SHADOW PROTOCOL vs Amityville
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
SHADOW PROTOCOL
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A violent storm seals every exit from the Meridian Hotel. At 02:17, a dead man’s watch starts moving again. Shadow Protocol is a cinematic interactive crime thriller built around investigation, consequence, and memory. Step into the role of Ryan, an investigator drawn into a case where every piece of evidence points toward an impossible past. Search atmospheric crime scenes. Examine forensic details. Question what you see. The choices you make redirect conversations, change alliances, and determine which version of the truth survives. FEATURES • A complete 10-chapter interactive mystery • Consequential choices that shape the investigation • Three distinct endings to discover • Cinematic crime scenes and dramatic character moments • Environmental clues, forensic evidence, and deduction puzzles • An Ending Archive that tracks your discoveries • Autosave support for seamless chapter-by-chapter play • Independent controls for music and sound effects The Meridian case was never closed. It was waiting for you.
Amityville
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112 Ocean Avenue, Long Island, 1974. You have twenty-eight days in a house that does not want you, and the house is paying attention. A house that answers anything you do to it, in prose that reads like a novel. Touch anything in the picture: the lamp, the stain on the boards, the crucifix on the wall. Look at it, take it, break it, burn it. The house writes back. Much of what it says is written the moment somebody first does that thing, so it answers what you actually did, not what somebody guessed you might. 1980s home-computer pixel art, dithered and lamplit, every detail touchable. There is no map. Every way on, a doorway, a hatch, a gap, carries a small arrow on the picture: touch it and you go. THE STORY The last tenant kept a ledger. It does not count nights. Something in this house has been counting for a long time, and you have twenty-eight days to learn what it counts, and who kept the count. - Thirteen rooms, and the rooms other players have opened: when a deed finds a new passage, that room stays in the house for everyone who comes after - Five acts, and a night turns when the story moves, not when a timer runs out - Four endings. Three you choose. One the house chooses for you - Evidence to carry, an axe to take or leave, and a front door you can walk out of whenever you like, if you can live with that - Six languages: English, French, German, Spanish, Italian, Portuguese - No ads, no account, no purchases. The game saves itself on every turn Made for the phone. The picture fills the top of the screen and the words sit under your thumb. A tap names a thing, and nothing happens until you choose what to do with it. A NOTE ON THE SUBJECT This is fiction, inspired by a case that is a matter of public record. It names no real person and re-enacts nothing that happened to them. It is meant to unsettle. If that is not what you are after, this is the wrong game.
Screenshots
Verdict
The clearest difference is iOS requirement: SHADOW PROTOCOL at 13.0 against Amityville's 15.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | SHADOW PROTOCOL | Amityville |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 367 MB | 2 MB |
| Age rating | 4+ | 12+ |
| Developer | 云鹏 黄 | Erwan Cosnuau |
In-app purchases
SHADOW PROTOCOL
No in-app purchases
Amityville
No in-app purchases
Questions
Is SHADOW PROTOCOL free?
Is Amityville free?
Do SHADOW PROTOCOL or Amityville have ads?
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