Doom Dance vs Murudenu Tavern
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Doom Dance
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DOOM DANCE is a life simulator about getting dropped into Doom County, becoming somebody, and seeing what happens before you die. Every life starts with a different person. You have a name, an age, a history, a personality, some abilities, some problems, a little money, and a limited amount of time. Then you live. Get a job. Build a career. Quit. Get fired. Make money. Blow it. Buy a car. Drive around. Get in an accident. Fix it. Gamble. Play blackjack. Bet on horses. Buy lottery tickets. Enter fantasy football contests. Collect records and baseball cards. Go fishing. Go hunting. Visit the pawn shop. Check the lost and found. Watch television. Listen to the radio. Read the newspaper. Take a vacation. Play arcade games. Learn oddly specific human skills. Meet people. Make friends. Fall in love. Get married. Have children. Get divorced. Get into fights. Get into trouble. Get lucky. Or spend the day doing something completely pointless. Doom County keeps going either way. Sports seasons play out. Games happen. News breaks. Jobs come and go. People have schedules. Relationships change. Cars break down. Collections grow. Money disappears. Your choices affect what happens next, but chance gets a vote too. And there is a lot buried underneath all of it. DOOM DANCE is full of places, games, statistics, broadcasts, documents, records, collections, characters, strange interruptions, unnecessary details, hidden screens and things you may never find. Some systems connect in obvious ways. Others seem to exist for no good reason. The game isn’t interested in explaining everything to you. Time doesn’t wait while you figure it out. Your character gets older. Their circumstances change. Opportunities pass. Eventually, one way or another, they die. Then you choose another life. The people you played don’t disappear. Their lives become part of your permanent history: who they were, what they owned, what they accomplished, who they knew, what happened to them and how it ended. Keep playing and Doom County slowly fills with the evidence of everyone you’ve been. There are things to win. Money to make. Records to break. Collections to finish. Games to master. Achievements to find. Secrets to stumble into. You can try to build an extraordinary life or waste the entire thing. DOOM DANCE is part life simulator, part sports world, part casino, part arcade, part collection game, part local newspaper and part pile of things that probably didn’t need to be simulated. There is no correct way to live. You get a life. Do something with it.
Murudenu Tavern
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Murudenu is at knifepoint, and the whole village drinks at your place. You keep the inn. Every night the door opens and patrons sit down: they show what they want, you tap the right bottle, the glass pours, you slide it over to them. Too slow, and they slam the door. Three slammed doors, and the night falls. SEAT RIVALS FAR APART The Militia, the Church, the Wild Ones, Triune: four factions that cannot stand each other. Two rivals side by side, and the fuse lights. Drag one of them to a stool further away before fists fly. EVERY TEN NIGHTS, A REGULAR TAKES THE COUNTER Halm goes first, always. Mira's order vanishes the moment it's spoken. Frederik fills the room three at a time. Bruse splashes with every drink. Escaut changes her mind mid-order. Vess says nothing, and grows impatient. Each has a rule, each has a bar to empty, and emptying it ends the night. Every boss beaten brings a new bottle to the menu. GROW THE INN Coins from a night held are spent in the back room: one more seat, a repainted sign, a waxed counter, a tidy cellar, a shelf, a slate. And three hires: the waiter who carries the drinks, the bouncer who calms the tables, the dishwasher who wipes the seats. AN ENDING, AND THE ROOM OPENS AGAIN Sixty nights and six bosses later, the inn is yours. The village knows it. And tomorrow the door opens again: the regulars come back, the room fills faster, and nothing stops. The first seven nights are free. A single purchase unlocks the rest, forever: no subscription, no premium currency, no ads. Single player, offline, in ten languages. A game by The Dead Masked Company, set in the world of A Matter of Choice.
Screenshots
Verdict
The clearest difference is device support: Murudenu Tavern at 3 against Doom Dance's 1. Murudenu Tavern also leads on iOS requirement (15.0 vs 17.0). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Doom Dance sells 3 one-off in-app purchases and Murudenu Tavern sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Both ship on a similar rhythm, roughly daily. The most recent releases landed on November 10, 2026 and November 6, 2026 respectively.
| Parameter | Doom Dance | Murudenu Tavern |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Daily | Daily |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Devices | iPhone | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 145 MB | 46 MB |
| Age rating | 17+ | 12+ |
| Developer | MakeAwesome | Aurelien JOUBERT |
In-app purchases
Doom Dance
- Small Tip$0.99
- Medium Tip$2.99
- Large Tip$4.99
Murudenu Tavern
- Murudenu - Full Game$2.99





