Block Blasters! vs Pixel Blow Up
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Block Blasters!
Tap matching figures to numbered blocks and clear the board. Manage your limited waiting area and plan your sequence to overcome increasingly challenging levels. Enjoy smooth animations as you smash blocks and clear the grid.
- Match figures to numbered blocks
- Clear the board
- Manage five slot waiting area
- Beat levels with increasing challenge
- Plan your sequence
- Smooth animations
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Solve the colorful puzzle. Tap the figures below, match them to the numbered blocks above, and clear the board. Think it is simple? You only have five slots in your waiting area. The figures run to hit blocks of their matching color. Each hit drops the block number. Finding the right order is up to you. Why you will enjoy it: Smash blocks by matching colors Manage your five slot waiting area Watch smooth animations as your crew clears the path Beat levels with increasing challenge Plan your sequence and clear the grid. From easy starts to crowded boards, every level brings a new puzzle. Enjoy Block Blasters!
Pixel Blow Up
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Pixel Blow Up runs on one rule: nothing can be reached until it is open from outside the board. Everything else in this game follows from that. Each level is a picture built out of food - a mushroom, a cookie, a slice of watermelon - laid out across the board as colored kegs. Tap a card and every keg of that color goes to work: a hard-hat crew races out and lights a fuse on each matching one. Clear the board and the picture takes its place on your shelf. The difficulty is reach. A keg walled in on every side cannot be touched, so the rim has to be peeled first, and each color you clear opens the road to the next. Choose the wrong color early and the middle stays sealed. ONE THUMB, NO DEXTERITY Tapping a card is the entire control. No swiping, no dragging, no reflex test. Portrait, one-handed, and the crew does the work. WHERE THE THINKING IS - Three, four or five slots depending on the level, and a crew keeps its slot until it has cleared every keg it can reach. - Three cards in hand with nine more showing behind them, so you can plan several moves ahead. - A card wearing a sleep mark has nothing it can reach yet. Open a way in and it wakes up on its own. - Fill every slot with crews that can no longer reach anything and you are stuck. Spend a recall to send one home and take the slot back, or restart the level. Clearing levels earns more recalls. - Five minutes on the clock per level - it is a floor, not a difficulty; even the hardest levels leave real time to spare. 140 LEVELS, 108 PICTURES Levels run from three colors up to six, and the later ones bury the easy openings. Nineteen pictures come back at a second or third difficulty, so clearing the easy cut of one is not the last you see of it. Every picture you finish takes its place on the shelf with your best time and your clear count under it. Fill the shelf far enough and upgrades open: quicker workers and crews that push out faster. Claiming an upgrade costs nothing - the number on the row is a threshold, never a price. LEADERBOARD Ranked by how many levels you have cleared, with a daily, a weekly and an all-time board. No sign-in - open it once and a name is picked for you, change it whenever you like. A FEW ONE-TIME HELPS Coins are earned only by clearing levels, never bought with real money, and they buy three one-time helps: see every card left in the deck, pull a reachable card to the front of your hand, or open one extra slot for the rest of the level. One use per help, per level. WHAT IS NOT IN IT - No ads. - No in-app purchases. - No account and no sign-in. - No energy meter and no lives. - Plays offline. SETTINGS THAT MATTER Colour-blind marks. Separate switches for sound effects, music and vibration. English, Simplified Chinese and Portuguese, picked up from your phone on first launch and changeable any time. One optional note a day, silent until you say yes. The crew is waiting at the edge of the board.
Screenshots
Verdict
The clearest difference is ads: Pixel Blow Up at none against Block Blasters!'s shown. Pixel Blow Up also leads on update cadence (weekly vs every 5 weeks). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Block Blasters! ships an update every 5 weeks, Pixel Blow Up weekly. The most recent releases landed on October 11, 2026 and October 13, 2026 respectively.
| Parameter | Block Blasters! | Pixel Blow Up |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (22 ratings) — better | — |
| Number of ratings | 22 — better | — |
| Update frequency | Every 5 weeks | Weekly — better |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 157 MB | 18 MB |
| Age rating | 4+ | 4+ |
| Developer | Berat Duman | MSP AI, LLC |
In-app purchases
Block Blasters!
No in-app purchases
Pixel Blow Up
No in-app purchases
Questions
Is Block Blasters! free?
Is Pixel Blow Up free?
Do Block Blasters! or Pixel Blow Up have ads?
Which is updated more often, Block Blasters! or Pixel Blow Up?
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