Smash Dash RTS vs Neverstill
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Smash Dash RTS
Read full descriptionHide full description
Build your base. Give the orders. Take the battlefield. Smash Dash RTS puts you in direct command of individual units and whole groups in real-time strategy battles designed to last around five minutes. Capture territory, outmaneuver other players or AI opponents, and challenge friends to private 1v1 matches. BUILD, DEFEND AND EXPAND Capture tiles to expand your territory. Place walls and defensive weapons, protect your base and choose when to push forward. Collapsing base shields change the opening battle as protected areas gradually shrink. COMMAND YOUR FORCES Deploy tanks, aircraft and specialist units. Select individual units or groups, position your defenses and use orbital weapons to turn the battle. Different battlefields bring variety to every encounter. CHALLENGE YOUR FRIENDS Add friends, arrange private 1v1 battles and meet in a private room before the match. Compare player stats and communicate through preset messages. LEARN OFFLINE Learn the controls in the guided offline tutorial, then experiment with units and tactics in the offline Target Range. The game follows your device language, and you can switch languages in Settings. PROGRESS AND PERSONALIZE Complete quests, progress through seasonal rewards and customize your battlefield identity with army colorways and other cosmetics. REPLAY AND SHARE Revisit completed matches in your Battle Log. Choose your highlights, export a video and share your battles with friends. An internet connection is required for multiplayer. Optional in-app purchases are available.
Neverstill
Pilot a drone to defend a moving train from waves of monsters. Upgrade your train cars and drone with salvaged resources to survive increasingly difficult challenges. Decide when to end a run and bank your progress, or push further for greater rewards.
- Drone piloting and combat
- Train car upgrades
- Resource management
- Wave-based survival
- Run banking and progression
- Strategic car fusion
Read full descriptionHide full description
Fly the drone above the train and defend it from all the monsters trying to wreck it. The armoured cars fight on their own. But you are the thing that can support them, and you can only be in one place at a time. Fly the roof. Overcharge the car you are standing over. Stomp the boarders off the deck. Drag in the scrap and upgrade the cars and drone at the stations. TWELVE WAVES TO A TERMINUS the line asks how long you want to keep going. Pull in and bank the run, or run on into the next division, where everything that was hard is worse. There is no last stop, only the one you chose or lose. THE TRAIN Laser, mortar, tesla, shield, flak, carrier. Three of a kind in a row unlocks pierce, chain, salvo and reach. Three of a kind anywhere can instead be fused into one car a level higher, a railgun, a jericho, a gatling, which costs a single coupling instead of three. Breadth or depth. You cannot have both. THE DRONE Whatever car you hover over fires harder and faster. Scrap only magnetises to where you are. Boarders only come off under your boots. Nothing you do is free, because everything you do is somewhere else. THE STATION Goods on plinths, a board shows what a repair costs, and a lever marked DEPART sends you back out. Buy a car. Bolt a module to it. Decide what the train is for. THE DEPOT A dead run still pays. Bonds buy the shape of the next run, never power inside this one. A warranty costs thirty and buys you a single derail. After that it is percentages. WHAT IT COSTS Free is the whole game: every wave, every car, every module, the depot. A couple of the cars and modules are earned by playing rather than handed over, and none of them are for sale. The Line Pass is one optional purchase. It clears the hoardings, opens the difficulty ladder past the first line, and unlocks the deeper depot ranks. A one-time unlock, not a subscription. Nothing behind it changes the balance of a free run.
Screenshots
Verdict
The clearest difference is in-app purchases: Neverstill at none against Smash Dash RTS's 10. Neverstill also leads on update cadence (every 3 days vs fortnightly). Smash Dash RTS's advantage is ads (none vs shown) and device support (3 vs 1). On price and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Smash Dash RTS sells 10 one-off in-app purchases. Neverstill asks for nothing beyond the download.
Smash Dash RTS ships an update fortnightly, Neverstill every 3 days. The most recent releases landed on October 2, 2026 and October 3, 2026 respectively.
| Parameter | Smash Dash RTS | Neverstill |
|---|---|---|
| Price | Free | Free |
| Rating | — | 3.0 (2 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 2 — better |
| Update frequency | Fortnightly | Every 3 days — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 888 MB | 41 MB |
| Age rating | 12+ | 12+ |
| Developer | CutEsy Holdings | Furkan Donmez |
In-app purchases
Smash Dash RTS
- 500 Coins$1.99
- Starter Pack$2.99
- 550 Gems$3.99
Show 7 moreShow fewer
- 1,500 Coins$3.99
- 1,200 Gems$8.99
- 4,000 Coins$8.99
- 3,000 Gems$17.99
- 12,000 Coins$22.99
- 8,000 Gems$44.99
- 15,000 Gems$89.99
Neverstill
No in-app purchases
Questions
Is Smash Dash RTS free?
Is Neverstill free?
Do Smash Dash RTS or Neverstill have ads?
Which is updated more often, Smash Dash RTS or Neverstill?
Other comparisons















