CalystrixCard Carnival vs Spark Leap
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
CalystrixCard Carnival
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CalystrixCard Carnival is a collection of three original card puzzles, each with its own rule set. One idea holds them together: a deck of cards is a wonderful set of puzzle pieces, and a Joker is the piece that fits anywhere. Joker Orbit asks you to plant cards on three turning rings around a Joker star. Every card you plant makes the whole orrery drift, so you are always planning one step into a board that is about to move. Joker Bloom treats cards as seeds. Each suit grows its own way ā hearts spread sideways, diamonds run diagonally, spades creep downward, clubs send out a single runner. Four touching plots of one suit bloom and lock in. Plant in the wrong order and your garden strangles itself. Joker Prophecy shows you the future. You can see the next three cards and the exact square each one will land on. You cannot stop them ā but you can spend Joker tokens to redirect them, change their suit, or turn them wild. Then you satisfy the omens the stage demands. Every one of the 36 stages is built from a fixed seed, so a stage is the same puzzle for everybody, every time. Skill decides the outcome, not the shuffle. Features ⢠Three original puzzles, 36 hand-authored stages, three stars to earn on each. ⢠Joker Orbit ā a drifting three-ring orrery. Nudge a ring, spend a Freeze, align the rays. ⢠Joker Bloom ā suit-directed growth on a 6Ć6 garden, with Joker Suns that revive everything nearby. ⢠Joker Prophecy ā turn-based and untimed. See what is coming, then bend it with Joker tokens. ⢠Versus (2ā6 players) ā the host picks one puzzle and stage, everyone solves an identical board, and the best score takes the round. Placing earns XP for everyone. ⢠No internet, no accounts, no data leaving your device ā versus runs peer-to-peer over Wi-Fi and Bluetooth. ⢠Failed attempts still earn XP, so progress only ever moves forward. ⢠Progression: levels, XP, stars, solve streaks, achievements, a leaderboard, plus Stats and a full run History. ⢠Sound and haptics, both switchable.
Spark Leap
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A discharge starts at the socket with zero charge. Every step, it looks for the nearest unburned conductor inside its reach and leaps there ā and then that coin burns away, so the next step is measured on a board that just changed. You never draw the route. You place coins, change the geometry, and the route works itself out. Your job is to arrange the tray so the arc lights every fruit coin, builds the charge the vault asks for, and finally leaps into the vault capacitor. ⢠100 hand-shaped levels across five substations, each with its own twist to the machine ā generous reach and nothing else in Copper Yard, compulsory fruit and charge quotas in Fruit Line, short reach and superconductors in Storm Deck, queue-jumping lightning rods and paired twin coins in Rod Field, and a cruel 6Ć6 plate with a one-coin tray in The Vault ⢠Every level is verified by a built-in solver before it is handed to you, so an unsolvable puzzle cannot exist ā and Par, the second star, is the smallest winning arrangement that solver could find ⢠Ties between equally distant conductors always break clockwise from North, so the same arrangement produces the same arc on every device, every time ⢠A kit of four tools on every plate, refilled for every level and never sold: Probe traces the first leaps, Dry Run walks the whole route as a ghost without burning anything, Spare Coin adds a coin at the cost of the third star, Snuffer lifts a bolted coin off the board ⢠No shop, no currency to hoard, no daily chores ā just the puzzles, in order, whenever you feel like them ⢠Coin and arc finishes unlocked with stars alone ā never money, never chance ⢠No lives, no failure state: if the arc gutters out, everything snaps back and you simply try again ⢠Ten badges, a full log book, colourblind marks and a slow-arc mode for reading a route step by step ⢠Completely offline. No ads, no in-app purchases, no accounts, no data collection The Surge bar at the top is a bonus and never a threat ā beat it for extra sparks, miss it and the bar just goes dark while you keep thinking. This is a game about working it out, not about hurrying. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is iOS requirement: CalystrixCard Carnival at 14.0 against Spark Leap's 16.0. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
CalystrixCard Carnival ships an update every 6 days, Spark Leap weekly. The most recent releases landed on October 11, 2026 and October 16, 2026 respectively.
| Parameter | CalystrixCard Carnival | Spark Leap |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 6 days ā better | Weekly |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod ā better | iPhone |
| Requires iOS | 14.0 ā better | 16.0 |
| Further details ā not scored | ||
| Size | 25 MB | 5 MB |
| Age rating | 4+ | 17+ |
| Developer | ZEYNEP UMUT | Oliver Shallenberger |
In-app purchases
CalystrixCard Carnival
No in-app purchases
Spark Leap
No in-app purchases
Questions
Is CalystrixCard Carnival free?
Is Spark Leap free?
Do CalystrixCard Carnival or Spark Leap have ads?
Which is updated more often, CalystrixCard Carnival or Spark Leap?
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