Tilewright vs Quiver
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Tilewright
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Every seam agrees. Tilewright is a calm, cozy tile puzzle. Rebuild beautiful hand-drawn boards โ winding rivers, blooming meadows, old railways, buzzing circuit boards โ one tile at a time. Two tiles may sit side by side only when their touching edges match: that single rule is the whole game. NINE WORLDS TO RESTORE From the gentle Zen Garden to the dense traces of Circuit City โ 216 levels across nine hand-drawn worlds, each with its own art and mood. FIVE WAYS TO PLAY โข Restore โ place every tile so all seams agree โข Pathways โ fill the board and connect the banners by road โข Untangle โ rotate tiles until the picture flows โข Masterpiece Dominoes โ rebuild famous paintings pair by pair โข Warden โ mend the fences and keep every creature safely enclosed A DAILY RITUAL One shared puzzle for every player, every day, with streaks to keep. Come back tomorrow. MADE TO RELAX No ads, no accounts, no pressure. A kids-friendly Sprout tier keeps little puzzlers happy, and reduced-motion settings are respected throughout. Works completely offline; optional anonymous backup keeps your stars safe. Every puzzle is generated from a fully solved board, so a solution always exists. If you enjoy sudoku, you'll feel at home: every placement is a deduction, and the board always has an answer.
Quiver
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Every arrow wants to leave. Tap one and it flies the way it points โ if something is in the way, it stays put. That is the whole rule. What makes Quiver a puzzle is the order. 100 HAND-MADE LEVELS Not generated. Every level was built and checked by hand, and every tap count shown as "par" is the proven shortest solution โ not a guess. If the game says a level takes eight taps, eight taps is genuinely possible. LEARN BY PLAYING No tutorial walls. New rules arrive one at a time, in a level built to teach that rule: โข Stone bars that never leave the board โ you can only shove them โข Locked doors that open once every arrow of a colour has gone โข Switches that hold a door open only while something sits on them โข Tap limits, where the route matters more than the moves STUCK IS NOT THE SAME AS BEATEN Tap an arrow that cannot move and Quiver tells you exactly why it cannot โ blocked, locked, or facing a wall. No guessing at what the game wanted. A hint is there when you want one, and undo is always a tap away. THREE STARS IS A REAL TEST Clearing a level is one thing. Clearing it in par is another. The stars in the header tick down as you spend taps, so you always know where you stand. PLAYS ANYWHERE Portrait, one thumb, no account, no sign-in, no internet needed. Your progress stays on your device. Pick it up for one level or forty. Free to play, with ads between levels.
Screenshots
Verdict
The clearest difference is ads: Tilewright at none against Quiver's shown. On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Tilewright ships an update every 3 weeks, Quiver fortnightly. The most recent releases landed on November 6, 2026 and October 31, 2026 respectively.
| Parameter | Tilewright | Quiver |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 weeks | Fortnightly โ better |
| Ads | No โ better | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 โ better | 13.0 |
| Further details โ not scored | ||
| Size | 47 MB | 25 MB |
| Age rating | 4+ | 4+ |
| Developer | Pimsoft Idea Team | Rohit Gupta |
In-app purchases
Tilewright
No in-app purchases
Quiver
No in-app purchases








