MANDATE vs Medieval Dominance
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
MANDATE
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MANDATE is a realist, hard-edged government simulation. Choose a nation, take office, and try to keep your mandate while the economy, approval, and stability tend to erode. - 3D globe to pick a playable nation - Cabinet with budgets, programs, and a bulletin - Crises and fiscal pressure that actually bite - Mandates up to 24 months (12 in the demo) UI chrome is available in many languages; event and program copy may still fall back to English or Italian depending on locale. The books matter: deficits and surpluses move debt, inflation, and approval. It is not unwinnable - on easier difficulties, governing well yields a clear victory - but without constant course corrections the system drifts worse on its own.
Medieval Dominance
Lead a medieval European house through marriage, trade, and warfare. Manage your people, navigate the Church, and engage in strategic battles and economic challenges to achieve dominance. Play week by week with offline capabilities.
- Character-driven dynasty management
- Interactive medieval Church system
- Realistic medieval warfare mechanics
- Dynamic economy with seasonal challenges
- Intrigue, plots, and secrets
- Weekly seeded challenges
- Offline play
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Rule one of the great houses of medieval Europe - and understand from the first week that every rival crown is playing the same game you are. They marry, trade, scheme, borrow, besiege and betray without you, and the campaign ends the way the age demanded: one house standing over all the rest. YOUR HOUSE IS PEOPLE, NOT NUMBERS Your line is characters with names, skills, appetites and grudges. Heirs are born, educated, wed and crowned; councillors hold real offices with real hands on your realm; the family tree remembers every generation the chronicle has held. People form friendships, swear brotherhood, nurse rivalries - and what was done to them is not forgotten just because the one who did it died. A LIVING CHRISTENDOM The Church is the real one. The Pope holds court in Rome and history moves his seat; interdict and excommunication have teeth; there are monasteries to endow, relics to hold, pilgrimages to survive and crusades to answer. Piety is a currency, and so is defiance. WAR THE MEDIEVAL WAY Levies and garrisons, sieges that starve before they storm, ransom and captivity, hostages held as surety, hired free companies with names and appetites, and quarrels settled at the fence in judicial combat. Victory in the field is one road to dominance - rarely the cheapest. AN ECONOMY OF GRAIN AND COIN Tallage and tolls, granaries against lean winters, seasonal fairs, moneylenders whose patience has limits, and a mint that can thin its own silver if you dare. Harvests answer the year's weather, and a great winter is remembered. A REALM OF KNIVES Plots, secrets, leverage and dread. A crown that rules by fear keeps a ledger it will one day be shown. Prisons hold what battle takes; a contested succession can put a pretender in the field with your own kin's name on his lips. EVERY WEEK A DECISION Play a full campaign in sittings that fit a phone: one week of the realm at a time, with a weekly seeded challenge and Game Center leaderboards to measure your best line against the world. Begin as a great house - or begin as nobody in the Origins campaign and earn the hall your line will be named for. Medieval Dominance is free to play with ads; a one-time purchase removes them. The Season Pass and packs are cosmetic and progression only - never power. No account required, plays offline.
Screenshots
Verdict
The clearest difference is ads: MANDATE at none against Medieval Dominance's shown. MANDATE also leads on iOS requirement (15.0 vs 17.0). On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. MANDATE sells 3 one-off in-app purchases and Medieval Dominance sells 5 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Both ship on a similar rhythm, roughly every 3 weeks. The most recent releases landed on October 27, 2026 and October 21, 2026 respectively.
| Parameter | MANDATE | Medieval Dominance |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.5 (4 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 4 — better |
| Update frequency | Every 3 weeks | Every 3 weeks |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 57 MB | 37 MB |
| Age rating | 12+ | 4+ |
| Developer | Paride Di Lazzaro | Brian Solomon |
In-app purchases
MANDATE
- Extended Mandate$1.99
- Unlock Mandate$3.99
- World Roster$3.99
Medieval Dominance
- Envoy Pack$1.99
- Season Pass$2.99
- Remove Ads$3.99
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- War Chest$4.99
- Statecraft Bundle$9.99
Questions
Is MANDATE free?
Is Medieval Dominance free?
Do MANDATE or Medieval Dominance have ads?
Which is updated more often, MANDATE or Medieval Dominance?
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