motes$9.99









