EscapeGame Attic vs Lock Rush
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
EscapeGame Attic
Solve mysteries in an antique-style room to find your way to the attic. Uncover a hidden story as you progress through puzzles and collect items. Features beautiful 3D graphics and a hint system for beginners.
- Beautiful 3D graphics
- Antique-style atmosphere
- Story unfolds with puzzles
- Hint function
- Auto-save
- Item collection and combination
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◯ Escape Game: ATTIC You wake up in an antique-style room. Solve the various mysteries scattered throughout the room and find the way to the attic. As you explore, another story hidden within the room gradually comes to light. ◯ Features -Beautiful 3D graphics -A calm, antique-style atmosphere -A story that unfolds as you solve puzzles -Hint function for beginners -Auto-save ◯ How to Play -Tap areas that catch your eye to investigate -Collect items and use or combine them to solve puzzles -If you get stuck, use the hint button to view hints tailored to your progress ◯ Credits Game Design, Programming, 3DCG sumino: https://x.com/sumino_plumist ◯ Asset Credits 【BGM & Sound Effects】 DOVA SYNDROME 効果音ラボ 魔王魂 【Icon Assets】 Icons8: https://icons8.com icooon-mono: https://icooon-mono.com Thank you for the wonderful assets!
Lock Rush
This game challenges your reflexes and memory with a simple tap mechanic that evolves with increasingly complex rules. Progress through various modes, including reflex tests and memory puzzles, with a daily challenge for all players. Enjoy a pure, uninterrupted gaming experience with no ads or in-app purchases.
- Tap-based reflex challenges
- Memory grid and sequence puzzles
- Progressive difficulty and rule changes
- Daily challenge mode
- Unlockable game modes
- Offline play
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One lock. One tap. Seventeen ways to get it wrong. A dot races around a lock. Tap when it crosses the target. Miss, and the lock resets. That is the whole game — and then it starts taking the rules away. REFLEX The dot reverses on every hit. The target shrinks to a sliver. The dot fades out before it arrives. Two dots orbit against each other and you have to catch the collision. The target burns down in real time. The dot stops orbiting and rebounds off walls instead. MEMORY A grid lights up, then goes dark — reproduce it. Numbered tiles flash, then vanish — tap them in order. Coloured pairs appear for a moment — find every match. Get it wrong and the board shows you exactly what you missed. TRACKING One card shows a key, every card turns face down, and then they trade places. Follow the key and tap it when they stop. More cards, more swaps, and feints that set out and come back. Not memory — you can watch the whole thing and still lose it. IRON MAN The daily event. One life, no checkpoint, no continues: one miss ends the run, however far you got. A different mode every day, identical for every player on earth. The top ten share the day's gold, and whoever leads holds the crown on the menu until somebody takes it. THE GAUNTLET Every mode you have unlocked, shuffled after every single lock. You never get to settle into a rhythm. GOLD Coins turn up on targets, and bonus rounds fill the board with coins and bombs. Every lock you crack pays, and the rate climbs the longer you survive. Bank enough and you can buy your way back into a run you were about to lose, or spend it on dot skins and colour schemes that take over the whole screen. BUILT TO BE PICKED UP Runs last seconds. Retry is a single tap. Checkpoints every five locks mean you never replay ground you have already covered. Memory modes have a speed setting, because the right amount of time to look at a board is not the same for everyone. NO NONSENSE No ads. No in-app purchases. Gold is earned, never bought. There is no account to create and nothing to sign up for — leaderboards use the Game Center already on your iPhone, and your scores are the only thing that ever leaves the device.
Screenshots
Verdict
The clearest difference is in-app purchases: Lock Rush at none against EscapeGame Attic's 1. Lock Rush also leads on ads (none vs shown) and review sentiment (100% vs 68%). EscapeGame Attic's advantage is ratings volume (30 vs 8) and iOS requirement (15.6 vs 17.0). On price, rating and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. EscapeGame Attic sells 1 one-off in-app purchase. Lock Rush asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.9 for EscapeGame Attic against 5.0 for Lock Rush. Both are backed by a comparable volume of ratings — 30 and 8 respectively. Written reviews are what separate them: 68% of EscapeGame Attic's written reviews are positive against 100% of Lock Rush's.
EscapeGame Attic ships an update fortnightly, Lock Rush every 2 days. The most recent releases landed on October 20, 2026 and October 16, 2026 respectively.
| Parameter | EscapeGame Attic | Lock Rush |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (30 ratings) | 5.0 (8 ratings) — better |
| Positive reviews | 68.4% of reviews | 100.0% of reviews — better |
| Number of ratings | 30 — better | 8 |
| Update frequency | Fortnightly | Every 2 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.6 — better | 17.0 |
| Further details — not scored | ||
| Size | 292 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Kensuke Miyahara | Zach Rustick |
Customer experience
EscapeGame Attic
Lock Rush
In-app purchases
EscapeGame Attic
- Remove Ads$0.99
Lock Rush
No in-app purchases
Questions
Is EscapeGame Attic free?
Is Lock Rush free?
Which has better reviews, EscapeGame Attic or Lock Rush?
Do EscapeGame Attic or Lock Rush have ads?
Which is updated more often, EscapeGame Attic or Lock Rush?
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