Comparison

Clash vs Ping64

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Clash

This utility allows users to manage network connections using custom rules. It supports various proxy protocols and offers detailed network visibility. Configure connections, test latency, and customize routing for your specific needs.

Highlights
  • Rule-based network routing
  • Support for multiple proxy protocols
  • Customizable policy groups
  • Detailed network traffic monitoring
  • Visual rule editor
  • DNS configuration options
Features
Read full description

Clash - Rule based proxy utility is now on iOS. Clash is a rule-based network proxy utility. Its core builds on the open-source mihomo project and powers the app's NetworkExtension runtime on Apple platforms. The app is built natively with SwiftUI for iPhone and iPad — not a web wrapper and not a port. Bring your existing Clash or mihomo profile URL. Clash then decides how each connection should be handled: direct, through a selected proxy, or rejected by your rules. Clash ships with no servers and no proxy lines; you supply your own configuration or profile URL. GETTING STARTED 1. Import — paste a profile URL, scan a QR code, open a YAML configuration, Share one from another app, or start with a blank profile. 2. Choose — refresh policy groups, test latency, and select the route you want. 3. Connect — connect from Home, Control Center, or Shortcuts, then switch routing modes whenever needed. RULE-BASED ROUTING • Rule / Global / Direct modes, switched in one tap • Match domains, suffixes, keywords, IP-CIDR, GEOIP, GEOSITE, ports, network types, and more • Add custom rules with a visual editor — no YAML by hand • Update remote rule providers on a schedule • Every connection shows the rule it matched and the node it took NODES AND POLICY GROUPS • select, url-test, fallback, load-balance, and relay policy groups • Refresh nodes, test latency, and change selections quickly • Create nodes manually with a field-level editor, configure proxy chains, or use nodes from an imported profile • Read mihomo-format YAML configurations and remote profiles directly • Accepts ss / ssr / vmess / vless / trojan / hysteria2 / tuic / anytls share links and Base64 node lists DNS • Resolver lists, per-domain policies, Fake-IP and real-IP modes • DNS over HTTPS, TLS, QUIC, and UDP • Local DNS mapping: pin a domain to an address you choose, ahead of any resolver • DNS self-checks, cache controls, and resolution-path diagnostics A VISIBLE NETWORK • Live upload and download speed with cumulative traffic • Current connections, request history, matched rules, and outbound routes • Runtime logs, core status, and resource usage • Network quality testing, STUN, and NAT type detection BUILT FOR IPHONE AND IPAD • A sidebar with two-column detail on iPad; ⌘1 through ⌘9 jump to the sidebar sections • Light and Dark Mode, Dynamic Type, and VoiceOver throughout • Control Center control for one-tap connect • Shortcuts and Siri actions for connect, disconnect, toggle, and routing mode • Share extension: send a configuration from any app to import it • On Demand rules for automatic takeover on selected networks • Local and iCloud Drive configuration backup and restore • Localized in English, Simplified Chinese, and Traditional Chinese SUPPORTED OUTBOUND PROTOCOLS HTTP, SOCKS, Shadowsocks, ShadowsocksR, Snell, VMess, VLESS, Trojan, AnyTLS, Mieru, Sudoku, Hysteria, Hysteria2, TUIC, ShadowQUIC, GOST Relay, WireGuard, Tailscale, ZeroTier, SSH, MASQUE, TrustTunnel, OpenVPN PRIVACY • No data collected • No ads, third-party analytics, or tracking SDKs • Configurations and credentials use iOS Data Protection; optional backups use your own Apple/iCloud account. • Logs and diagnostics stay local unless you choose to share them. • Network traffic flows only between your device and the services you configure OPEN-SOURCE CORE The Clash core source is public for audit. Issues are welcome. The core is built on the open-source mihomo project. To connect, you need a Clash or mihomo configuration — bring your own, or create and edit one in the app — and a network service you control or are authorized to use. Clash source: https://github.com/ProjectClash/Clash Privacy Policy: https://clash.md/privacy Terms of Use: https://clash.md/terms Support and Documentation: https://clash.md/

About

Ping64

Features
Read full description

本应用面向企业组织用户,提供移动审批、外部文件安全查看、身份认证、数据安全管理及零信任企业资源安全接入服务,仅用于访问经授权的企业业务系统。本应作为Ping64的辅助应用无法单独使用。

Screenshots

Clash4 screens
Ping643 screens

Verdict

The call

The clearest difference is update cadence: Clash at every 3 days against Ping64's every 3 weeks. Clash also leads on device support (5 vs 2) and iOS requirement (15.0 vs 26.0). On price, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Clash ships an update every 3 days, Ping64 every 3 weeks. The most recent releases landed on October 25, 2026 and October 24, 2026 respectively.

Scorecard3 real differences · 7 level
Clash versus Ping64: the parameters behind the verdict, then further details
ParameterClashPing64
PriceFreeFree
Rating4.5 (192 ratings) — better—
Positive reviews85.5% of reviews—
Number of ratings192 — better—
Update frequencyEvery 3 days — betterEvery 3 weeks
AdsNoNo
In-app purchasesNoNo
MonetizationFree—
DevicesiPhone, iPad, iPod, Mac, Apple TV — betteriPhone, iPad
Requires iOS15.0 — better26.0
Further details — not scored
Size92 MB144 MB
Age rating4+4+
DeveloperOpen SourcedShandong Anzai Information Technology Co., Ltd

In-app purchases

None

Clash

No in-app purchases

None

Ping64

No in-app purchases

Questions

Is Clash free?
Clash is free to download, with no in-app purchases.
Is Ping64 free?
Ping64 is free to download, with no in-app purchases.
Do Clash or Ping64 have ads?
Neither Clash nor Ping64 shows ads.
Which is updated more often, Clash or Ping64?
Clash ships an update every 3 days, and Ping64 every 3 weeks. Most recently, Clash was updated on October 25, 2026 and Ping64 on October 24, 2026.

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