Barkoff vs Mollumi
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Barkoff
Read full descriptionHide full description
Five bosses. Ten seconds each. One microphone. Barkoff is a single-player boss ladder for your voice. Each fight lasts eight to ten seconds and is scored on two things: how FAST you bark and how LOUD. Speed counts for more ā anyone can shout, but holding two barks a second while a dog barks back is another matter. WHAT MAKES IT HARD Volume alone will not carry you. The meter weighs your bark rate above your volume, so a fight is a rhythm test with a loudness floor. Each boss denies you one of the two axes and dares you to win the other. THE FIVE ⢠Pipsi ā small, fast, deeply annoying. Your warm-up. ⢠Turbo Bublik ā a loaf with a motor. Out-shout him; you won't out-pace him. ⢠DJ Havkins ā reads the room and adapts fastest. ⢠Baron von Gavstein ā old money, enormous lungs. Beat him on speed. ⢠MEGAHAV ā fast and loud. Good luck. Each stays locked until you beat the one before it. Medals record how convincingly you won. NO SPEECH RECOGNITION The app measures two numbers: how far a sound sits above the noise in your room, and how long it lasts. It cannot tell what you are saying and does not care what language you speak. SINGLE PLAYER, NO NETWORK No accounts, no leaderboards, no online opponents, and no network requests of any kind. Everything runs on your phone. PRIVACY The microphone is analysed live on device and discarded. Nothing is recorded, stored or transmitted. Ten seconds a fight. Your neighbours will still hear it.
Mollumi
Read full descriptionHide full description
A little garden. Just enough logic. In Mollumi, every snail needs a place to settle. The number on its shell shows how far it must travel. Guide each snail in a straight line and finish with one arrival in every garden, without crossing paths. A GENTLE ADVENTURE Explore 84 gardens across seven worlds. Help the little snail find its dad, join their walk together, then explore new places with the young snail. Every completed garden brings it closer to its destination. LITTLE SURPRISES, THOUGHTFUL PUZZLES Avoid hedgehogs, eat an apple to travel farther and discover new obstacles as you progress. Gardens grow larger and paths take a little more thought. TAKE YOUR TIME ⢠Learn through guided first moves. ⢠Ceramic snails and warm little gardens. ⢠Tap a destination or swipe in the direction you choose. ⢠Undo moves and restart whenever you need. ⢠No timer. ⢠Progress saved on your device. ⢠Offline play in English and French. A little garden for everyone. ADS AND HINTS Free to play with ads. One firefly provides a free hint each day; optional videos unlock additional hints. A banner and ad breaks may appear between gardens. Ads require an Internet connection. No subscription.
Screenshots
Verdict
The clearest difference is ads: Barkoff at none against Mollumi's shown. Mollumi's advantage is iOS requirement (15.0 vs 18.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Barkoff | Mollumi |
|---|---|---|
| Price | Free | Free |
| Update frequency | ā | Every 2 days |
| Ads | No ā better | Yes |
| In-app purchases | No | No |
| Devices | iPhone | iPhone, iPod ā better |
| Requires iOS | 18.0 | 15.0 ā better |
| Further details ā not scored | ||
| Size | 9 MB | 27 MB |
| Age rating | 4+ | 4+ |
| Developer | Hlib Chabanenko | Vincent RYCKBOSCH |
In-app purchases
Barkoff
No in-app purchases
Mollumi
No in-app purchases









