Break Jam! vs Pixel Blow Up
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Break Jam!
Match colored balls to glass blocks to clear the board. Manage your waiting area and overcome evolving obstacles. Advance through increasingly challenging puzzles with new mechanics and hidden items.
- Match colored balls to glass blocks
- Manage a five-slot waiting area
- Shatter reinforced glass
- Uncover hidden items
- Overcome evolving obstacles
- Advance through challenging levels
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Solve the glass puzzle! Tap the colored balls below, match them to the glass blocks above, and clear the board. You get five slots in your waiting area. Plan your moves. The balls launch to smash glass of their exact color. The puzzles change as you play. You break reinforced glass, uncover hidden items, and manage pipes that drop extra balls. New obstacles appear to test you as you advance. What you will enjoy playing: Shatter glass blocks by matching colors Manage your five slot waiting area Overcome evolving obstacles and mechanics Beat levels with increasing challenge From simple to intricate, every level brings a new puzzle. Enjoy Break Jam!
Pixel Blow Up
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Pixel Blow Up runs on one rule: nothing can be reached until it is open from outside the board. Everything else in this game follows from that. Each level is a picture built out of food - a mushroom, a cookie, a slice of watermelon - laid out across the board as colored kegs. Tap a card and every keg of that color goes to work: a hard-hat crew races out and lights a fuse on each matching one. Clear the board and the picture takes its place on your shelf. The difficulty is reach. A keg walled in on every side cannot be touched, so the rim has to be peeled first, and each color you clear opens the road to the next. Choose the wrong color early and the middle stays sealed. ONE THUMB, NO DEXTERITY Tapping a card is the entire control. No swiping, no dragging, no reflex test. Portrait, one-handed, and the crew does the work. WHERE THE THINKING IS - Three, four or five slots depending on the level, and a crew keeps its slot until it has cleared every keg it can reach. - Three cards in hand with nine more showing behind them, so you can plan several moves ahead. - A card wearing a sleep mark has nothing it can reach yet. Open a way in and it wakes up on its own. - Fill every slot with crews that can no longer reach anything and you are stuck. Spend a recall to send one home and take the slot back, or restart the level. Clearing levels earns more recalls. - Five minutes on the clock per level - it is a floor, not a difficulty; even the hardest levels leave real time to spare. 140 LEVELS, 108 PICTURES Levels run from three colors up to six, and the later ones bury the easy openings. Nineteen pictures come back at a second or third difficulty, so clearing the easy cut of one is not the last you see of it. Every picture you finish takes its place on the shelf with your best time and your clear count under it. Fill the shelf far enough and upgrades open: quicker workers and crews that push out faster. Claiming an upgrade costs nothing - the number on the row is a threshold, never a price. LEADERBOARD Ranked by how many levels you have cleared, with a daily, a weekly and an all-time board. No sign-in - open it once and a name is picked for you, change it whenever you like. A FEW ONE-TIME HELPS Coins are earned only by clearing levels, never bought with real money, and they buy three one-time helps: see every card left in the deck, pull a reachable card to the front of your hand, or open one extra slot for the rest of the level. One use per help, per level. WHAT IS NOT IN IT - No ads. - No in-app purchases. - No account and no sign-in. - No energy meter and no lives. - Plays offline. SETTINGS THAT MATTER Colour-blind marks. Separate switches for sound effects, music and vibration. English, Simplified Chinese and Portuguese, picked up from your phone on first launch and changeable any time. One optional note a day, silent until you say yes. The crew is waiting at the edge of the board.
Screenshots
Verdict
The clearest difference is ads: Pixel Blow Up at none against Break Jam!'s shown. Pixel Blow Up also leads on update cadence (weekly vs monthly). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Break Jam! ships an update monthly, Pixel Blow Up weekly. Both last shipped on October 31, 2026.
| Parameter | Break Jam! | Pixel Blow Up |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (15 ratings) — better | — |
| Number of ratings | 15 — better | — |
| Update frequency | Monthly | Weekly — better |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 171 MB | 18 MB |
| Age rating | 4+ | 4+ |
| Developer | Berat Duman | MSP AI, LLC |
In-app purchases
Break Jam!
No in-app purchases
Pixel Blow Up
No in-app purchases









