MindMatch vs Tether Up!
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
MindMatch
Engage in creative drawing and choice-based games designed for two players. Compare your artistic skills and preferences with friends, family, or partners using a single device or two. Enjoy unique scoring and insightful readings based on your gameplay.
- Two-player drawing sync games
- Image choice comparison
- Ayu Territory strategy game
- Single or dual device play
- Offline gameplay option
- Shareable game results
- Individual and pair readings
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Same prompt. Two drawings. How close will yours be? Draw, choose and compare with friends, family or your partner. MindMatch combines three two-player Sync games with Ayu Territory, a new game played by passing one device. NEW: AYU TERRITORY Claim the river by drawing secret loops. Pass one device between 2–10 people, or play solo against CPUs. Humans and CPUs share a maximum of 10 seats. Ayu works offline without Game Center. Its gameplay, rules and readings are currently in Japanese. Go big for more points, or draw a small loop to drive away a larger rival. Choose one, three or five rounds. After the match, enjoy individual and pair readings inspired by your tactics and enclosure shapes. Share a selected reading as text and an image. THREE SYNC GAMES FOR TWO • Drawing Sync: 39 prompts, from circles and stars to penguins and robots. Play five rounds and compare your drawings across shape, placement and size, orientation, strokes, and rhythm. The score compares the two sets of lines out of 100. • Image Choice: Which magical room would you stay in? What shop would you run together for a day? Play five questions from a collection of 24 questions and 96 images. Your score is the number of times you picked the same image. • Full Sync Course: Five drawing rounds plus five image questions, with a combined report at the end. MORE TO ENJOY AFTER THE REVEAL • Put your drawings side by side, overlay them, or replay both drawing processes together. • Every image question has comments for matching and different answers, plus a follow-up question to keep you talking. Each image also has its own short reading. • Your Sync Report adds a playful take on this game's scores and answers. • Completed games saved on the device help prioritize prompts you have not seen. After you have tried them all, less recently played prompts come first. • Share a favorite result as an image or vertical video. ONE DEVICE OR TWO • One device: Player 1 answers, then passes the device at the handoff screen. Player 2 takes a turn. This mode works offline without an app account or Game Center. • Two devices: Each player needs an internet connection and a Game Center sign-in. Choose the same game and four-digit code, then check your partner's displayed name before starting. You can leave, report or block a player you don't know. EASY TO PICK UP No ads or in-app purchases. Available in English, Japanese, Spanish, Simplified Chinese and Korean. Scoring and report selection happen on your device. Two-device play sends answers to your partner through Game Center. The app does not send answers to a developer server or external AI service. Sharing results outside the game requires your action. Scores and reports are for entertainment. They do not scientifically or medically assess personality or relationships. How will you both draw the next prompt?
Tether Up!
This cooperative climbing action game connects two players with a single rope as they ascend endlessly. Master the tension and timing of the rope to reach new heights, with no checkpoints or defined goals. Fall and retry as many times as needed, with the sky changing color to mark your progress.
- Cooperative climbing gameplay
- Rope mechanics for movement and interaction
- Endless ascent with changing environments
- Retry system after falling
- Online and local multiplayer
- Variety of environmental puzzles and hazards
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一本のロープで、ふたりはつながっている。 「Tether Up!」は、相棒とロープで結ばれたまま、どこまでも高く登り続ける協力クライムアクションです。ステージの切り替えも、チェックポイントも、決められたゴールもありません。あるのは、足場と、風と、綱の向こう側にいるもうひとりだけ。 ◆ ロープが、味方にも敵にもなる ロープはたるんでいる間は自由。でも、ピンと張った瞬間、相棒の重さも勢いもそのまま自分に伝わります。先に跳びすぎれば引き戻され、息が合えば届かなかった足場にも手が届く。引っぱるか、待つか、跳ぶか。そのたった一瞬の判断が、ふたりの高度を決めます。 ◆ 落ちても、終わらない 何十メートル落ちても大丈夫。足場につかまり直して、また登ればいいだけです。途切れるのは、ふたりそろって谷底まで落ちたときだけ。だから何度でも笑って、何度でもやり直せます。 ◆ 空の色が、進んだ距離を教えてくれる 渓谷、風の庭、雲上の遺跡、黄金の空へ。背景は登るほどに移り変わり、ロードも待ち時間もなく景色だけが変わっていきます。100mごとの到達表示が、静かに背中を押してくれます。 ◆ 10種類以上の仕掛けが待っている 動く床、昇降リフト、ジャンプ台、崩れる足場、氷の床、沈む床、消える床、横風。さらにふたりでないと越えられない協力ギミックも。シーソーは重心で傾き、スイッチ橋はふたつのスイッチでつながり、回転床は40秒かけて一回転し、風の谷は10秒周期で吹き荒れます。同じ登り方は、二度とできません。 ◆ 相手は、世界のどこかの誰か オンラインならランダムマッチで見知らぬ相棒と、フレンド招待やパーティーコードなら友だちと。言葉は交わせなくても、ロープの引っぱり方だけで気持ちは伝わります。最高到達点はランキングに記録され、世界中の挑戦者と並びます。 ◆ まずは、ひとりで 「一人テスト」なら、相棒なしで操作とギミックをじっくり練習できます。記録はオンラインとは別に保存されるので、気兼ねなく何度でも。 ■ 遊び方 1. 画面の左側を好きな位置からドラッグして、左右に移動します。 2. 画面の右側をタップしてジャンプ。スティックは触れている間だけ現れるので、画面をふさぎません。 3. 右側を長押しすると、ロープを引き寄せられます(オンライン協力プレイ)。 4. 足場に着地したら踏ん張って、相棒を引き上げましょう。空中では左右に振って足場へ戻れます。 5. 高度は、ふたりのうち低いほうの足元で計測します。置いていかず、置いていかれず。 6. 出発地点より45m下の谷底へふたりとも落ちると挑戦終了。結果を確認して、0mからもう一度。 さあ、綱を結んで。行けるところまで、いっしょに。 ※サブスクリプションに関する規約は、以下のリンクをご参照ください。 プライバシーポリシー:https://docs.google.com/document/d/1V4TKKgMDuiKV10nt33OYDSLpaeuARBPib4Rui06CnqM/preview 利用規約 : https://docs.google.com/document/d/1bU2F59puS6ByM1uHiQdauddibmk4mdIzz7mKgFWEeBA/preview
Screenshots
Verdict
The clearest difference is review sentiment: MindMatch at 100% against Tether Up!'s 27%. MindMatch also leads on ads (none vs shown) and monetization model (free vs free with in-app purchases). Tether Up!'s advantage is update cadence (every 3 days vs every 4 weeks). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
MindMatch ships an update every 4 weeks, Tether Up! every 3 days. Both last shipped on November 6, 2026.
| Parameter | MindMatch | Tether Up! |
|---|---|---|
| Price | Free | Free |
| Positive reviews | 100.0% of reviews — better | 27.3% of reviews |
| Update frequency | Every 4 weeks | Every 3 days — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.6 | 17.6 |
| Further details — not scored | ||
| Size | 75 MB | 32 MB |
| Age rating | 12+ | 4+ |
| Developer | RYOTA UEMATSU | IBUKI YOSHIDA |
Customer experience
MindMatch
Tether Up!
In-app purchases
MindMatch
No in-app purchases
Tether Up!
No in-app purchases









