Cube Flow vs Seal It Off
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Cube Flow
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Tap a block. Watch it break into cubes and ride the belt. Cube Flow is a color-sorting puzzle built on a factory line. Stacked blocks wait on the feeders. Every tap sends one of them onto the conveyor, cube by cube, and the belt carries it toward the crates waiting at the top of the line. Match the color, fill the crate, ship it out. Clear every crate to finish the level. HOW IT PLAYS - Tap a feeder to release its front block onto the belt. - Cubes ride the branch line, merge into the loop and roll past three crates. - A crate only accepts its own color. Send the wrong one and it keeps circling. - Crates fill as one solid growing block, then pop and slide away. - Clear all crates to win. THINK BEFORE YOU TAP The belt only holds so much. Flood it with colors nothing is waiting for and the line stalls: no room to feed, nothing that can be delivered, level over. Every level is a small logistics problem. Which block goes first? Which color can wait a lap? Which feeder do you keep in reserve? There is no timer breathing down your neck, but there is always an order that works and plenty that do not. FEATURES - Simple one-tap control, no dragging, no fiddly aiming - tap anywhere on a feeder. - Hand-built levels, each one a different belt layout to read. - Blocks in every size, from thin slivers to wide slabs that eat half the line. - Iced blocks that only thaw once you get a delivery through. - Linked blocks that will not move unless both halves are ready at once. - Deeply satisfying flow: cubes leap into the crate, merge and grow, and the finished block jumps off the line. - Plays in portrait, one hand, anywhere. Gameplay works offline. - Free to play, with ads. Cozy enough for a queue, tight enough that you will restart a level to get the order right. Get the line moving.
Seal It Off
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The water is rising in the middle of the island, and every turn it spreads into every hex around it that you have not walled off. You get three wall pieces at the start of each turn. Drag them onto the hexes. The moment the water can no longer reach a single house, the town is safe and the island is yours. There is no timer. No move counter, no confirm button, nothing counting down but the water itself. Sit on a turn as long as you like โ the island waits. HOW IT PLAYS โข Three pieces a turn: usually two singles and a pair, sometimes a three-hex piece. Each one arrives in a fixed orientation โ you place it as dealt, so the shape you're given is part of the puzzle. โข Your hand is your whole budget. When it's empty the turn ends on its own โ nothing to confirm. โข Walls are permanent and watertight. Rocks are free walls that came with the island. Every stretch of coastline holds water for nothing, so let the sea build half your line. โข Houses can't be walled over. They're what you're protecting. โข Lose one house and the town shrinks, but the island plays on. The second one ends it. One misplaced piece is never fatal, so spotting a mistake two turns later still means something. WHAT THE ISLAND THROWS AT YOU โข FISSURES crack open one turn before they go, then turn to water in the middle of the board. You can't wall a fissure โ you have to wall around it, and six sides means that ring can eat most of a turn. โข ICE holds water back like rock, but the number on it drops every turn. At zero it becomes a spring. A free wall now, a new flood later, and you can read the deadline from turn one. โข Ponds that merge if you ignore them, necks where cutting the narrow crossing beats chasing the water, and boards where the town is surrounded and the whole puzzle reads backwards. ISLANDS, EVERY ONE HAND-BUILT No generated boards, no padding. Every island was drawn by hand, then machine-checked to prove it can actually be solved and to measure exactly how much wall the answer needs. When a level comes down to your last piece, that's the design, not a coincidence. Plays offline. No account. No energy, no lives to wait on.
Screenshots
Verdict
Cube Flow and Seal It Off are too close to call on the numbers: across 5 compared parameters โ price, ads, in-app purchases and device support among them โ neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Cube Flow | Seal It Off |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 days | โ |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details โ not scored | ||
| Size | 180 MB | 186 MB |
| Age rating | 4+ | 4+ |
| Developer | Backpack Games | Mehmet Fatih Sahin |
In-app purchases
Cube Flow
No in-app purchases
Seal It Off
No in-app purchases









