SplitLight vs 24 Bubbles
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
SplitLight
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You are the only light. There is a corridor in the dark, and your beam is what shows the way. Sweep the light and you see what waits ahead and to the sides — a wall, a gap, a column. Two thumbs. The left one moves you, the right one aims the light. The rest is down to you and your reflexes: dodge the walls, use the pickups. THREE WAYS TO PLAY CLASSIC — endless, no upgrades, no mercy. Your record is yours alone. DAILY — one world a day, the same one for everybody on earth. Same corridor, same obstacles, one leaderboard — but the streak breaks the moment you skip a day. A new world at midnight UTC. ROGUE — the run that keeps something. Metres become a bank, the bank buys a longer or a wider beam, and every upgrade costs more than the last. Your beam upgrades stay with you — always. WHAT THE DARK DOES BACK Pickups change the beam mid-run: wider, narrower, longer, shorter — and two that change the world instead, speeding it up or slowing it down. Glass columns let the light through and kill you anyway. The dimmed strip behind one is your only warning. Fog eats the reach of your beam metre by metre; inside it you see less than you did a second ago. And every few hundred metres the world turns inside out: black becomes white, white becomes black. TWO SCREENS, ONE DARK SplitLight ships for iPhone and Apple Watch. On the phone you play with two thumbs; on the watch the Digital Crown is your hand and the beam sweeps on its own. The watch version is not a companion widget — it is the same game, rebuilt for a screen the size of a fingertip, and one of the few real arcade games on the platform. BUILT SMALL ON PURPOSE Two colours. No text on the field. No tutorial — the first run is the tutorial. No ads. No subscription. No timers, no energy, no accounts, nothing to watch and nothing to wait for. The game does not collect your data — there is no analytics SDK inside, and your progress lives on your device. Free the whole way through: classic, daily and rogue, all of it, from the first metre to the last. One optional purchase unlocks endless beam upgrades past the fifth level in rogue — buy it only if you have already hit that ceiling and want more. That single purchase is the entire business model. Game Center leaderboards and achievements on both platforms. Turn off the lights. Turn on the flashlight.
24 Bubbles
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Turn the classic 24 puzzle into a lively bubble-merging adventure. In 24 Bubbles, there are no operator buttons. Simply drag two number bubbles together and the game automatically performs a valid operation. Correct combinations merge into a larger bubble—keep going until the final bubble is exactly 24. GAME MODES • Cloud Levels: 30 carefully arranged number puzzles. • Arcade Mode: Start with 30 seconds, earn time for every solved puzzle, and level up after every 10 consecutive wins. • Face-to-Face Duel: Share one device and compete across a split screen for 30 seconds. • Apple Watch Quick Challenge: Tap two numbers on your wrist for short puzzle sessions anytime. • Animated Tutorial: Learn naturally through gesture animation the first time you play. A DELIGHTFUL EXPERIENCE • Soft translucent bubbles, dynamic lighting, and satisfying merge animations. • Pickup, impact, burst, and victory sounds with haptic feedback. • The in-game interface supports Simplified Chinese and English. • Play on iPhone, iPad, and Apple Watch. Progress stays on your device. • No account required. Observe the relationships between the numbers, discover the right merge order, and make the last bubble exactly 24!
Screenshots
Verdict
The clearest difference is in-app purchases: 24 Bubbles at none against SplitLight's 1. 24 Bubbles also leads on iOS requirement (17.0 vs 26.0). On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. SplitLight sells 1 one-off in-app purchase. 24 Bubbles asks for nothing beyond the download.
Both ship on a similar rhythm, roughly weekly. The most recent releases landed on September 22, 2026 and September 14, 2026 respectively.
| Parameter | SplitLight | 24 Bubbles |
|---|---|---|
| Price | Free | Free |
| Update frequency | Weekly | Weekly |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Devices | iPhone, Apple Watch | iPhone, iPad, Apple Watch — better |
| Requires iOS | 26.0 | 17.0 — better |
| Further details — not scored | ||
| Size | 2 MB | 21 MB |
| Age rating | 4+ | 4+ |
| Developer | Pavel Gagarin | 凯 刘 |
In-app purchases
SplitLight
- Full Version$3.99
24 Bubbles
No in-app purchases
Questions
Is SplitLight free?
Is 24 Bubbles free?
Do SplitLight or 24 Bubbles have ads?
Which is updated more often, SplitLight or 24 Bubbles?
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