Threadbreaker vs Hold'em Parlor
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Threadbreaker
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The Loom writes impossible patterns. You break them. Threadbreaker is a precision bullet-hell action roguelite built around a promise procedural games usually break: fresh challenges that stay readable, fair, and worth mastering. Play on iPhone Duo with an adaptive arena, controls, and menus. Changing displays pauses your run so you can adjust your grip and resume the same run. Every 42-room Revision chooses three shifting sectors from five before entering the Prime Line, drawing eight arena looks from a world of twelve. A deterministic Choreography Engine recombines curated attack phrases, enemy roles, arena shells, and guardian phases while preserving gold telegraphs, recovery beats, and real escape lanes. Every run changes. The rules do not. Read the warning. Find the opening. Step through danger. Graze enemy fire to charge Thread. Then Sever stitched bullets and cut your own path through the pattern. Choose one of twelve cosmic Breakers, each built around the same honest collision core. Combine four Frames and six Weapon Cores with thirty upgrade Knots. Discover named synergies. Push a build far enough to transform its Core into a run-defining capstone. Eight enemy archetypes move and attack differently. Six guardians change body, movement, and pattern language across three readable phases. An original reactive score rises with telegraphs, low Integrity, Sever readiness, and guardian transformations. And when the run ends, it becomes something you can study. Run History preserves the build, room scores, damage sources, grazes, biggest Sever, and cause of defeat. Loom Theater recreates the performance in Cinema mode or overlays honest, moment-by-moment Coaching—without changing the recorded result. ALSO INCLUDED • Daily Score with a shared deterministic seed • Guardian Archive rehearsals and Endless Margin • Earn-only Remnants for permanent gameplay breadth, cosmetics, and prestige • Optional one-time Ad-Free and Full Loom purchases; no subscription • Touch and extended-controller support • Story, Standard, Sharp, and Impossible difficulty • Wider lanes, extra Integrity, automatic Sever, reduced effects, high contrast, left-handed controls, and more • Offline-capable core play with graceful network-service fallbacks • A voiced live How to Play demonstration that teaches by showing Fresh should not mean arbitrary. Hard should not mean cheap. Learn the pattern. Find the thread. Break it.
Hold'em Parlor
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Take a seat at a quiet four-player Texas Hold'em tournament and play at your own pace. Hold'em Parlor is an offline, single-player game: you against three bots, one tournament at a time. Leave mid-hand and your seat is waiting when you come back. PLAY THE TOURNAMENT • Enter once for 1,000 chips. Blinds are fixed at 10 and 20 and never increase. • Every hand deals two private cards, then a flop, turn, and river of shared community cards. • Fold, check, call, raise, or go all in on your turn, with a raise slider bounded to legal amounts. • Side pots and short all-ins are handled automatically, so a short stack is never shorted. • Win the whole tournament and collect 4,000 chips. Get eliminated, or leave early, and the tournament ends at zero. There is no refund of your entry. • The three bots decide using only their own cards and the shared board. They never see your hole cards, and you never see theirs before showdown. VIRTUAL CHIPS, CLEAR BOUNDARIES Chips are virtual entertainment currency. They have no cash value, cannot be transferred, and cannot be redeemed for money or prizes. No real-money wagering or prizes are offered. You can always keep playing without buying anything. A free refill to 2,000 chips is available outside an open tournament when your balance drops below 1,000, once every 10 minutes. You can also choose to watch an ad for a fixed 1,000-chip reward. Optional chip bundles are available, priced by the App Store. Remove Ads turns off automatic ads, including the banner; ads you choose to watch for chips stay available. The table plays offline. Your chips and any tournament in progress are saved on your device.
Screenshots
Verdict
The clearest difference is update cadence: Hold'em Parlor at every 2 weeks against Threadbreaker's monthly. Hold'em Parlor also leads on iOS requirement (16.0 vs 18.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Threadbreaker sells 3 one-off in-app purchases and Hold'em Parlor sells 4 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Threadbreaker ships an update monthly, Hold'em Parlor every 2 weeks. The most recent releases landed on October 29, 2026 and October 24, 2026 respectively.
| Parameter | Threadbreaker | Hold'em Parlor |
|---|---|---|
| Price | Free | Free |
| Update frequency | Monthly | Every 2 weeks — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 18.0 | 16.0 — better |
| Further details — not scored | ||
| Size | 105 MB | 5 MB |
| Age rating | 12+ | 17+ |
| Developer | Rob Rightmyer | KLR WEB SOLUTIONS LLC |
In-app purchases
Threadbreaker
- Upgrade to Full Loom$2.99
- Ad-Free Threadbreaker$3.99
- Full Loom Unlock$6.99
Hold'em Parlor
- 5,000 Chips$0.99
- Remove Ads$2.99
- 30,000 Chips$4.99
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- 100,000 Chips$9.99
Questions
Is Threadbreaker free?
Is Hold'em Parlor free?
Do Threadbreaker or Hold'em Parlor have ads?
Which is updated more often, Threadbreaker or Hold'em Parlor?
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