Path Out vs Stomp
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Path Out
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Tap an arrow and it slides until it exits the board or hits something. Clear every arrow to win. Simple to learn ā and then the board starts fighting back. FIVE MECHANICS, ONE RULE ⢠Arrows that block each other ā order matters ⢠Rotators that turn when they're stuck ⢠One-way tiles that only let you through the right way ⢠Colored gates that only matching arrows can pass ⢠Locks and keys ā sweep the key before the locked arrows can move SMART, NOT CRUEL ⢠Every level is verified solvable by a solver ā no impossible boards ⢠Par on every level: match it for 3 stars ⢠Get stuck? The game detects dead ends and offers a way back ⢠Hints show you the provably best next move ALWAYS SOMETHING NEW ⢠200 levels from gentle to genuinely mean ⢠A new Daily Challenge every day ā keep your streak alive ⢠Global leaderboard: earn stars, climb the rankings ⢠Hard mode: strict move limits for players who want pain ⢠Works fully offline Made for short sessions: 30ā90 seconds per level, no timers, no lives, no pressure. Just the satisfying click of a board coming apart in the right order.
Stomp
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One shape. A field full of bugs. Where will you stomp? Press to preview your next shape, slide to aim, and release to stomp. Its whole shape must fit on clear ground and cover at least one bug. Every stamped tile stays blocked, while the surviving bugs advance toward the edge. Plan ahead and clear the field before a bug escapes. A LITTLE HELP Catch one bug with the Net, or distract it with Bait so it waits for its next step. Each tool arrives with a guided lesson during play. Earn coins by clearing new levels and use them to refill your tools. STRAWBERRY CHALLENGE Protect strawberries from bugs and stomps. Collect the survivors when you clear a new level, keep your win streak going, and climb the daily ranks. The challenge works offline against 50 simulated rivals. Replayed levels are practice and do not farm challenge points. MORE TO DISCOVER - 300 puzzles, verified solvable before release - Five bug species with different movements - Tools and new bugs introduced gradually - Clear shape previews and a visible queue - A Field Guide with movement rules and practical tips - Replay cleared levels and retry freely - Separate sound and haptics controls - Portrait play on iPhone and iPad No countdown on your puzzles. No lives or energy to wait for. All gameplay works offline. No ads, accounts, subscriptions, or in-app purchases. Coins are earned through play. Progress is saved on your device, with no cross-device sync. Gameplay analytics helps us improve the puzzles. Support: https://jfun.ai/stomp/support Privacy: https://jfun.ai/stomp/privacy
Screenshots
Verdict
The clearest difference is ads: Stomp at none against Path Out's shown. Stomp also leads on iOS requirement (15.0 vs 17.0). Path Out's advantage is update cadence (weekly vs monthly). On price, in-app purchases and device support there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Path Out ships an update weekly, Stomp monthly. The most recent releases landed on October 29, 2026 and October 24, 2026 respectively.
| Parameter | Path Out | Stomp |
|---|---|---|
| Price | Free | Free |
| Update frequency | Weekly ā better | Monthly |
| Ads | Yes | No ā better |
| In-app purchases | No | No |
| Devices | iPhone, iPad | iPhone, iPad, iPod ā better |
| Requires iOS | 17.0 | 15.0 ā better |
| Further details ā not scored | ||
| Size | 5 MB | 7 MB |
| Age rating | 4+ | 4+ |
| Developer | GABRIEL GONZALEZ REYES | JFun LLC |
In-app purchases
Path Out
No in-app purchases
Stomp
No in-app purchases









