Orbit Rage vs Strayward
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Orbit Rage
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Orbit Rage is a precision dodging game built for one thing: to be genuinely, punishingly hard - and completely fair. You control a single glowing orb. Hazards sweep, orbit and pulse across the board. One touch and you restart. There are no power-ups, no timers, no luck. Only your reflexes and your patience. THE HARDEST GAME YOU CAN ACTUALLY BEAT Most hard games cheat. Traps spring with no warning, deaths come from nowhere, and "difficulty" means the level lied to you. Orbit Rage does the opposite. Every hazard telegraphs its path before it moves. Every level is verified beatable, with a guaranteed margin for error. If you die, it is because you moved wrong - and you will know exactly why. That is the whole promise: a rage game that earns your rage. 100 LEVELS. 10 WORLDS. Each world introduces a new way to die and a new rhythm to master: GRID - clean lines, honest timing. Learn the language. NEBULA - vertical sweepers close the safe lanes. FORGE - pendulum hazards guard every doorway. VOID - breathing orbits open and close on a beat. PRISM - crossing diagonals force you to double back. GAUNTLET - everything so far, at once. TIDE - dense, slow fields. Patience over reflex. CIRCUIT - lockstep patrols. Read the pattern or die to it. FROST - long corridors, fast sweepers, no way to stop. SINGULARITY - nested rings, guarded checkpoints, no mercy. FEATURES 100 hand-tuned levels across 10 distinct neon worlds Precision touch control - a relative stick, not a clumsy finger-follow Checkpoints that define your route, not just your respawn Every hazard telegraphs before it strikes Deaths tracked per level, because you will want to know Plays fully offline. No account, no login, no waiting. FREE TO PLAY Orbit Rage is free, with optional ads to keep it that way. Watch a short ad to revive in place after a brutal death. Every level is playable for free - no paywall. Built for players who finished the world's hardest game and wanted more. How far can you get before you put the phone down?
Strayward
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Strayward is an endless vertical-descent arcade. One thumb. Endless floors. A different face of abandonment every run. In the Forgotten City, every stray has heard the same legend โ at the very bottom there is a Door, and beyond it, a place where every stray belongs. So they descend. Through Neon Ruins, Flooded Metro, Forgotten Foundations. Floor after floor. Faster than the chase that follows. Each run picks one danger โ the Flood, the Cold, Traffic, the Dark, Hunger, Illness, Loneliness, or the Rogue Animal โ and that danger drives both the rising chase behind you and the obstacles on the floors. Floor types bias with the threat: ice on cold nights, conveyor belts under traffic, crumbling ledges when the ground itself is unwell. Pick a stray: Ash the orange cat โ a Slink that makes the chase lose ground. Patch the Shiba Inu โ a Guard invulnerability for the moments that matter. Nix the raccoon โ Scavenge pulls coins out of the bins (magnet included). Pip the pigeon โ Preen shakes off sickness, vertigo, and frostbite. One more run. Modes for every night: Normal descent, Daily with a pinned threat, Living (survive on the clock), Boss (race the Door Boss for your fastest kill), and Creative (author a challenge, share a code, or browse what others published). Personal-best toasts mid-descent. A leaderboard of strays who got further than you last night. Spend a Boss ticket in Boss mode (earn via Normal or buy for 100 coins in the shop) and you drop straight into the Door Boss fight โ bank shards on the way down, then Strike to win. Your fastest kill tops the Boss board. Free to play. Soft currency only โ every character is unlockable through play. Optional Remove Ads purchase. Downward. Homeward.
Screenshots
Verdict
The clearest difference is in-app purchases: Orbit Rage at none against Strayward's 4. Strayward's advantage is ads (none vs shown) and update cadence (every 5 days vs every 2 weeks). On price, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Strayward sells 4 one-off in-app purchases. Orbit Rage asks for nothing beyond the download.
Orbit Rage ships an update every 2 weeks, Strayward every 5 days. The most recent releases landed on November 8, 2026 and November 6, 2026 respectively.
| Parameter | Orbit Rage | Strayward |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 weeks | Every 5 days โ better |
| Ads | Yes | No โ better |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPad | iPhone, iPad, iPod โ better |
| Requires iOS | 16.0 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 87 MB | 89 MB |
| Age rating | +4 | 12+ |
| Developer | OUADIE ZERHOUNI | Yiu Tung LAM |
In-app purchases
Orbit Rage
No in-app purchases
Strayward
- 500 Coins$0.99
- 10 Crystals$1.99
- 1,500 Coins$2.99
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- 4,000 Coins$4.99









