Tilewright vs Parcel Patch
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tilewright
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Every seam agrees. Tilewright is a calm, cozy tile puzzle. Rebuild beautiful hand-drawn boards — winding rivers, blooming meadows, old railways, buzzing circuit boards — one tile at a time. Two tiles may sit side by side only when their touching edges match: that single rule is the whole game. NINE WORLDS TO RESTORE From the gentle Zen Garden to the dense traces of Circuit City — 216 levels across nine hand-drawn worlds, each with its own art and mood. FIVE WAYS TO PLAY • Restore — place every tile so all seams agree • Pathways — fill the board and connect the banners by road • Untangle — rotate tiles until the picture flows • Masterpiece Dominoes — rebuild famous paintings pair by pair • Warden — mend the fences and keep every creature safely enclosed A DAILY RITUAL One shared puzzle for every player, every day, with streaks to keep. Come back tomorrow. MADE TO RELAX No ads, no accounts, no pressure. A kids-friendly Sprout tier keeps little puzzlers happy, and reduced-motion settings are respected throughout. Works completely offline; optional anonymous backup keeps your stars safe. Every puzzle is generated from a fully solved board, so a solution always exists. If you enjoy sudoku, you'll feel at home: every placement is a deduction, and the board always has an answer.
Parcel Patch
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Turn a few conveyor belts, press Send, and deliver every parcel to the exit that matches its shape. Parcel Patch is a calm logic puzzle for iPhone, played in portrait with one finger. CHANGE ONLY A FEW TILES Every level is a small sorting floor, at most 5 by 6 tiles, that is almost right. Belts with a rotate symbol turn a quarter turn clockwise with each tap; every other tile is fixed. The catch is the limit: each level lets you change only one to four belts, and a counter ("Changed 1/2 tiles") shows where you stand. Turn a belt back to where it started and it no longer counts. Undo and Reset level let you back out. When you press Send, all parcels set off together and move one tile at a time, so timing matters as much as direction. EVERY FAILURE HAS A REASON A run that goes wrong stops at the exact spot, marks it on the board and tells you why in one plain sentence: "There is no belt here." "Two parcels reached this spot together." "The parcels met head-on." "The parcel is going in circles." "This parcel needs the matching exit." There are no lives to lose. Adjust the layout and send again. 2,012 LEVELS, ONE IDEA AT A TIME Twelve hand-made starter levels teach the rules with circles and triangles. 2,000 more follow in chapters of 50. They bring in square parcels, three parcels at once, sorters (parcels with the sorter's mark follow the colored arrow, all others the gray one), diamond parcels and later four parcels together. Levels open in order, and any level you have cleared can be replayed. ENDLESS MODE Clear the twelve starter levels and Endless mode opens. Its levels come from the game's own generator, with no connection needed, and they never run out. Each one is checked by the game's own rules engine before you see it, so it can always be solved within its change limit. Endless mode is also where the newest pieces appear, one at a time: - Portals: a parcel that enters one door comes out of the matching door and follows that door's arrow. - Switches: the bright arrow shows where the next parcel goes, and it changes sides after each parcel. - Star and heart parcels, for six shapes in all. The first levels are gentle and the difficulty climbs from there, with a breather now and then. There are no lives or penalties, and your best level is kept in My records. DAILY CHALLENGE One level every day, changing at 00:00 UTC, the same for every player. Only the time you spend in the level counts. HINTS WHEN YOU WANT THEM The Hint button works in every mode and has three steps: a nudge in words, then one tile and the direction it should point, then the whole solution drawn on the board. Even then you turn the belts and press Send yourself. A clear made with a hint is not counted as a first-try clear, and a daily time that used a hint is never sent to the leaderboard. RECORDS AND GAME CENTER LEADERBOARDS My records keeps your own figures on the device, including levels cleared, first-try clears (everything delivered on the first Send, without hints), fastest daily and Endless best. Game Center is optional. If your iPhone is signed in to it, the game connects when it opens, with four leaderboards: Daily challenge time, Levels cleared, First-try clears and Endless best. Only those four scores are sent. DETAILS - Every parcel and exit shows its shape as well as its color, and portal pairs differ by pattern as well as color. - English and Chinese, switchable in Settings. - Music and sound effects have separate switches and volume sliders, and haptics can be turned off. - Reduce motion follows your system setting or can be set in the app. - "Export my game data" shows your progress, records and the game's local event log as text you can share or copy. PLAY IN PEACE No account, no ads, no in-app purchases and no tracking. The whole game works offline: levels are in the app or generated on your device, and your progress stays on your iPhone. Only the optional Game Center leaderboards and the About links need a connection.
Screenshots
Verdict
The clearest difference is iOS requirement: Tilewright at 12.0 against Parcel Patch's 15.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Tilewright | Parcel Patch |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 weeks | — |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 47 MB | 4 MB |
| Age rating | 4+ | 4+ |
| Developer | Pimsoft Idea Team | Curastone CORP. |
In-app purchases
Tilewright
No in-app purchases
Parcel Patch
No in-app purchases





