Cortexfall vs 回线:BACKTRACE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Cortexfall
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Cortexfall is an offline cyberpunk roguelike where every move matters. Descend into procedurally generated sectors, adapt your build to what you find, and fight the machines that seized the heart of the Grid. Nine modes revolve around turn-based tactics. The tenth, Overrun, drops deliberate turns for real-time survival. PLAN EVERY MOVE Navigate sectors packed with laser gates, explosive barrels, teleport pads, destructible walls, and ruthless machines. Break enemy line of sight, lure them into hazards, trigger chain explosions, and save your EMP for when things go bad. Four boss archetypes await, each with its own second phase and signature threat. SHAPE YOUR OPERATIVE Choose one of four distinct classes. Pick a weapon and an ability before the run, then collect chips, grenades, and augments as you go. Pierce enemy lines with a Railgun, strike from stealth with a Pulse Blade, hack an enemy and turn it against its allies, or deploy a combat drone. TEN WAYS INTO THE GRID - Complete five sectors in Story Mode - Push your local high score in Endless Run - Take one shot each day at a date-based seed in Daily Challenge - Fight through five back-to-back boss encounters in Boss Rush - Clear eight sectors against the clock in Time Attack - Solve tile logic and find the exit in Puzzle Grid - Hold out against escalating waves in Horde Arena - Create custom training runs and test builds without risk in Sandbox - Enter risky rooms and draft one of three perks at every level-up in Anomaly Zone - Face a rising swarm on an endless field in real-time Overrun MAKE EVERY REAL RUN COUNT Real runs, contracts, and achievements reward credits, Neuro-Cores, and more. Unlock new classes, weapons, abilities, skins, and permanent upgrades. Complete daily and weekly contracts, build weapon and ability mastery, uncover Codex entries, collect achievements, and improve your local records. Log at least five runs in a month to receive a detailed recap of how you played. DESIGNED FOR OFFLINE PLAY No account or internet connection is needed for gameplay. Play in English or Czech, with adjustable difficulty, controls, and text size. Accessibility options include colorblind-friendly palettes, a high-contrast grid, reduced motion, and a photosensitivity-safe mode. The Grid rewrites itself after every fall. Learn, refine your build, and see how much deeper you can go next time.
回线:BACKTRACE
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子弹不会在去程造成伤害。真正的攻击,发生在它沿原轨迹归来时。 BACKTRACE / 回线是一款围绕“返程弹道”构筑的俯视角动作 roguelite。你只有六枚不会消耗的弹丸:把它们射向墙面,利用反弹布置未来的杀伤线;引诱敌人进入轨迹;在正确时机召回;最后赶回旧射击点,接住归来的弹丸并维持战斗节奏。 核心特色: - 独特的返程伤害机制:去程布线,返程穿透敌群; - 六枚永久弹丸:每次发射都同时创造弹道与必须返回的锚点; - 主动召回、相位冲刺、反弹、标记和接弹组成高密度战术循环; - 五波完整单局、四类敌人和多阶段 Boss“收债人”; - 九项围绕返程、反弹和接弹设计的局内升级; - 为 iPhone 与 iPad 横屏设计的双虚拟摇杆和快捷按钮; - 离线单机、无广告、无应用内购买; - 降低闪光、关闭震动、瞄准辅助和色觉符号等辅助选项。 先决定子弹将如何回来,再决定自己要去哪里。
Screenshots
Verdict
Cortexfall and 回线:BACKTRACE are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Cortexfall | 回线:BACKTRACE |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 4 days | — |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 50 MB | 4 MB |
| Age rating | 9+ | 12+ |
| Developer | JURAJ ACSAY | 云扬 智 |
In-app purchases
Cortexfall
No in-app purchases
回线:BACKTRACE
No in-app purchases









