Sand Hole vs Slingnova
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sand Hole
Engage in a satisfying color-matching puzzle where sand physics add a unique twist. Drag colored blocks to absorb sand of the same hue, clearing the board one level at a time. Strategize your moves to solve increasingly complex arrangements.
- Realistic sand physics simulation
- Intuitive one-finger drag controls
- Strategically challenging block arrangements
- Timed levels with a relaxed start
- Helpful boosters: Hammer, Magnet, Time Freeze
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Sand Hole: Block Sort Jam is a color sort puzzle where the sand really moves. Drag a colored block until it touches sand of its own color. The block starts pulling the sand in, the pile above it slides and funnels down, and the moment the block hits 100% it pops off the board and frees up the space it was taking. Clear every panel of sand and the level is done. One finger, one gesture. Drag. That is all of it. The puzzle is the board. Blocks cannot pass through each other, so a long shape wedged in a corridor stays wedged until you clear something next to it. Which block you finish first decides what you can reach next. Boards run from open grids to narrow corridors and split chambers, and later levels keep several sand panels going at once. The timer only starts when you make your first move, so read the board for as long as you like before you begin. And the sand behaves like sand. Pull from underneath and it funnels into a V. Pull from the side and the slope slides. A steep edge holds until something gives, then goes all at once. Drain a panel in a different order and it falls apart differently. Three boosters for the tight spots. Hammer splits a stuck block into single cells that fit through any gap. Magnet fills the selected block instantly. Time Freeze stops the clock while everything else keeps running. Drag, pull, pop. Every block at 100%, every panel empty. Terms of Use: https://tripledotstudios.com/tos/ Privacy Policy: https://tripledotstudios.com/privacy-policy/
Slingnova
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You get a comet and one pull of the sling. Gravity does everything else. Drag anywhere on the field, watch the dotted line trace the first second and a half, and let go. The comet leaves the pad in the opposite direction and starts weaving between dwarf stars. A close pass heats one. At a hundred percent it shudders, melts and goes supernova. From there it is out of your hands. The shock ring does three things at once: it kicks the comet onto a new course, hands neighbouring stars half their heat, and burns the dust in its path — worth more the deeper the chain runs. Neighbours catch, their rings chase the comet, the comet threads between overlapping fronts, and the sector takes itself apart. You do not steer it. You choose where it starts. HOW IT WORKS • A star heats from a close pass — the closer and longer, the faster • At 100% a fuse burns under a second, then the supernova • The shock ring: +30% speed to the comet, +50% heat to neighbours, dust burned at the chain's depth multiplier • Dust lies along the lines between stars — exactly the routes a chain will travel • A dead star no longer pulls, so late in a round the field straightens its own trajectories THREE SHOTS, ONE FIELD The rule the game rests on: the field is NOT reset between shots. Heat never cools, burned-out stars stay burned out, vaporised dust never comes back. The first shot arms, the second finishes. That is why a chain happens even when you aimed roughly both times — and why precise aim turns it into one unbroken cascade. Everything burned out early? The "Enough" button closes the sector right there. WHAT'S INSIDE • Endless campaign: more stars, tighter charge radii, shorter shock rings • Three stars per sector at 35%, 62% and 88% of luminaries gone nova. One star opens the next • Every sector is procedural but always the same one: its seed comes from its number • An eight-knob builder — build a field and see what it can do • A replay code under every result plays back the same round • English and Russian, switched in settings • iPhone and iPad: the field fills the screen, never a phone layout with bars ABOUT ADS Rewarded video is always your choice, and there are two. If the sector isn't cleared — two more shots at the same field: the damage and the score stay. And between shots — the sector hint: a cone that says "roughly there", not an exact angle. Measured: a shot from the hinted sector destroys about a third more luminaries than a random one, while the globally best angle falls inside it only once in eight. The interstitial comes AFTER the result screen, once every three sectors, never mid-round. No in-app purchases, subscriptions, accounts, chat or user content. The game runs fully offline; the network is only for ads.
Screenshots
Verdict
The clearest difference is in-app purchases: Slingnova at none against Sand Hole's 12. Sand Hole's advantage is chart position (#201 vs unranked). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Sand Hole sells 12 one-off in-app purchases. Slingnova asks for nothing beyond the download.
| Parameter | Sand Hole | Slingnova |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (447 ratings) — better | — |
| Positive reviews | 23.5% of reviews | — |
| Number of ratings | 447 — better | — |
| Update frequency | Every 4 days | — |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Best chart rank | #201 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 14.0 — better |
| Further details — not scored | ||
| Size | 430 MB | 84 MB |
| Age rating | 12+ | 4+ |
| Developer | Tripledot Studios | KIRILL LEVANOV |
In-app purchases
Sand Hole
- Small Pack of Coins$1.99
- Starter Pack$2.99
- Small Bundle$5.99
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- Medium Pack of Coins$7.99
- Permanent NoAds$9.99
- Big Pack of Coins$14.99
- Special Offer$14.99
- Big Bundle$22.99
- Large Pack of Coins$29.99
- Generous Pack of Coins$54.99
- Mega Pack of Coins$99.99
- Mega Bundle$99.99
Slingnova
No in-app purchases









