Sunforge vs Jig Beat
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sunforge
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A block made of visible mini blocks slides over your tower. Tap to drop it. Whatever hangs past the edge shears off and tumbles away — and only the mini blocks that STAY are added to your sum. Hit the sun's target exactly and your streak smelts into a gold ingot: tower repaired, combo climbing. Go one past it and the streak scorches black. That's the whole cruel deal of Sunforge: landing exactly the number you need often means hanging cells over the edge on purpose. You trade tower width for the sum — or sacrifice the sum to stay wide. Width is life. The sun doesn't care which you choose. ASCENT — THE CLIMB • Three suns, ramping speed, forge targets that grow with your altitude • Tactical discards for hopeless blocks — earned back by forging • An eclipse sky that darkens as you rise, from sun-bleached sand to black totality • Milestone stingers every ten floors THE BLOCKS THAT BREAK THE RULES • The diamond block: land it perfectly centered and your block regrows to full starting width — the comeback the sun occasionally grants • The burgundy block: cursed, and it comes in fast. It never joins the tower — let it fly past and it costs nothing; touch it down and it burns away every mini block it covers. Watch the NEXT chip for the warning. MIRAGE — ZEN, UNTIL THE STORM Pure precision stacking, no sums — but every so often a storm sways your tower, and honest physics decides what stands: if the weight above any edge leans too far, it topples. Stack centered and the wind finds nothing to take. LEARN BY PLAYING Two short playable lessons open on first launch — one for Ascent (stacking, the forge sum, the diamond, the cursed block) and one for Mirage (stacking and the storm). Each is skippable in one tap and replayable from the menu. PLAY HANDS-FREE (OPTIONAL) Turn on Sound to Drop and a clap, a tap, or a short word drops the block — no tapping the screen. It's an accessibility option, off until you enable it. The microphone is used on your device for loudness only; nothing is recorded, saved, or sent anywhere, and the game plays exactly the same by tap. NOTHING BEHIND THE CURTAIN • No ads, no accounts, no in-app purchases • Zero network calls — works in airplane mode forever • No tracking and no third-party code; your best score never leaves your device • The only permission is the microphone, and only if you turn on Sound to Drop Built natively in SwiftUI and SpriteKit for iPhone and iPad, iOS 17+, with synthesized audio, haptics, and a hard-edged desert-forge look. The sun is watching. Forge something.
Jig Beat
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JigBeat is a calm winter tapping game with one rule: land your taps on the beat. A takes your jig at the bottom of the hole. Every tap that lands inside the green window is one pull, four pulls lift her a floor, and when she clears the top floor she is yours. Tap off the beat and the floor you were filling empties out. That is the whole game. Everything else is the water around it. • One finger, one tap, no menus in the way — a ring closes on the jig once per beat and you tap when it meets • The early holes are two floors deep at a gentle sixty beats a minute; later ones go three, four and five floors, and the beat quickens as you go • Three per hole, three slips per floor — a slip costs you the floor, not the whole climb • 36 holes across three chapters, three stars each: one for the quota, one for losing, one for landing 85% of your taps on the beat • A logbook of ten species, from a palm-sized perch to the Ridge Mother Pike who takes two extra pulls a floor • Endless Jig for the record chasers — every few the hole gets deeper and the beat gets faster • A daily rhythm and three daily tasks, with a streak that pays for coming back • Six branches of tackle: a wider beat window, a stronger line, a longer stove, a louder metronome • Weather that rules the whole day — Hard Frost makes heavy, Thaw slows the water, a Blizzard forgives one more slip • Plays in portrait, one thumb, no account, no internet, no ads, everything saved on your phone Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is update cadence: Sunforge at every 3 days against Jig Beat's weekly. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Sunforge ships an update every 3 days, Jig Beat weekly. The most recent releases landed on September 18, 2026 and September 23, 2026 respectively.
| Parameter | Sunforge | Jig Beat |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 days — better | Weekly |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 17.0 | 16.0 — better |
| Further details — not scored | ||
| Size | 9 MB | 5 MB |
| Age rating | 4+ | 17+ |
| Developer | Hailey Jenkins | Gareth Vance |
In-app purchases
Sunforge
No in-app purchases
Jig Beat
No in-app purchases





