VOIDWAKE vs Celestile
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
VOIDWAKE
Engage in tactical combat with a portrait-first action RPG designed for one-handed play. Master unique operatives, build powerful equipment synergies, and descend into challenging arenas. Enjoy deep loot and expressive builds with offline play and no ads.
- Portrait-first tactical action RPG
- One-handed swipe controls
- Configurable tactical autopilot
- Four distinct operative doctrines
- Branching talent trees
- Procedural trigger-effect equipment synergy
- Offline play with local saves
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Enter the Rift. Build an operative strong enough to return. VOIDWAKE is a portrait-first tactical action RPG built for one-handed play. Swipe the arena to move or attack in eight directions, tap to hold position, or engage a configurable autopilot that reads hazards, objectives, firing lines, and enemy behavior one tactical turn at a time. CHOOSE YOUR OPERATIVE Master four distinct combat doctrines: the explosive Breacher, relentless Reaver, system-driven Operator, and shield-bearing Auric Warden. Each begins with its own equipment rules, innate abilities, and three genuinely branching talent trees. BUILD A SYNERGY ENGINE Weapons, armor, shields, and relics can combine a Trigger, an Effect, and modifiers into readable mechanical sentences. Critical hits can launch arcs. Blocks can answer with shield strikes. Burning enemies can spread fire. Summons, statuses, reactions, and class talents can reinforce the same engine. DESCEND THE RIFT Fight through four sectors and twenty compact arenas. Read enemy telegraphs, survive changing hazards, break sector Guardians into loot and coin orbs, choose dangerous temporary Void gifts, and destroy the Rift Heart. Every item and level is permanent, even on death; extracting safely adds a coin dividend. RETURN TO THE COMMAND DECK Equip and compare loot, rebuild talents freely, buy and sell at Requisitions, tune favorite items, unlock deeper Rift tiers, and maintain a roster of persistent operatives. BUILT BY ONE DEVELOPER VOIDWAKE is made by one developer in spare time. It is a love letter to the action RPGs and strategy games that made the '90s feel limitless, rebuilt for quick portrait sessions with deep loot, expressive builds, and no ads, accounts, or always-online grind. - Designed for portrait iPhone and iPad play - Manual swipe controls and configurable tactical autopilot - Four operatives and twelve branching talent trees - Procedural trigger-effect equipment - Offline play with local saves - No account, advertising, tracking, or in-app purchases
Celestile
Engage in turn-based space conquest with deterministic combat. Expand your empire, research technologies, and outmaneuver rivals to achieve victory through domination or ascendancy. Features unique factions, strategic combat, and a deep tech web.
- Deterministic combat with no luck
- Expand, build, research, and out-think rivals
- Two win conditions: Domination and Ascendancy
- Eight unique factions with strengths and weaknesses
- Strategic tech web across five disciplines
- Fog of war that hides fleets, not geography
- Portrait mode for one-handed play
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A turn-based 4X strategy game with no dice. Every attack shows its exact result before you commit, and that number is what happens. No luck. Just the plan you made. Claim a cluster of space one tile at a time — expand, build, research, and out-think up to fourteen rival empires. TWO WAYS TO WIN Domination — hold every planet on the map. Ascendancy — finish ahead of every rival inside 40 rounds. DETERMINISTIC COMBAT The forecast above your units is the outcome. Attack, defence, terrain and tech resolve to one number, and you see it before you commit. A fight you lose is a fight you misread, not one the dice took from you. EIGHT FACTIONS, EACH WITH A COST Every faction has one real strength and one real weakness. Hive Mind builds mines for 1 energy and pulls 50% more out of them. Swarm fields cheaper units and one extra per planet, but defends 10% weaker. Nothing here is a straight upgrade, so choosing is an actual decision. TERRITORY YOU HAVE TO EARN Every planet projects a zone of control, and you can only build inside your own. Put three Moon Lasers in a planet's zone and that zone widens. Growth is a build order, not a land grab. A TECH WEB THAT FITS ON ONE SCREEN Five disciplines — Warfare, Doctrine, Aeronautics, Stellar and Lunar — three tiers each. Fifteen technologies on a radial web you read at a glance instead of scrolling. FOG THAT HIDES FLEETS, NOT GEOGRAPHY You see your own zones plus a tile, and a tile around every unit. Ground you have already explored stays on the map, dimmed. An enemy fleet standing on it does not. AN ECONOMY YOU CAN LEVERAGE Deposit energy in the bank and draw interest. Or borrow against the future and settle a balloon payment five rounds later. Miss it and the Galactic Bank sends dreadnoughts to collect. EIGHT UNIT CLASSES Scout, Marine, Rover, Fighter, Bomber, Mech, Artillery, Dreadnought. Build a military university for a class and every unit of that class attacks 10% harder for the rest of the game, anywhere on the map. BUILT FOR A PHONE, NOT PORTED TO ONE Portrait, one-handed, low-poly worlds on deep space navy. The board scales with the field — a tight 12x12 grid against a single opponent, up to 24x24 against fourteen. Four difficulty levels. WHAT IT DOES NOT DO No account. No login. No internet connection. No chat. There is one interstitial ad, and only from your third match of the day. Buy any faction and it never appears again. Players in the EEA, UK and Switzerland never see it at all. WHAT IS FREE Two factions — Hive Mind and Swarm — and the whole game around them: every map size, every unit, every technology, both win conditions, all 63 achievements. Six further factions are a one-time purchase each. No subscription. 63 achievements, a five-star rating for every faction, and a career record that persists between games. Nine languages: English, Spanish, Russian, German, French, Portuguese, Hindi, Korean, Japanese. Frosty Robot Studio.
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Verdict
The clearest difference is price: Celestile at Free against VOIDWAKE's $4.99. VOIDWAKE's advantage is in-app purchases (none vs 6) and ads (none vs shown). On rating, review sentiment, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Celestile is free to download; VOIDWAKE costs $4.99 up front. Celestile sells 6 one-off in-app purchases. VOIDWAKE asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for VOIDWAKE against 5.0 for Celestile. Both are backed by a comparable volume of ratings — 3 and 2 respectively. Written reviews split almost evenly too, at 100% and 100% positive.
VOIDWAKE ships an update weekly, Celestile every 11 days. The most recent releases landed on October 2, 2026 and October 13, 2026 respectively.
| Parameter | VOIDWAKE | Celestile |
|---|---|---|
| Price | $4.99 | Free — better |
| Rating | 5.0 (3 ratings) | 5.0 (2 ratings) |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 3 — better | 2 |
| Update frequency | Weekly — better | Every 11 days |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Best chart rank | #188 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 117 MB | 17 MB |
| Age rating | 12+ | 9+ |
| Developer | Dustin Duane | Frosty Robot Studio, LLC |
Customer experience
VOIDWAKE
Celestile
In-app purchases
VOIDWAKE
No in-app purchases
Celestile
- Collective Faction$1.99
- Nomad$1.99
- Wardens$1.99
Show 3 moreShow fewer
- Ascendant$1.99
- Warbound$1.99
- Forge$1.99







