Deep in Space vs Starfall Vanguard
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Deep in Space
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Deep in Space is a wave-survival adventure set in the silent reaches of an uncharted galaxy. Pilot your ship through increasingly dangerous enemy assaults, evade flaming comets and hidden mines, and push deeper into space with every victory. Recover mysterious resources and blueprint fragments, then return to the Hangar to craft powerful weapons and unlock advanced ships. Every wave brings stronger enemies, new threats, and harder decisions. Experiment with distinct weapons—from scatterguns and piercing rail projectors to continuous beams and gravity bombs that consume nearby enemies. How far can you travel before the darkness overwhelms you? Features: - Endless waves with steadily increasing difficulty - Multiple ships with unique speed, durability, and resistance - Craftable weapons with distinct combat abilities - Resources, blueprints, and permanent progression - Dangerous enemy types, mines, comets, and environmental hazards - Atmospheric music and deep-space visuals - Offline single-player gameplay - No advertisements, revives, or in-app purchases
Starfall Vanguard
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One thumb. Fifty levels. Ten star systems. How far can you fly? Starfall Vanguard is a classic arcade shoot-em-up built for one-handed play. Drag anywhere to fly — your ship rides above your finger and fires while you're touching. Lift off to hold fire, weave through the barrage, and get back in the fight. Tap with a second finger to drop a bomb. CAMPAIGN - Fifty levels across ten star systems and six biomes, each with its own enemies, bosses and skies - Fourteen enemy types: rammers, gunships, armored hulls, splitters, carriers and swarms that learn new tricks the deeper you go - Twelve bosses with multi-phase attack patterns — spread fans, bullet rings, homing missiles you'll learn to bait and break - Earn up to three stars per level; three means a clean run - Clear a level and fly straight into the next with your weapon, shields and bombs intact FIGHT - Weapon upgrades to a 5-barrel spread with double-damage rounds - Stacking energy shields that absorb hits before your hull - Bombs that grow from a ring to a full screen clear as you upgrade PROGRESS - Earn coins with every kill, keep them forever - Three ships to own and fly — buy them with the coins you earn and switch between them in the hangar - Spend coins on hull plating, shield batteries, rapid fire, weapon mastery, bomb bays and coin magnets - Your progress syncs through iCloud between your devices COMPETE - Endless mode: ever-shifting formations, a boss every 20 waves, and a kill-streak multiplier — stay clean, score big - Local top-10 high scores and a Game Center leaderboard Painted ships and enemies, neon lasers, fireball explosions and a cockpit view. No in-app purchases and no accounts. Coins are earned by playing, never bought. A short ad plays after boss victories, and after a run you can optionally watch one to double your coin haul.
Screenshots
Verdict
The clearest difference is ads: Deep in Space at none against Starfall Vanguard's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Deep in Space | Starfall Vanguard |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Every 3 days |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Devices | iPhone | iPhone |
| Requires iOS | 17.0 | 16.0 — better |
| Further details — not scored | ||
| Size | 139 MB | 24 MB |
| Age rating | 12+ | 9+ |
| Developer | YAVUZ TACKIN | Rick Conner |
In-app purchases
Deep in Space
No in-app purchases
Starfall Vanguard
No in-app purchases





