Comparison

Pool, But Wrong vs Pocket Familiars

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Pool, But Wrong

Features
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I made Pool, but Wrong to see how many bad ideas I could add to a perfectly normal game of pool. It's a small indie game with 100 levels, zero ads, and the whole game is completely free to play. It starts simply. Pull back. Take your shot. Sink the colored balls. Black goes last. Easy. Then every five levels, I change the rules. The holes move. The table tilts. The cue stick stops behaving like a cue stick. Gravity bends your shots. The table freezes over. Balls merge. Magnets appear. Balls get chained together. And eventually, yes, there is a sword. There are 100 little pool puzzles to make your way through, with a different twist every five levels. Learn the new rule. Get comfortable. Watch me change it again. FEATURES • 100 puzzle levels • A different mechanic every 5 levels • Crisp pixel-art visuals • Physics-based shots and strange interactions • Ice, gravity, moving holes, magnets and chains • Quick levels made for experimenting • One deeply questionable sword This is a small indie game I made for people who enjoy figuring things out, weird mechanics, pixel art and pool games that have gone slightly off the rails. If you're looking for a serious pool simulator, something has gone terribly wrong. Pool, but Wrong Pool was fine. I fixed it.

About

Pocket Familiars

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Meet the little creatures hiding inside your next pack. Pocket Familiars is a cozy creature card game made for iPhone. Rip open packs, discover a colorful collection, try a tiny battle and get to know the personalities behind your cards. RIP OPEN A LITTLE SURPRISE Swipe across the seal to open a Familiar Forest pack. Each pack contains five random creature cards, including one Rare or better. Discover five rarity tiers, from Common to Legendary. Duplicates become extra copies for nearby trades. Pack odds are available in the game and shown before purchase. DISCOVER 256 ANIMATED CREATURES Meet 256 named familiars across 16 creature families and 16 affinities. They blink, breathe, bob and move right inside their cards. Explore their different colors, powers and stat-based personalities, including a speaking style and a charming personal habit. PLAY A TINY BATTLE Choose an owned familiar for a solo turn-based arena battle. Tackle, guard and activate powers that heal, shield, stun or surprise your rival. Finish a battle to earn a free pack. TRADE WITH NEARBY KEEPERS Connect two nearby iPhones and offer a one-for-one exchange. Review both cards and accept or decline before anything changes hands. Nearby trading requires both players to have the app open, Local Network permission and Wi-Fi/Bluetooth. It is not internet matchmaking. CHAT WITH YOUR FAMILIARS Ask about a creature's powers or imagine a little adventure together. On supported devices, replies are generated by Apple's on-device AI using that creature's personality and card stats. Each familiar has a separate saved conversation. Chat requires iOS 26 or later, an Apple Intelligence-compatible iPhone, Apple Intelligence enabled and its model ready. Gameplay and reading personalities work without AI. AI responses are fictional and may be imperfect. START PLAYING FOR FREE Begin with six creatures and three packs. Earn more packs through battles, or buy an optional one-time consumable pack for US $0.99. Prices vary by storefront and are shown before purchase. No subscriptions or ads. Your collection and conversations are saved on this device. There is no account or cloud sync. Deleting the app may erase your progress and consumable purchases. Cards are virtual game items with no cash value. Support: https://getsupers.com/pocket-familiars/ Privacy: https://getsupers.com/pocket-familiars/privacy.html Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Screenshots

Pool, But Wrong4 screens
Pocket Familiars4 screens

Verdict

The call

The clearest difference is device support: Pool, But Wrong at 3 against Pocket Familiars's 1. Pool, But Wrong also leads on iOS requirement (15.0 vs 17.0). On price, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Pool, But Wrong sells 5 one-off in-app purchases and Pocket Familiars sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.

Scorecard2 real differences · 3 level
Pool, But Wrong versus Pocket Familiars: the parameters behind the verdict, then further details
ParameterPool, But WrongPocket Familiars
PriceFreeFree
AdsNoNo
In-app purchasesYesYes
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS15.0 — better17.0
Further details — not scored
Size8 MB1 MB
Age rating4+9+
DeveloperStefanos KatsarosRohan Arun

In-app purchases

5 purchases

Pool, But Wrong

One-time5
  • Small Tip$0.99
  • Supporter Tip$4.99
  • Generous Tip$9.99
Show 2 more
  • Big Supporter Tip$19.99
  • Superfan Tip$29.99
1 purchases

Pocket Familiars

One-time1
  • Familiar Forest Pack$0.99

Questions

Is Pool, But Wrong free?
Pool, But Wrong is free to download, with in-app purchases available.
Is Pocket Familiars free?
Pocket Familiars is free to download, with in-app purchases available.
Do Pool, But Wrong or Pocket Familiars have ads?
Neither Pool, But Wrong nor Pocket Familiars shows ads.

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