Tilewright vs Mokerag
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Tilewright
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Every seam agrees. Tilewright is a calm, cozy tile puzzle. Rebuild beautiful hand-drawn boards ā winding rivers, blooming meadows, old railways, buzzing circuit boards ā one tile at a time. Two tiles may sit side by side only when their touching edges match: that single rule is the whole game. NINE WORLDS TO RESTORE From the gentle Zen Garden to the dense traces of Circuit City ā 216 levels across nine hand-drawn worlds, each with its own art and mood. FIVE WAYS TO PLAY ⢠Restore ā place every tile so all seams agree ⢠Pathways ā fill the board and connect the banners by road ⢠Untangle ā rotate tiles until the picture flows ⢠Masterpiece Dominoes ā rebuild famous paintings pair by pair ⢠Warden ā mend the fences and keep every creature safely enclosed A DAILY RITUAL One shared puzzle for every player, every day, with streaks to keep. Come back tomorrow. MADE TO RELAX No ads, no accounts, no pressure. A kids-friendly Sprout tier keeps little puzzlers happy, and reduced-motion settings are respected throughout. Works completely offline; optional anonymous backup keeps your stars safe. Every puzzle is generated from a fully solved board, so a solution always exists. If you enjoy sudoku, you'll feel at home: every placement is a deduction, and the board always has an answer.
Mokerag
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Tidy up a fragmented disk and pack it back together. Two taps are the whole game. You still read moves ahead. ā How to play Everything is a tap. Tap an occupied cell to pick that block up into the buffer. Tap an empty cell to drop the next block out of the buffer. Line up the blocks of one file (A1, A2, A3...) side by side in order and that file is done. Make every file contiguous and empty the buffer to clear the level. ā You don't choose what comes out The buffer is first in, first out. Blocks leave in the order you picked them up. So the real decision is what to pick up, and in what order. "Move this out of the way first, so that space opens up later" - reading a few moves ahead comes out of just those two taps. ā 1,000 levels, 100 chapters Ten levels to a chapter. Every tenth level is a chapter boss: the largest disk, the most scattered. Early boards start nearly sorted, so the rules land on their own during chapter 1. As you go, the disk grows, the buffer gets shallower, and empty cells get scarcer. Further in, each chapter takes on its own character: - chapters with almost nowhere to put anything down - shallow buffers that force you to plan ahead - long files that make contiguous space hard to hold - swarms of tiny files The same disk size can feel completely different. ā Expand mode Clear a disk and a bigger one takes its place, two cells larger every time. It does not get harder as you go; a single run just gets longer. Blocks from the same file as the front of the buffer are outlined, so you never hunt for where a block belongs. A scattered disk quietly falling into place - that feel, for as long as you want it. ā And one more: Sort mode One huge file fills the whole disk. There are no empty cells and no buffer. The only move you have is to swap two cells. The number on a block is where it belongs, so you never have to work out where it is headed. What gets counted is not moves but seek distance: how little you make the head travel. A packed run grows from the front - for when you want to keep your hands busy and your head quiet. ā Daily mode: one disk a day A new board arrives every day, built from the date, so everyone is solving the same one. The rules and the taps are the same as Standard. Tidy it day after day and your streak grows. It rolls over at midnight UTC. Retry today's disk as often as you like; your best move count is the one that sticks. ā There is no game over No timer, no move limit, no way to fail. In the modes where you pick blocks up, the disk always has an empty cell, so what you picked up can always go somewhere. You will never be stuck with nowhere to put something, and you can always rearrange your way out. Every one of the 1,000 levels has been checked to be solvable before shipping. Think as long as you like, and restart whenever you want. ā Fits in a gap in the day Early levels take a minute or two. One hand, portrait, no scrolling. A chapter while you wait for a train, a few levels before bed. Progress saves itself. Share your result straight from the clear screen. ā You might like this if - you like puzzles about reading a few moves ahead - you want a game with no luck in it - you want something you can finish a piece of quickly - you used to watch the defrag screen for no particular reason
Screenshots
Verdict
The clearest difference is ads: Tilewright at none against Mokerag's shown. Tilewright also leads on device support (3 vs 1) and iOS requirement (12.0 vs 18.2). Mokerag's advantage is update cadence (every 2 days vs every 3 weeks). On price and in-app purchases there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Tilewright ships an update every 3 weeks, Mokerag every 2 days. The most recent releases landed on October 2, 2026 and October 4, 2026 respectively.
| Parameter | Tilewright | Mokerag |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 weeks | Every 2 days ā better |
| Ads | No ā better | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod ā better | iPhone |
| Requires iOS | 12.0 ā better | 18.2 |
| Further details ā not scored | ||
| Size | 47 MB | 43 MB |
| Age rating | 4+ | 4+ |
| Developer | Pimsoft Idea Team | ć¢ć±ć©ćę Ŗå¼ä¼ē¤¾ |
In-app purchases
Tilewright
No in-app purchases
Mokerag
No in-app purchases









