What Happened Next vs Flowist
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
What Happened Next
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April 24, 1954. Strange lights have appeared above the town, and the news coming through the radio grows more disturbing every day. What Happened Next is a decision-driven survival thriller about a group of people trying to stay alive during an alien invasion. Protect your home, manage your limited resources, and decide the fate of those who arrive at your door. Every choice you make affects not only you, but everyone taking shelter inside. Send survivors into dangerous parts of the town at night to search for food, weapons, medical kits, and materials. Each location carries a different level of risk, and one wrong decision may prevent someone from ever returning. Follow the latest developments through daily radio broadcasts, watch the world outside your window change, and prepare for the threat that is slowly approaching. As the days pass, resources will disappear, danger will grow, and deciding who you can trust will become increasingly difficult.
Flowist
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Flowist plays out a whole life: from your first paycheck to 48 years later, every year is your call. NO WAITING Flowist is not an idle game. Nothing ticks in the background — a year only moves when you press "End Year". Close the app, come back a week later, and the game is exactly where you left it. You decide how long a session lasts; the game never puts you on a clock. HOW A YEAR GOES · Flow — the year's events arrive as cards: a job offer, a raise, a breakdown, health, family. Some cards are a roll of the dice, and the real odds are printed on the card. No blind gambles. · Investing — read the economy, build a portfolio, manage your buy list, hire or fire advisors. · Personal — education, habits, insurance and your records. Insurance is a fresh call every year. When the year ends you get a report: what came in, where it went, how you stand against last year. YOU LEARN TO READ THE STATEMENTS A live income statement and balance sheet are kept the whole way through — they fill in as you play. The first time a term shows up it goes into the glossary, and you can go back to it whenever you want. The point isn't memorising definitions; it's seeing why the numbers came out that way. FOUR COUNTRIES, FOUR DIFFICULTIES · Türkiye (TRY) — high inflation, a volatile economy. Just holding on to money is a skill. · United States (USD) — strong markets and salaries; taxes bite, health and education cost. · Europe (EUR) — stability and strong public healthcare; but heavy taxes and a narrow pay range. · Dubai (AED) — no income tax, savings pile up fast. The easiest run, and scored accordingly. Each country carries its own score multiplier, so the same game has four difficulty settings. ALSO · Badges you unlock along the way, and a dream to aim at. · Seven languages: Turkish, English, German, Spanish, French, Japanese, Chinese. · One-handed, built for iPhone. WHAT'S FREE The first 9 years are free and no account is needed. A yearly subscription continues the run and also removes ads. While playing free you'll see a banner, and the game offers optional rewarded ads — decline them and play carries on regardless. Because the free version is ad-supported, it needs an internet connection to play; the subscription also unlocks offline play. If you let the subscription lapse, the years you already played are never deleted. SUBSCRIPTION TERMS · Flowist Full Version — yearly subscription, auto-renewing. · Payment is charged to your Apple account when the purchase is confirmed. · The subscription renews automatically unless it is cancelled at least 24 hours before the end of the current period; the renewal is charged within the 24 hours before the period ends. · After purchase you can manage the subscription and turn off auto-renewal in Settings → your name → Subscriptions. · Terms of use: https://zekcrc.github.io/flowist-legal/kosullar-ios.html · Privacy policy: https://zekcrc.github.io/flowist-legal/gizlilik-ios.html ONE NOTE Flowist is an educational simulation, not investment advice. Its economies, returns and prices are the game's own model; they carry no real market data and involve no real money.
Screenshots
Verdict
The clearest difference is price: Flowist at Free against What Happened Next's $0.99. Flowist also leads on update cadence (every 2 days vs every 6 days) and iOS requirement (15.0 vs 18.6). What Happened Next's advantage is in-app purchases (none vs 1). On ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Flowist is free to download; What Happened Next costs $0.99 up front. Flowist sells 1 in-app purchase, starting at $2.99 per year. What Happened Next asks for nothing beyond the download.
What Happened Next ships an update every 6 days, Flowist every 2 days. The most recent releases landed on October 24, 2026 and October 26, 2026 respectively.
| Parameter | What Happened Next | Flowist |
|---|---|---|
| Price | $0.99 | Free — better |
| Update frequency | Every 6 days | Every 2 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 18.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 1.1 GB | 11 MB |
| Age rating | 17+ | 12+ |
| Developer | Serafettin Beceren | Zeki Cerci |
In-app purchases
What Happened Next
No in-app purchases
Flowist
- Flowist Yearly$2.991 Year









