Comparison

Mixos vs MapBake

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Mixos

Create 3D art with intuitive sculpting and painting tools. Apply realistic materials and textures directly onto your models or UV maps. Sync your projects across devices for seamless workflow.

Highlights
  • 3D sculpting tools
  • Direct 3D model painting
  • PBR layer stack
  • Material blending
  • Cloud project syncing
  • AI-powered assets
Features
Read full description

Mixos is a 3D creative suite that runs on your iPhone and iPad. Five apps, one account: scan something real, sculpt a form, texture it, build it into a scene, and turn a flat mark into a 3D logo. SCAN — capture something real • Stand an object on a plain surface and walk around it, and your phone builds a textured 3D model — all on the device, nothing uploaded • Or scan a whole room, a wall or a car as you walk through it • Turn a finished scan over in 3D before you send it anywhere • Open it in Studio to build with, or in Paint to texture • Needs a device with a LiDAR sensor PAINT — texture your models • Paint straight onto the 3D model with your finger or Apple Pencil, or work on the flat UV map • Every stroke lands in a real PBR layer stack — base colour, roughness, metallic, normal and height — so what you paint is what a render engine sees • Layers with masks, blend modes and per-layer opacity • Height-aware material blending, so rust settles into crevices the way it should • A library of ready-made materials and brush tips MOLD — sculpt the form • Push, pull and smooth geometry with a full sculpting brush set • Symmetry, masking and remeshing • Send a finished sculpt straight into Paint to texture it STUDIO — build the scene • A real scene graph: parent objects, transform them, arrange a shot • Polygon modelling on the mesh itself — extrude, inset, bevel, loop cut, bridge and more • Keyframe animation on a timeline • Light and shade the whole scene, not one object at a time LOGO — a flat mark, in 3D • Open a ready-made mark and give it real depth, bevelled edges and materials • Every colour becomes its own layer, so the mark comes apart in space • Describe a mark instead, or bring your own artwork — both use AI credits from your plan SEE IT IN YOUR ROOM Put a model on the table in front of you in AR, in Apple's own viewer. Walk around it, and pinch to set the size. Free on every plan. BRING YOUR OWN MODELS Import .glb, .gltf, .fbx, .obj, .ply, .stl, .dae and .3mf and start working on them straight away. MAKE MATERIALS WITH AI Describe what you want — rusted steel, glazed ceramic, worn leather — and get a tiling PBR material, texture or mask you can paint with. TAKE YOUR WORK OUT Export a finished texture set, material or model and save it straight to Files, or send it on with the share sheet. (Pro and Max.) YOUR WORK GOES WITH YOU Projects sync to your Mixos account automatically. Start something on the train, open it on your desktop, keep going. SUBSCRIPTIONS Mixos Pro — $8.99 per month, or $71.88 per year • 50 AI credits every month • 25 GB of cloud storage • AI materials, textures, masks and 3D models • Export finished textures, materials and models • Your AI generations stay private Mixos Max — $17.99 per month, or $167.88 per year • 150 AI credits every month • 50 GB of cloud storage • AI materials, textures, masks and 3D models • Export finished textures, materials and models • Your AI generations stay private Painting, sculpting, modelling and viewing in AR are free on every plan. Exporting your files needs Pro or Max. Without a subscription you get 100 MB of cloud storage and 10 one-time trial AI credits, and your generations are shared to the public Community library rather than kept private. Mixos needs an account so your work is saved. Mixos Pro and Mixos Max are auto-renewing subscriptions, sold with a one-month or one-year term. Payment is charged to your Apple Account at confirmation of purchase, and renews automatically for the same period and price unless cancelled at least 24 hours before the current period ends. Manage or cancel in your Apple Account settings. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://www.mixos.io/privacy

About

MapBake

Features
Read full description

Turn images into practical, game-ready PBR material starting points directly on iPhone and iPad. MapBake prepares a source image, makes it tileable, estimates a complete material set, previews the result in 3D, and exports the conventions your target engine expects. IMPORT AND PREPARE • Import from Photos, Files, Camera, Clipboard, or drag and drop on iPad • Crop, rotate, flip, correct perspective, and normalize uneven lighting • Keep the original source intact while you experiment MAKE IT SEAMLESS • Create a horizontally and vertically tileable texture offline • The tile is rebuilt from patches of your photo, joined along cuts that follow real detail, so joins stay invisible and nothing is mirrored • One control trades keeping your source's structure against mixing it more freely • Inspect any map at 1×1, 2×2, 3×3, or 4×4 with zoom and pan GENERATE A COMPLETE PBR SET • Base Color, Height, tangent-space Normal, Roughness, Metallic, and Ambient Occlusion • Useful deterministic estimates designed to be adjusted—not false claims of recovering perfect physical properties from one photo • Fast working previews with full-resolution recomputation when you export PREVIEW THE MATERIAL • Physically based RealityKit preview on a plane, sphere, cube, or rounded cube • Neutral, soft, outdoor, overcast, warm, high-contrast, and dark studio lighting • A directional key light you can sweep and lower to rake across the surface, so relief in the height and normal maps actually reads • Inspect scale, tiling, reflections, normal response, roughness, and metallic behavior EXPORT FOR YOUR TOOLS • Unity Built-in, URP, HDRP, Unreal Engine, Godot, Blender, OpenGL, and DirectX profiles • Automatic normal Y conversion, roughness/smoothness conversion, and standard packed maps • PNG output at 256, 512, and 1024 in the free app • MapBake Pro is a one-time purchase that removes ads and adds 2K/4K export, custom RGBA packing, and saved custom presets No account is required. Source images and generated materials are processed on-device and stay local unless you explicitly export or share them.

Screenshots

Mixos4 screens
MapBake4 screens

Verdict

The call

The clearest difference is in-app purchases: MapBake at none against Mixos's 2. MapBake also leads on iOS requirement (18.0 vs 26.0). Mixos's advantage is ads (none vs shown). On price and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Mixos sells 2 in-app purchases, starting at $6.99 per month. MapBake asks for nothing beyond the download.

Scorecard3 real differences · 6 level
Mixos versus MapBake: the parameters behind the verdict, then further details
ParameterMixosMapBake
PriceFreeFree
Rating5.0 (2 ratings) — better—
Number of ratings2 — better—
Update frequencyEvery 5 days—
AdsNo — betterYes
In-app purchasesYesNo — better
MonetizationFreemium—
DevicesiPhone, iPadiPhone, iPad
Requires iOS26.018.0 — better
Further details — not scored
Size4 MB8 MB
Age rating4+4+
DeveloperMatthew GuildWhite Bread Games

In-app purchases

2 purchases

Mixos

Subscriptions2
  • Mixos Pro$6.991 Month
  • Mixos Max$13.991 Month
None

MapBake

No in-app purchases

Questions

Is Mixos free?
Mixos is free to download, with in-app purchases available.
Is MapBake free?
MapBake is free to download, with no in-app purchases.
Do Mixos or MapBake have ads?
MapBake shows ads; Mixos does not.

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