Idle Ages vs JUNKRUNNER
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Idle Ages
Build an empire across thousands of years of history, from ancient Sumer to the Han Dynasty. Summon legendary heroes to boost your production and manage your ages. The game continues to generate resources even when you're away.
- Progress through 30 historical ages
- Summon 115 legendary heroes
- Offline progress and resource generation
- Manage ages with managers
- Participate in special events
- Climb leaderboards
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Five thousand years of history, working for you. It starts with mud-brick huts in Sumer. Twenty-nine ages later you're running the Han Dynasty. And history isn't finished yet. Each age feeds the next. Grain from Sumer becomes gold in Akkad, becomes monuments in Egypt, becomes legions in Rome. SUMMON THE GREATS Gilgamesh. Cleopatra. Hammurabi. Ramses II. 115 heroes who double production, quicken cycles, or run an age for you. Legendaries hold sway over several at once. WALK AWAY. COME BACK RICHER. Give an age a manager and it keeps working with the app closed. Return to a fortune, reinvest in a minute, get on with your day. EVENTS Fresh empires with their own currencies and leaderboards. Climb, claim heroes, keep them for good.
JUNKRUNNER
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Buy junk. Jump stars. Get rich. Repeat, forever. A pixel-art space trading and idle game about scrap, nerve, and one very overloaded ship. You are a scrap smuggler with a leaky hull and a big idea: buy cheap at one station, warp to the next, sell dear. Spend the profit on a ship that hauls farther and a Yard that keeps earning while you are away. Try not to ask what's in crate 9. TRADE THE STARS - Seven stations, each with its own look and mood: rust and dust, neon and scanlines, frost and bells, spores and pads. - Prices move in waves. Little price bars in the Market list follow each station's price. - Market shocks, from sector 2: a scare or a strike makes a good scarce or cheap at a dock, and the ripple spreads before it fades. The ticker names the cause. - Stations remember you. Sell at one often and climb from STRANGER to FAMILY. Each tier pays a little more. - Take contracts and quests for bonus credits. Catch the bonus flips: now and then a sale you just made pays double. - Tap HAGGLE? on a big sale and beat the broker's timing bar for a little extra. Skip it any time. - Dock brokers now and then offer a one-time swap, or to take your whole hold at once. - Save a profitable trip and replay it from the MAP tab. It pauses and asks before buying if prices turn against you. RIVAL HAULERS - Old Moth, The Twins and Vex work your lanes. They flood one dock and buy out another, and the ticker says who did it. - Out-haul them over a month on the Rival Board and light up their colours. HOT CARGO (OPTIONAL) - Contraband pays extra at the fences, but it builds Heat and can draw a cartoon customs scan. Declare it, bribe the inspector for a chance to keep it, or act natural with one timing tap. Only the hot goods are at risk. - Never buy contraband and none of this happens. BUILD YOUR YARD - Ten rigs, from vending drones to a Dyson scaffold, grow visibly on your very own scrap planet. - Hire managers and the Yard earns while you're away. - Four rigs eat cargo: feed them a load from your hold for bonus income while it lasts. - Tap CLOCK OFF for a shift summary. Come back to a pile of credits. Spend them. Obviously. GO FURTHER OUT - Upgrade your ship. Unlock sector gates into deeper, richer, weirder space. - Earn the Skiff at Rank 5 and the Tug at Rank 10. The Manta and the Junk Barge are optional one-time hull purchases in the Hangar. Hulls never change your stats, and every hull has free paint jobs to earn in play. - No finish line. The galaxy is endless and so is the hustle. STORY AND COMFORT - Captain's Log: a short story entry unlocks at each new rank title and big gate. Name your captain, or skip it. - Dockside rumors: some tips come true, some are junk. - Back after a while? A welcome-back card shows what the Yard pays and your next goal. - Calm Market option: a slower ticker, no screen flashes, big price moves as one steady line of text. PLAYS THE WAY YOU DO - Quick trades on the bus, long idle stretches overnight. - Chiptune-style music and sound, with mute and volume controls. - Plays offline. Saves stay on your phone. No account, no ads, no tracking. Free to play. Only the hull purchases cost real money, and they are optional. Mild cartoon pirate flavor text.
Screenshots
Verdict
The clearest difference is in-app purchases: JUNKRUNNER at none against Idle Ages's 4. JUNKRUNNER also leads on update cadence (daily vs every 9 days). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Idle Ages sells 4 one-off in-app purchases. JUNKRUNNER asks for nothing beyond the download.
Idle Ages ships an update every 9 days, JUNKRUNNER daily. The most recent releases landed on October 31, 2026 and October 28, 2026 respectively.
| Parameter | Idle Ages | JUNKRUNNER |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 9 days | Daily — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 16.4 | 15.0 — better |
| Further details — not scored | ||
| Size | 254 MB | 79 MB |
| Age rating | 12+ | 4+ |
| Developer | Oogzy Entertainment LLC | Corey Trombley |
In-app purchases
Idle Ages
- Sprinkle of Diamonds$0.99
- Handful of Diamonds$4.99
- Pile of Diamonds$9.99
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- Hoard of Diamonds$19.99
JUNKRUNNER
No in-app purchases





