Starshard vs Chop King
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Starshard
Engage in a fair vertical space shooter with no pay-to-win mechanics. Dodge bullet storms, collect power-ups, and draft unique builds with upgrade choices after each boss. Explore campaign and endless modes, and unlock permanent gear for your chosen ship.
- Vertical space shooter gameplay
- No pay-to-win or energy timers
- Procedural build drafting with upgrades
- Epic boss battles with multiple phases
- Permanent gear and ship unlocks
- Campaign and endless game modes
Read full descriptionHide full description
Three fleets came out of the dark and took the lanes one by one. Command has one hull left to send — yours. Starshard is a vertical space shooter built on one promise: FAIR PLAY. No pay-to-win. No energy timers. Just you, your ship, and endless waves of alien fleets — now fully playable in English and Turkish. DODGE. BLAST. SURVIVE. Weave through bullet storms with one finger. Collect power-ups, charge your weapons, and carve through six enemy types — from swarming scouts to armor-plated frigates — plus elite gold variants that hit harder and fly faster. DRAFT YOUR BUILD, EVERY RUN Defeat a boss and choose 1 of 3 upgrades: side cannons, homing missiles, piercing lasers, combat drones, tail guns, flak rounds and more. Every run builds differently. Every choice matters. EPIC BOSS BATTLES Three alien dreadnought factions guard the void, each with its own attack patterns — bullet curtains, radial bursts, summoned reinforcements. Push them past half health and face their enraged second phase. BUILD YOUR HANGAR Earn shards and unlock permanent gear: escort wingmen, drone bays, shield generators, afterburners. Choose your ship — the balanced Interceptor, the nimble Falcon, or the heavy Titan — and equip a loadout that fits your style. CAMPAIGN + ENDLESS Clear campaign missions with hand-crafted enemy compositions, or chase your record in endless mode across deep space, planetary sectors, and asteroid fields. Climb the pilot ranks from Cadet to legend. FAIR MONETIZATION • No pay-to-win, no energy timers, no subscriptions • Optional rewarded ads for a revive or bonus crystals; a short ad between runs, never mid-fight • One purchase removes all ads, forever • Everything is earnable by playing The void is waiting, pilot. How far will you fly?
Chop King
Read full descriptionHide full description
Your first run is 30 seconds. Your tenth one is at 2 a.m. Tap anywhere and your beaver walks there. Stand near a tree and the axe swings on its own. Trees fall, logs pile up, gold pours in. Then you spend that gold on a better axe, and suddenly the starter forest looks pathetic. Go ahead. Try to play only one. TAP TO MOVE, THE AXE DOES THE REST No buttons to memorize, no tutorial, no menu. Tap a tree to chop that one until it falls. Everything else happens by itself. There is an optional eight-way pad in settings if you prefer it, with a left-hand option. CARDS THAT COST YOU SOMETHING Level up mid-run and draft one of three cards. Sixteen upgrades, seven specials that change the rules of the run, and seven hidden evolutions you have to work out yourself - the recipes are never shown to you. Then there are the cursed cards. Big multipliers with the price printed right on the card: shorter log life, slower pull, a higher fever threshold. Stack three and the forest turns to gold while logs rot in front of you faster than you can reach them. That is the run you will tell someone about. THE WOOD FIGHTS BACK A giant tree stands at the end of every stage with a timer on it. Miss it and it skips the next stage. Boar thieves raid your logs from stage two and walk off with your gold - the number above their head is your money. Auto-chopping will not deal with them. Tap, chase, three hits, and you get all of it back plus a bonus. TWELVE FORESTS, SEEDLING TO SUMMIT Birch hills, a fog-soaked swamp, a volcanic slope, a crystal cavern, a sky garden, the summit of the World Tree. Each has its own trees, palette and weather. Deeper forests pay far more per log and fight back with tougher wood. Runs grow from 30 seconds to 90. A STAT TREE THAT KEEPS UNFOLDING 113 nodes across six branches: axe power, collection, luck, forest, gold and tempo. Luck is not decoration - it pushes rare cards into your draft. Something good is always one run away. GEAR YOU CAN SEE, FORGED FIVE TIMES 21 pieces across hats, axes and boots. Every upgrade changes your woodcutter on screen. Each piece forges five times, and the odds drop from 95 percent to 30 - failure raises your next chance, so nothing is wasted. Reaching five stars opens the next tier. SIX LUMBERJACKS BESIDE YOU A rabbit, a woodpecker, a gorilla, a hedgehog and an ant, all unlocked with gold from the forest. They chop and haul permanently, and the result screen shows you exactly what share of the run they earned. The sixth is a collector robot, unlocked by watching rewarded ads. Complete the crew for a set bonus. A NEW FRONTIER WHEN YOU RUN OUT OF FOREST Clear a run deep enough and you can start over on a fresh map for a permanent gold multiplier, keeping every piece of gear, skill, crew member and discovery. Each frontier unlocks a charm that rewrites the run: shorter and richer, more cursed cards, or twice the thieves and twice the bounty. 22 achievements, and any one you finish can be worn as a title. LEAVING MID-RUN IS FINE Close the app in the middle of a run and the camp offers to resume it - gold, level, card build, evolution progress, all of it. Runs are short on purpose. One elevator ride. One queue. One red light. No energy bar, no lives, no waiting. HAND-DRAWN PIXEL ART Chunky retro pixels, twelve hand-tuned forest palettes, and a beaver that visibly changes every time you buy something. Made by one developer. Everything you earn is permanent. Every run pays for the next one. Today's objective: become the Chop King. Estimated time: 30 seconds, and counting. Chop King is free to play and supported by optional ads. There are no in-app purchases: no currency packs, no subscriptions, nothing to buy. Watching an ad is always your choice, and one rewarded ad skips the break ads for three runs. The game plays offline with no account and no sign-in. There is no PvP, no leaderboards and no online play: it is you, an axe, and a forest that keeps getting bigger.
Screenshots
Verdict
The clearest difference is in-app purchases: Chop King at none against Starshard's 2. Chop King also leads on update cadence (every 2 days vs every 3 weeks). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Starshard sells 2 one-off in-app purchases. Chop King asks for nothing beyond the download.
Starshard ships an update every 3 weeks, Chop King every 2 days. The most recent releases landed on October 25, 2026 and October 7, 2026 respectively.
| Parameter | Starshard | Chop King |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 3 weeks | Every 2 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 85 MB | 10 MB |
| Age rating | 9+ | 4+ |
| Developer | Burak Emre Nevruzoglu | WooHyeok Seo |
In-app purchases
Starshard
- Shard Doubler$1.99
- Remove Ads$2.99
Chop King
No in-app purchases









