Comparison

Break Jam! vs Pixel Blow Up

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Break Jam!

Match colored balls to glass blocks to clear the board. Manage your waiting area and overcome evolving obstacles. Advance through increasingly challenging puzzles with new mechanics and hidden items.

Highlights
  • Match colored balls to glass blocks
  • Manage a five-slot waiting area
  • Shatter reinforced glass
  • Uncover hidden items
  • Overcome evolving obstacles
  • Advance through challenging levels
Features
Read full description

Solve the glass puzzle! Tap the colored balls below, match them to the glass blocks above, and clear the board. You get five slots in your waiting area. Plan your moves. The balls launch to smash glass of their exact color. The puzzles change as you play. You break reinforced glass, uncover hidden items, and manage pipes that drop extra balls. New obstacles appear to test you as you advance. What you will enjoy playing: Shatter glass blocks by matching colors Manage your five slot waiting area Overcome evolving obstacles and mechanics Beat levels with increasing challenge From simple to intricate, every level brings a new puzzle. Enjoy Break Jam!

About

Pixel Blow Up

Features
Read full description

Pixel Blow Up runs on one rule: nothing can be reached until it is open from outside the board. Everything else in this game follows from that. Each level is a picture built out of food - a mushroom, a cookie, a slice of watermelon - laid out across the board as colored kegs. Tap a card and every keg of that color goes to work: a hard-hat crew races out and lights a fuse on each matching one. Clear the board and the picture takes its place on your shelf. The difficulty is reach. A keg walled in on every side cannot be touched, so the rim has to be peeled first, and each color you clear opens the road to the next. Choose the wrong color early and the middle stays sealed. ONE THUMB, NO DEXTERITY Tapping a card is the entire control. No swiping, no dragging, no reflex test. Portrait, one-handed, and the crew does the work. WHERE THE THINKING IS - Three, four or five slots depending on the level, and a crew keeps its slot until it has cleared every keg it can reach. - Three cards in hand with nine more showing behind them, so you can plan several moves ahead. - A card wearing a sleep mark has nothing it can reach yet. Open a way in and it wakes up on its own. - Fill every slot with crews that can no longer reach anything and you are stuck. Spend a recall to send one home and take the slot back, or restart the level. Clearing levels earns more recalls. - Five minutes on the clock per level - it is a floor, not a difficulty; even the hardest levels leave real time to spare. 140 LEVELS, 108 PICTURES Levels run from three colors up to six, and the later ones bury the easy openings. Nineteen pictures come back at a second or third difficulty, so clearing the easy cut of one is not the last you see of it. Every picture you finish takes its place on the shelf with your best time and your clear count under it. Fill the shelf far enough and upgrades open: quicker workers and crews that push out faster. Claiming an upgrade costs nothing - the number on the row is a threshold, never a price. LEADERBOARD Ranked by how many levels you have cleared, with a daily, a weekly and an all-time board. No sign-in - open it once and a name is picked for you, change it whenever you like. A FEW ONE-TIME HELPS Coins are earned only by clearing levels, never bought with real money, and they buy three one-time helps: see every card left in the deck, pull a reachable card to the front of your hand, or open one extra slot for the rest of the level. One use per help, per level. WHAT IS NOT IN IT - No ads. - No in-app purchases. - No account and no sign-in. - No energy meter and no lives. - Plays offline. SETTINGS THAT MATTER Colour-blind marks. Separate switches for sound effects, music and vibration. English, Simplified Chinese and Portuguese, picked up from your phone on first launch and changeable any time. One optional note a day, silent until you say yes. The crew is waiting at the edge of the board.

Screenshots

Break Jam!4 screens
Pixel Blow Up4 screens

Verdict

The call

The clearest difference is ads: Pixel Blow Up at none against Break Jam!'s shown. Pixel Blow Up also leads on update cadence (weekly vs monthly). On price, in-app purchases, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Break Jam! ships an update monthly, Pixel Blow Up weekly. Both last shipped on October 31, 2026.

Scorecard2 real differences · 7 level
Break Jam! versus Pixel Blow Up: the parameters behind the verdict, then further details
ParameterBreak Jam!Pixel Blow Up
PriceFreeFree
Rating4.6 (15 ratings) — better—
Number of ratings15 — better—
Update frequencyMonthlyWeekly — better
AdsYesNo — better
In-app purchasesNoNo
MonetizationFree with in-app purchases—
DevicesiPhone, iPad, iPod — betteriPhone, iPod
Requires iOS15.015.0
Further details — not scored
Size171 MB18 MB
Age rating4+4+
DeveloperBerat DumanMSP AI, LLC

In-app purchases

None

Break Jam!

No in-app purchases

None

Pixel Blow Up

No in-app purchases

Questions

Is Break Jam! free?
Break Jam! is free to download, with no in-app purchases.
Is Pixel Blow Up free?
Pixel Blow Up is free to download, with no in-app purchases.
Do Break Jam! or Pixel Blow Up have ads?
Break Jam! shows ads; Pixel Blow Up does not.
Which is updated more often, Break Jam! or Pixel Blow Up?
Break Jam! ships an update monthly, and Pixel Blow Up weekly. Most recently, Break Jam! was updated on October 31, 2026 and Pixel Blow Up on October 31, 2026.

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